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https://github.com/cemu-project/cemu_graphic_packs.git
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[Botw] DOF masking fix, AA v2 commit, perf scaling fix
Add - AA v2, no error comments so foar so should be safe to commit Fix - DOF masking (blur effects) w/o breaking bloom by only scaling depth for 320, 160, 80 Fix - Light breaking due to perf scaling not being scaled to TV res
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@ -0,0 +1,734 @@
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#version 400
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#extension GL_ARB_texture_gather : enable
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// shader 869ee5a45d342865 // AA cleanup artefact removal horizon, grass
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uniform ivec4 uf_remappedPS[10];
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uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
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uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3d9ce800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
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uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
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in vec4 passParameter0;
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in vec4 passParameter1;
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in vec4 passParameter2;
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in vec4 passParameter3;
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in vec4 passParameter4;
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layout(location = 0) out vec4 passPixelColor0;
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void redcCUBE(vec4 src0, vec4 src1, inout vec3 stm, inout int faceId)
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{
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// stm -> x .. s, y .. t, z .. MajorAxis*2.0
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vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
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float rx = inputCoord.x;
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float ry = inputCoord.y;
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float rz = inputCoord.z;
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if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
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{
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stm.z = rx*2.0;
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stm.xy = vec2(ry,rz);
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if( rx >= 0.0 )
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{
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faceId = 0;
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}
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else
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{
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faceId = 1;
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}
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}
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else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
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{
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stm.z = ry*2.0;
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stm.xy = vec2(rx,rz);
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if( ry >= 0.0 )
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{
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faceId = 2;
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}
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else
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{
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faceId = 3;
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}
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}
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else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
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{
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stm.z = rz*2.0;
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stm.xy = vec2(rx,ry);
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if( rz >= 0.0 )
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{
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faceId = 4;
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}
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else
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{
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faceId = 5;
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}
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}
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}
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vec3 redcCUBEReverse(vec2 st, int faceId)
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{
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st.yx = st.xy;
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vec3 v;
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float majorAxis = 1.0;
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if( faceId == 0 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = 1.0;
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}
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else if( faceId == 1 )
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{
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v.yz = (st-vec2(1.5))*(majorAxis*2.0);
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v.x = -1.0;
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}
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else if( faceId == 2 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = 1.0;
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}
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else if( faceId == 3 )
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{
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v.xz = (st-vec2(1.5))*(majorAxis*2.0);
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v.y = -1.0;
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}
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else if( faceId == 4 )
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = 1.0;
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}
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else
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{
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v.xy = (st-vec2(1.5))*(majorAxis*2.0);
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v.z = -1.0;
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}
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return v;
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}
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R10i = ivec4(0);
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ivec4 R11i = ivec4(0);
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ivec4 R12i = ivec4(0);
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ivec4 R13i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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float cubeMapArrayIndex8 = 0.0;
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R0i = floatBitsToInt(passParameter0);
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R1i = floatBitsToInt(passParameter1);
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R2i = floatBitsToInt(passParameter2);
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R3i = floatBitsToInt(passParameter3);
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R4i = floatBitsToInt(passParameter4);
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R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
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R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
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R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);//NE
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R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
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// 0
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R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.x = R127i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.y = R127i.y;
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R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x40000000) + -(1.0)));
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PV0i.z = R124i.z;
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R127i.w = floatBitsToInt((intBitsToFloat(R2i.w) * intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x)));
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PV0i.w = R127i.w;
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R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
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PS0i = R126i.w;
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// 1
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tempi.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
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PS1i = R8i.z;
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// 2
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R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
