Fixed version of Minimalistic GUI

Seperated camera part from the user interface. Has 0 bugs afaik.
This commit is contained in:
Milan 2018-01-05 21:20:00 +01:00
parent 20c3e75193
commit 767a57bc93
5 changed files with 411 additions and 346 deletions

View File

@ -0,0 +1,395 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0".
version = 2
# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune.
# Minor (random, might be better/worse) gameplay compromises.
# Some small text bugs:
# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info.
# - Missing bonus modifier text from inventory screen.
# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this.
# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears.
# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes.
# -----------------------------------------------------------------
# >>> Camera UI <<<
#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
#width = 200
#height = 200
#formats = 0x034
#tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
# Affects leaves (and maybe more)!
[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
width = 314
height = 358
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # UNORM -> SNORM
[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
width = 24
height = 24
formats = 0x001a
tilemodes = 4
overwriteFormat = 0x021a # UNORM -> SNORM
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
width = 75
height = 75
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
width = 8
height = 8
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
width = 26
height = 26
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> MISC <<<
[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
width = 242
height = 162
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
width = 13
height = 305
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
width = 32
height = 1024
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
width = 512
height = 512
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
width = 1278
height = 387
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
width = 128
height = 128
formats = 0x035
tilemodes = 4
overwriteFormat = 0x235 # UNORM -> SNORM
# >>> Frame Decoration <<<
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
width = 179
height = 40
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
width = 855
height = 30
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
width = 151
height = 139
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
width = 88
height = 77
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
width = 908
height = 26
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
width = 57
height = 171
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
width = 79
height = 187
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
width = 96
height = 69
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
width = 107
height = 47
formats = 0x433
tilemodes = 2
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
# >>> Frame Glow <<<
[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
width = 92
height = 157
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
width = 135
height = 188
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
width = 58
height = 171
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
width = 148
height = 140
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
width = 159
height = 152
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
width = 108
height = 47
formats = 0x033
tilemodes = 2
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
width = 97
height = 69
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
width = 1086
height = 41
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
width = 110
height = 77
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
width = 110
height = 77
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
width = 151
height = 149
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
width = 97
height = 157
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
width = 57
height = 160
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
width = 79
height = 187
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
# >>> Frame Decoration Blur <<<
[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
width = 97
height = 80
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
width = 68
height = 174
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
width = 157
height = 148
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
width = 101
height = 168
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
width = 144
height = 199
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
width = 182
height = 152
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
width = 126
height = 153
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
width = 279
height = 54
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
width = 90
height = 69
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
width = 1098
height = 58
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
width = 997
height = 58
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM

View File

@ -1,395 +1,65 @@
[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0".
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V2.0".
version = 2
# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune.
# Minor (random, might be better/worse) gameplay compromises.
# Some small text bugs:
# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info.
# - Missing bonus modifier text from inventory screen.
# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this.
# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears.
# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
# This pack changes the GUI to a modern looking GUI and only cleans up the camera menu.
# The Minimalistic GUI pack without the experimental Clean Camera Rune files doesn't have any gameplay affect or compromise.
# Installing the experimental clean camera rune pack should be simple, just overwrite the files from that folder in this specific folder.
# Be sure to read the SEPERATE rules.txt which is completely stand-alone and has information about that specific pack.
# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes.
# -----------------------------------------------------------------
# If you find bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
# ====================================================================
# ====================================================================
# ====================================================================
# >>> Camera UI <<<
#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
#width = 200
#height = 200
#formats = 0x034
#tilemodes = 4
#overwriteHeight = 1
#overwriteWidth = 1
# Affects leaves (and maybe more)!
[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
width = 314
height = 358
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # UNORM -> SNORM
[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
[TextureRedefine]# f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
width = 24
height = 24
formats = 0x001a
tilemodes = 4
overwriteFormat = 0x021a # UNORM -> SNORM
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
[TextureRedefine]# 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
width = 75
height = 75
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
[TextureRedefine]# 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
width = 8
height = 8
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
[TextureRedefine]# 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
width = 26
height = 26
formats = 0x034
tilemodes = 2
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> MISC <<<
[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
[TextureRedefine]# 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
width = 242
height = 162
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
[TextureRedefine]# 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
width = 13
height = 305
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
[TextureRedefine]# 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
width = 32
height = 1024
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
width = 512
height = 512
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
width = 1278
height = 387
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
width = 128
height = 128
formats = 0x035
tilemodes = 4
overwriteFormat = 0x235 # UNORM -> SNORM
# >>> Frame Decoration <<<
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
width = 179
height = 40
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
width = 855
height = 30
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
width = 151
height = 139
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
width = 88
height = 77
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
width = 908
height = 26
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
width = 57
height = 171
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
width = 79
height = 187
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
width = 96
height = 69
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
width = 107
height = 47
formats = 0x433
tilemodes = 2
overwriteFormat = 0x033 # SRGB -> UNORM
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
width = 97
height = 156
formats = 0x433
tilemodes = 4
overwriteFormat = 0x033 # SRGB -> UNORM
# >>> Frame Glow <<<
[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
width = 92
height = 157
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
width = 135
height = 188
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
width = 58
height = 171
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
width = 148
height = 140
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
width = 159
height = 152
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
width = 108
height = 47
formats = 0x033
tilemodes = 2
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
width = 97
height = 69
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
width = 1086
height = 41
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
width = 110
height = 77
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
width = 110
height = 77
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
width = 151
height = 149
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
width = 97
height = 157
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
width = 57
height = 160
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
width = 79
height = 187
formats = 0x033
tilemodes = 4
overwriteFormat = 0x433 # UNORM -> SRGB
# >>> Frame Decoration Blur <<<
[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
width = 97
height = 80
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
width = 68
height = 174
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
width = 157
height = 148
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
width = 101
height = 168
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
width = 144
height = 199
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
# >>> Frame Decoration Edges <<<
[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
width = 182
height = 152
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
width = 126
height = 153
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
width = 279
height = 54
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
width = 52
height = 133
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
width = 292
height = 42
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
width = 90
height = 69
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
width = 1098
height = 58
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
width = 997
height = 58
formats = 0x034
tilemodes = 4
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM