mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-23 16:31:50 +01:00
Add quarter resolution scaling
Doesn't have any camera bugs anymore so made everything on by default.
This commit is contained in:
parent
a8a64de1fe
commit
69df0e76f6
@ -19,16 +19,20 @@ formatsExcluded = 0x41A # exclude the intro background texture
|
|||||||
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
||||||
|
|
||||||
# Remove the #'s before the overwriteWidth and overwriteHeight to enable this.
|
[TextureRedefine] # game half res upscaling
|
||||||
# Will affect blurred area's which will result in looking darker.
|
|
||||||
[TextureRedefine] # game halfres upscaling
|
|
||||||
width = 960
|
width = 960
|
||||||
height = 540
|
height = 540
|
||||||
#overwriteWidth = <?=round($scaleFactorX*1920)?>
|
overwriteWidth = <?=round($scaleFactorX*960)?>
|
||||||
#overwriteHeight = <?=round($scaleFactorY*1080)?>
|
overwriteHeight = <?=round($scaleFactorY*540)?>
|
||||||
|
|
||||||
|
[TextureRedefine] # game quarter res upscaling
|
||||||
|
width = 480
|
||||||
|
height = 270
|
||||||
|
overwriteWidth = <?=round($scaleFactorX*480)?>
|
||||||
|
overwriteHeight = <?=round($scaleFactorX*270)?>
|
||||||
|
|
||||||
[TextureRedefine] # gamepad rendering resolution
|
[TextureRedefine] # gamepad rendering resolution
|
||||||
width = 854
|
width = 854
|
||||||
height = 480
|
height = 480
|
||||||
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
overwriteWidth = <?=round($scaleFactorX*854)?>
|
||||||
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
overwriteHeight = <?=round($scaleFactorY*480)?>
|
||||||
|
Loading…
Reference in New Issue
Block a user