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PV0i.x = R10i.x;
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R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
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PV0i.y = R9i.y;
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R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
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PV0i.z = R125i.z;
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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R125i.x = floatBitsToInt(tempResultf);
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PS0i = R125i.x;
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// 3
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R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
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PV1i.x = R5i.x;
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R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
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PV1i.y = R5i.y;
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R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
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PV1i.z = R127i.z;
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R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
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PV1i.w = R127i.w;
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R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
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PS1i = R126i.z;
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// 4
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backupReg0i = R0i.x;
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tempi.x = floatBitsToInt(intBitsToFloat(R10i.x) * intBitsToFloat(R10i.x) + intBitsToFloat(R9i.y) * intBitsToFloat(R9i.y) + intBitsToFloat(R8i.z) * intBitsToFloat(R8i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R8i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
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PS0i = R8i.x;
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// 5
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backupReg0i = R126i.w;
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backupReg0i = R126i.w;
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R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
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PV1i.x = R127i.x;
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R8i.y = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(R5i.y) + intBitsToFloat(R0i.y)));
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PV1i.y = R8i.y;
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
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PV1i.z = R127i.z;
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R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
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PV1i.w = R126i.w;
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PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
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// 6
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tempi.x = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(R7i.y) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(R7i.z) * intBitsToFloat(0x3eaaaaab) + intBitsToFloat(0x80000000) * 0.0);
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.y = tempi.x;
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PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
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// 7
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PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
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R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i)));
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PV1i.y = R10i.y;
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PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
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R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i)));
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PV1i.w = R2i.w;
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R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
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PS1i = R9i.z;
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// 8
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PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
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PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
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PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z));
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PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
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PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
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PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
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R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
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PS0i = R126i.x;
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// 9
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R123i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)));
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PV1i.x = R123i.x;
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PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
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R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.z)));
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PV1i.z = R123i.z;
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PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
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PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
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PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
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PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
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// 10
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backupReg0i = R126i.x;
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R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
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PV0i.x = R126i.x;
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R127i.y = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(R127i.z) + intBitsToFloat(PS1i)));
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PV0i.y = R127i.y;
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R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
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PV0i.z = R6i.z;
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R127i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.w)));
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PV0i.w = R127i.w;
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R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
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PS0i = R127i.z;
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// 11
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R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(R10i.y) + intBitsToFloat(R5i.y) * intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.z) * intBitsToFloat(R9i.z) + intBitsToFloat(0x80000000) * 0.0);
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PV1i.x = R125i.x;
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PV1i.y = R125i.x;
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PV1i.z = R125i.x;
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PV1i.w = R125i.x;
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PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x));
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// 12
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PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
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PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x));
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PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i));
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PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z)));
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R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
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PS0i = R126i.x;
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// 13
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backupReg0i = R127i.y;
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PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x)));
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R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5));
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PV1i.y = R127i.y;
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PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
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PV1i.z = clampFI32(PV1i.z);
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PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
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PS1i = R5i.x;
