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Add quarter resolution scaling
Doesn't have any camera bugs anymore so made everything on by default.
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@ -19,16 +19,20 @@ formatsExcluded = 0x41A # exclude the intro background texture
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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# Remove the #'s before the overwriteWidth and overwriteHeight to enable this.
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# Will affect blurred area's which will result in looking darker.
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[TextureRedefine] # game half res upscaling
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[TextureRedefine] # game half res upscaling
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width = 960
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width = 960
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height = 540
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height = 540
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#overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteWidth = <?=round($scaleFactorX*960)?>
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#overwriteHeight = <?=round($scaleFactorY*1080)?>
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overwriteHeight = <?=round($scaleFactorY*540)?>
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[TextureRedefine] # game quarter res upscaling
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width = 480
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height = 270
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overwriteWidth = <?=round($scaleFactorX*480)?>
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overwriteHeight = <?=round($scaleFactorX*270)?>
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[TextureRedefine] # gamepad rendering resolution
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[TextureRedefine] # gamepad rendering resolution
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width = 854
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width = 854
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height = 480
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1920)?>
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteHeight = <?=round($scaleFactorY*1080)?>
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overwriteHeight = <?=round($scaleFactorY*480)?>
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