Add quarter resolution scaling

Doesn't have any camera bugs anymore so made everything on by default.
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Milan 2017-11-10 23:49:14 +01:00 committed by GitHub
parent a8a64de1fe
commit 69df0e76f6
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@ -19,16 +19,20 @@ formatsExcluded = 0x41A # exclude the intro background texture
overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteWidth = <?=round($scaleFactorX*1920)?>
overwriteHeight = <?=round($scaleFactorY*1080)?> overwriteHeight = <?=round($scaleFactorY*1080)?>
# Remove the #'s before the overwriteWidth and overwriteHeight to enable this.
# Will affect blurred area's which will result in looking darker.
[TextureRedefine] # game half res upscaling [TextureRedefine] # game half res upscaling
width = 960 width = 960
height = 540 height = 540
#overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteWidth = <?=round($scaleFactorX*960)?>
#overwriteHeight = <?=round($scaleFactorY*1080)?> overwriteHeight = <?=round($scaleFactorY*540)?>
[TextureRedefine] # game quarter res upscaling
width = 480
height = 270
overwriteWidth = <?=round($scaleFactorX*480)?>
overwriteHeight = <?=round($scaleFactorX*270)?>
[TextureRedefine] # gamepad rendering resolution [TextureRedefine] # gamepad rendering resolution
width = 854 width = 854
height = 480 height = 480
overwriteWidth = <?=round($scaleFactorX*1920)?> overwriteWidth = <?=round($scaleFactorX*854)?>
overwriteHeight = <?=round($scaleFactorY*1080)?> overwriteHeight = <?=round($scaleFactorY*480)?>