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PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
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// 14
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PV0i.x = R5i.y;
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PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
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PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
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PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PS1i) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R2i.x;
|
||||
R127i.y = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w)));
|
||||
PV1i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(PV0i.w) + intBitsToFloat(R9i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(R8i.x) + intBitsToFloat(R1i.z)));
|
||||
PV0i.x = R9i.x;
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = R2i.y;
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(R8i.y) + intBitsToFloat(R1i.w)));
|
||||
PV0i.z = R5i.z;
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PV0i.w = R0i.w;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[4].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[4].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(0x437f0000)));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[5].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[5].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].x) * intBitsToFloat(R126i.x) + intBitsToFloat(uf_remappedPS[6].y) * intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[6].z) * intBitsToFloat(R127i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0));
|
||||
PS1i = R127i.z;
|
||||
// 20
|
||||
backupReg0i = R124i.x;
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R124i.z;
|
||||
backupReg1i = R124i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PS0i = R1i.y;
|
||||
// 21
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1i.x = R6i.x;
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = PV0i.w;
|
||||
PV1i.z = R0i.z;
|
||||
R3i.w = 0;
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R1i.x;
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
PV0i.y = R6i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PV0i.z = R1i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(PS1i) + intBitsToFloat(0x3fc00000)));
|
||||
PV0i.w = R1i.w;
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
R0i.x = R1i.w;
|
||||
PV0i.x = R0i.x;
|
||||
R0i.y = R1i.z;
|
||||
PV0i.y = R0i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(0x437f0000)));
|
||||
PV0i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(R3i.x) + intBitsToFloat(R1i.y) * intBitsToFloat(R1i.y) + intBitsToFloat(R6i.x) * intBitsToFloat(R6i.x) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R124i.y = R3i.z & 0x000000fc;
|
||||
PV0i.y = R124i.y;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0);
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = 0;
|
||||
PV0i.w = R124i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
|
||||
R126i.y = int(intBitsToFloat(R127i.z));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R124i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.y = R124i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
||||
PV0i.w = R126i.w;
|
||||
R126i.x = floatBitsToInt(float(backupReg0i));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
backupReg0i = R124i.z;
|
||||
backupReg0i = R124i.z;
|
||||
tempi.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) * -(intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.y)) * -(intBitsToFloat(PV0i.y)) + -(intBitsToFloat(R125i.z)) * -(intBitsToFloat(PV0i.z)) + intBitsToFloat(0x80000000) * 0.0);
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(R124i.x)) + intBitsToFloat(R5i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R127i.z)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R3i.w)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R5i.x) * -(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.y) * -(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.z) * -(intBitsToFloat(R124i.w)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
PV0i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R1i.z) * intBitsToFloat(PS1i) + -(intBitsToFloat(PS1i))));
|
||||
PV0i.z = R125i.z;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(0x3b820821)));
|
||||
PV0i.w = R6i.w;
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R125i.w) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
PV1i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(R124i.z) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
PV1i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40800000)));
|
||||
PV1i.w = R126i.w;
|
||||
R7i.x = R127i.w;
|
||||
R7i.x = clampFI32(R7i.x);
|
||||
PS1i = R7i.x;
|
||||
// 10
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.y) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R6i.y)));
|
||||
PV0i.w = R125i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R1i.w)) * intBitsToFloat(R127i.z) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R124i.y;
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * intBitsToFloat(0x3e800000) + intBitsToFloat(0x3e800000)));
|
||||
PV1i.z = R7i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 12
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R10i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * -(intBitsToFloat(R126i.y)) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(R6i.w) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.y = R126i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(R6i.w) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PV1i.w = R125i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(PV1i.z) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R124i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(PV1i.x) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R127i.y) * -(intBitsToFloat(R124i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R124i.z) * -(intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(0x3e800000), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i));
|
||||
PV0i.z = R126i.z;
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
PV0i.w = R7i.w;
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R1i.w;
|
||||
// 17
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R5i.x;
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x));
|
||||
PV1i.y = R6i.y;
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y));
|
||||
PV1i.z = R1i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w)));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w)));
|
||||
R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R12i.z = clampFI32(R12i.z);
|
||||
PV0i.z = R12i.z;
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PV0i.w = R5i.w;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R4i.x;
|
||||
// 19
|
||||
PV1i.x = R3i.z & int(1);
|
||||
R3i.y = R2i.y;
|
||||
PV1i.y = R3i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R6i.z;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z)));
|
||||
PV1i.w = R3i.w;
|
||||
R3i.z = floatBitsToInt(roundEven(1.0));
|
||||
PS1i = R3i.z;
|
||||
// 20
|
||||
R3i.x = R2i.x;
|
||||
PV0i.x = R3i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * -(intBitsToFloat(R7i.z)) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[0].x) * intBitsToFloat(R4i.w) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R125i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
PS0i = R124i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x)));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = R4i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(R10i.y) * intBitsToFloat(PV0i.x) + intBitsToFloat(R2i.w) * intBitsToFloat(PV0i.y) + intBitsToFloat(R9i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(0x80000000) * 0.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R10i.y)) * intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
PV0i.y = R127i.y;
|
||||
R125i.w = floatBitsToInt((-(intBitsToFloat(R2i.w)) * intBitsToFloat(PV1i.x) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R125i.w;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(backupReg1i) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R0i.y) * intBitsToFloat(R127i.y) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R0i.z) * intBitsToFloat(PV1i.w) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R0i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R6i.z;
|
||||
R3i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.y)));
|
||||
PV1i.w = R3i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(0x3ced9168)));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(R10i.z) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R4i.x;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].x) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].z) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(uf_remappedPS[8].y) * intBitsToFloat(R4i.w) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R2i.x)));
|
||||
PV1i.x = R1i.x;
|
||||
R1i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.z) + intBitsToFloat(R2i.y)));
|
||||
PV1i.y = R1i.y;
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(PV0i.y) + intBitsToFloat(R2i.z)));
|
||||
PV1i.z = R1i.z;
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
}
|
@ -1,5 +1,7 @@
|
||||
#version 400
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
const float bloomFactor = 1.0; // bloom strength, just for debug purposes.
|
||||
const float contrastFactor = 1.0; // 1.05 increases contrast for screenshots etc, will crush black levels in dark areas.
|
||||
// shader b650afd18c646005 // BOTW AA removal
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4713800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -43,7 +45,8 @@ activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameter0;
|
||||
vec4 colour = (texture(textureUnitPS0, R0f.xy).xyzw *bloomFactor);
|
||||
vec3 contrastFactored = (colour.xyz - 0.5) * contrastFactor + 0.5;
|
||||
|
||||
R2f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
passPixelColor0 = vec4(contrastFactored.x, contrastFactored.y, contrastFactored.z, colour.w);
|
||||
}
|
||||
|
@ -21,11 +21,11 @@ height = 608
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2432
|
||||
|
||||
[TextureRedefine] #TV4
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
overwriteWidth = 4608
|
||||
overwriteHeight = 2592
|
||||
overwriteWidth = 5120 #Scale to TV, not performance target
|
||||
overwriteHeight = 2880
|
||||
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
@ -45,12 +45,12 @@ height = 288
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1152
|
||||
|
||||
#[TextureRedefine] #q-res1
|
||||
#width = 320
|
||||
#height = 180
|
||||
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
|
||||
#overwriteWidth = 1280
|
||||
#overwriteHeight = 720
|
||||
[TextureRedefine] #q-res1
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 720
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
@ -64,17 +64,19 @@ overwriteHeight = 1152
|
||||
#overwriteWidth = 1280
|
||||
#overwriteHeight = 576
|
||||
|
||||
#[TextureRedefine] #o-res1
|
||||
#width = 160
|
||||
#height = 90
|
||||
#overwriteWidth = 720
|
||||
#overwriteHeight = 360
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 720
|
||||
overwriteHeight = 360
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
overwriteWidth = 321
|
||||
overwriteHeight = 181
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 180
|
||||
|
||||
[TextureRedefine] # M
|
||||
width = 80
|
||||
|
@ -24,8 +24,8 @@ overwriteHeight = 3648
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
overwriteWidth = 6912
|
||||
overwriteHeight = 3888
|
||||
overwriteWidth = 7680 #Scale to TV, not performance target
|
||||
overwriteHeight = 4320
|
||||
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
@ -45,12 +45,12 @@ height = 288
|
||||
overwriteWidth = 3840
|
||||
overwriteHeight = 1728
|
||||
|
||||
#[TextureRedefine] #q-res1
|
||||
#width = 320
|
||||
#height = 180
|
||||
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 1080
|
||||
[TextureRedefine] #q-res1
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 1080
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
@ -64,14 +64,16 @@ overwriteHeight = 1728
|
||||
#overwriteWidth = 1920
|
||||
#overwriteHeight = 864
|
||||
|
||||
#[TextureRedefine] #o-res1
|
||||
#width = 160
|
||||
#height = 90
|
||||
#overwriteWidth = 960
|
||||
#overwriteHeight = 540
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
height = 45
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
@ -24,8 +24,8 @@ overwriteHeight = 4864
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
overwriteWidth = 9216
|
||||
overwriteHeight = 5184
|
||||
overwriteWidth = 10240 #Scale to TV, not performance target
|
||||
overwriteHeight = 5760
|
||||
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
@ -45,12 +45,12 @@ height = 288
|
||||
overwriteWidth = 5120
|
||||
overwriteHeight = 2304
|
||||
|
||||
#[TextureRedefine] #q-res1
|
||||
#width = 320
|
||||
#height = 180
|
||||
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
|
||||
#overwriteWidth = 2560
|
||||
#overwriteHeight = 1440
|
||||
[TextureRedefine] #q-res1
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 2560
|
||||
overwriteHeight = 1440
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
@ -64,15 +64,17 @@ overwriteHeight = 2304
|
||||
#overwriteWidth = 2560
|
||||
#overwriteHeight = 1152
|
||||
|
||||
#[TextureRedefine] #o-res1
|
||||
#width = 160
|
||||
#height = 90
|
||||
#overwriteWidth = 1281
|
||||
#overwriteHeight = 721
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 1281
|
||||
overwriteHeight = 721
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
|
@ -45,12 +45,12 @@ height = 288
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 432
|
||||
|
||||
#[TextureRedefine] #q-res1
|
||||
#width = 320
|
||||
#height = 180
|
||||
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
|
||||
#overwriteWidth = 480
|
||||
#overwriteHeight = 270
|
||||
[TextureRedefine] #q-res1
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
@ -64,14 +64,16 @@ overwriteHeight = 432
|
||||
#overwriteWidth = 480
|
||||
#overwriteHeight = 216
|
||||
|
||||
#[TextureRedefine] #o-res1
|
||||
#width = 160
|
||||
#height = 90
|
||||
#overwriteWidth = 240
|
||||
#overwriteHeight = 135
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 240
|
||||
overwriteHeight = 135
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
height = 45
|
||||
overwriteWidth = 120
|
||||
overwriteHeight = 68
|
||||
|
@ -24,8 +24,8 @@ overwriteHeight = 1216
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
overwriteWidth = 2304
|
||||
overwriteHeight = 1296
|
||||
overwriteWidth = 2560 #Scale to TV, not performance target
|
||||
overwriteHeight = 1440
|
||||
|
||||
[TextureRedefine] #half-res1
|
||||
width = 640
|
||||
@ -45,12 +45,12 @@ height = 288
|
||||
overwriteWidth = 1280
|
||||
overwriteHeight = 576
|
||||
|
||||
#[TextureRedefine] #q-res1, main bloom, AO
|
||||
#width = 320
|
||||
#height = 180
|
||||
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
|
||||
#overwriteWidth = 640
|
||||
#overwriteHeight = 360
|
||||
[TextureRedefine] #q-res1, main bloom, AO
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 640
|
||||
overwriteHeight = 360
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
@ -64,15 +64,17 @@ overwriteHeight = 576
|
||||
#overwriteWidth = 641
|
||||
#overwriteHeight = 289
|
||||
|
||||
#[TextureRedefine] #o-res1
|
||||
#width = 160
|
||||
#height = 90
|
||||
#overwriteWidth = 320
|
||||
#overwriteHeight = 180
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 320
|
||||
overwriteHeight = 180
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 160
|
||||
overwriteHeight = 91
|
||||
|
||||
|
@ -24,8 +24,8 @@ overwriteHeight = 1824
|
||||
[TextureRedefine] #TV4
|
||||
width = 1152
|
||||
height = 648
|
||||
overwriteWidth = 3456
|
||||
overwriteHeight = 1944
|
||||
overwriteWidth = 3840 #Scale to TV, not performance target
|
||||
overwriteHeight = 2160
|
||||
|
||||
[TextureRedefine] #half-res1, soft pass toon shader,
|
||||
width = 640
|
||||
@ -45,12 +45,12 @@ height = 288
|
||||
overwriteWidth = 1920
|
||||
overwriteHeight = 864
|
||||
|
||||
#[TextureRedefine] #q-res1 Main bloom pass, AO
|
||||
#width = 320
|
||||
#height = 180
|
||||
#formatsExcluded = 0x01a #0x816 doesn't cooperate, bloom is entirely missing in-game
|
||||
#overwriteWidth = 960
|
||||
#overwriteHeight = 540
|
||||
[TextureRedefine] #q-res1 Main bloom pass, AO
|
||||
width = 320
|
||||
height = 180
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 960
|
||||
overwriteHeight = 540
|
||||
|
||||
#[TextureRedefine] #q-res2
|
||||
#width = 320
|
||||
@ -64,15 +64,17 @@ overwriteHeight = 864
|
||||
#overwriteWidth = 960
|
||||
#overwriteHeight = 432
|
||||
|
||||
#[TextureRedefine] #o-res1
|
||||
#width = 160
|
||||
#height = 90
|
||||
#overwriteWidth = 480
|
||||
#overwriteHeight = 270
|
||||
[TextureRedefine] #o-res1
|
||||
width = 160
|
||||
height = 90
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 480
|
||||
overwriteHeight = 270
|
||||
|
||||
[TextureRedefine] # O
|
||||
width = 80
|
||||
height = 45
|
||||
formats = 0x001 #Scale depth masking, not bloom
|
||||
overwriteWidth = 240
|
||||
overwriteHeight = 135
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user