mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-24 08:51:50 +01:00
Fixed version of Minimalistic GUI
Seperated camera part from the user interface. Has 0 bugs afaik.
This commit is contained in:
parent
20c3e75193
commit
767a57bc93
@ -0,0 +1,395 @@
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0".
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version = 2
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# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune.
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# Minor (random, might be better/worse) gameplay compromises.
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# Some small text bugs:
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# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info.
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# - Missing bonus modifier text from inventory screen.
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# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this.
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# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears.
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# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
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# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes.
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# -----------------------------------------------------------------
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# >>> Camera UI <<<
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#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
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#width = 200
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#height = 200
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#formats = 0x034
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#tilemodes = 4
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#overwriteHeight = 1
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#overwriteWidth = 1
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# Affects leaves (and maybe more)!
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[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
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width = 314
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height = 358
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # UNORM -> SNORM
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[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
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width = 24
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height = 24
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formats = 0x001a
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tilemodes = 4
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overwriteFormat = 0x021a # UNORM -> SNORM
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[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
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width = 75
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height = 75
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
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width = 8
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height = 8
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formats = 0x034
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tilemodes = 2
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
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width = 26
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height = 26
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formats = 0x034
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tilemodes = 2
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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# >>> MISC <<<
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[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
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width = 242
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height = 162
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
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width = 13
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height = 305
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
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width = 32
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height = 1024
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
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width = 512
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height = 512
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
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width = 1278
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height = 387
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
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width = 128
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height = 128
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formats = 0x035
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tilemodes = 4
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overwriteFormat = 0x235 # UNORM -> SNORM
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# >>> Frame Decoration <<<
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[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
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width = 97
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height = 156
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
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width = 179
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height = 40
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
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width = 855
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height = 30
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
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width = 151
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height = 139
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
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width = 88
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height = 77
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
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width = 908
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height = 26
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
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width = 57
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height = 171
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
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width = 79
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height = 187
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
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width = 96
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height = 69
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
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width = 107
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height = 47
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formats = 0x433
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tilemodes = 2
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overwriteFormat = 0x033 # SRGB -> UNORM
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[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
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width = 97
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height = 156
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formats = 0x433
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tilemodes = 4
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overwriteFormat = 0x033 # SRGB -> UNORM
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# >>> Frame Glow <<<
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[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
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width = 92
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height = 157
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
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width = 135
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height = 188
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
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width = 58
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height = 171
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
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width = 148
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height = 140
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
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width = 159
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height = 152
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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# >>> Frame Decoration Edges <<<
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[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
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width = 108
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height = 47
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formats = 0x033
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tilemodes = 2
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
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width = 97
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height = 69
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
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width = 1086
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height = 41
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
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width = 110
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height = 77
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
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width = 110
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height = 77
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
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width = 151
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height = 149
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
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width = 97
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height = 157
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
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width = 57
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height = 160
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
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width = 79
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height = 187
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formats = 0x033
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tilemodes = 4
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overwriteFormat = 0x433 # UNORM -> SRGB
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# >>> Frame Decoration Blur <<<
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[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
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width = 97
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height = 80
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
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width = 68
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height = 174
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
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width = 157
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height = 148
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
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width = 101
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height = 168
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
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width = 144
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height = 199
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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# >>> Frame Decoration Edges <<<
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[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
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width = 182
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height = 152
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
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width = 126
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height = 153
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
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width = 52
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height = 133
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
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width = 279
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height = 54
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
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width = 52
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height = 133
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formats = 0x034
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tilemodes = 4
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overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
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||||||
|
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
|
||||||
|
width = 292
|
||||||
|
height = 42
|
||||||
|
formats = 0x034
|
||||||
|
tilemodes = 4
|
||||||
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
|
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
|
||||||
|
width = 292
|
||||||
|
height = 42
|
||||||
|
formats = 0x034
|
||||||
|
tilemodes = 4
|
||||||
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
|
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
|
||||||
|
width = 90
|
||||||
|
height = 69
|
||||||
|
formats = 0x034
|
||||||
|
tilemodes = 4
|
||||||
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
|
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
|
||||||
|
width = 1098
|
||||||
|
height = 58
|
||||||
|
formats = 0x034
|
||||||
|
tilemodes = 4
|
||||||
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
|
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
|
||||||
|
width = 997
|
||||||
|
height = 58
|
||||||
|
formats = 0x034
|
||||||
|
tilemodes = 4
|
||||||
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
@ -1,395 +1,65 @@
|
|||||||
[Definition]
|
[Definition]
|
||||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||||
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V1.0".
|
name = "The Legend of Zelda: Breath of the Wild - Minimalistic GUI V2.0".
|
||||||
version = 2
|
version = 2
|
||||||
|
|
||||||
# This pack changes the GUI to a modern looking GUI and cleans up things like menu's and the camera rune.
|
# This pack changes the GUI to a modern looking GUI and only cleans up the camera menu.
|
||||||
# Minor (random, might be better/worse) gameplay compromises.
|
# The Minimalistic GUI pack without the experimental Clean Camera Rune files doesn't have any gameplay affect or compromise.
|
||||||
|
# Installing the experimental clean camera rune pack should be simple, just overwrite the files from that folder in this specific folder.
|
||||||
# Some small text bugs:
|
# Be sure to read the SEPERATE rules.txt which is completely stand-alone and has information about that specific pack.
|
||||||
# - e.g. missing the 'x' character from 'x6 Mighty Bananas'. Can be fixed in the shader file named `a8f3ec17a11d4a50_0000000000000000_vs.txt`, where you can find more info.
|
|
||||||
# - Missing bonus modifier text from inventory screen.
|
|
||||||
# - Holding items in the inventory or having a second or third etc.. loading screen seems to break text and HUD prompts after you've done this.
|
|
||||||
# - Might be related to the thing above, random texture corruption from rules.txt, not aware of any solution. Probably the circumstances, but it seems like some memory leak issue. Higher GPU accuracy and drawDone could decrease how often/fast it appears.
|
|
||||||
|
|
||||||
# If you find more bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
|
|
||||||
|
|
||||||
|
|
||||||
# This pack got renamed from CleanCameraRune pack due to it no longer affecting gameplay and having several menu changes.
|
# If you find bugs you can make an issue on the Github repository. If you don't want/have a github account, you can also leave a message in the gfx_packs channel in the official Cemu discord.
|
||||||
# -----------------------------------------------------------------
|
|
||||||
|
|
||||||
|
# ====================================================================
|
||||||
|
# ====================================================================
|
||||||
|
# ====================================================================
|
||||||
|
|
||||||
# >>> Camera UI <<<
|
[TextureRedefine]# f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
|
||||||
#[TextureRedefine] # Disable Photo Lock, already disabled!!! # 239df000_fmt0034_mip00_200x200_tm04_sw00000000.bmp
|
|
||||||
#width = 200
|
|
||||||
#height = 200
|
|
||||||
#formats = 0x034
|
|
||||||
#tilemodes = 4
|
|
||||||
#overwriteHeight = 1
|
|
||||||
#overwriteWidth = 1
|
|
||||||
# Affects leaves (and maybe more)!
|
|
||||||
|
|
||||||
[TextureRedefine] # Disable Sheikah Opening Animation # 238dd000_fmt0034_mip00_314x358_tm04_sw00000700.bmp
|
|
||||||
width = 314
|
|
||||||
height = 358
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # UNORM -> SNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # Removes Storage Numbers # f4252800_fmt001a_mip00_24x24_tm04_sw00000000.bmp
|
|
||||||
width = 24
|
width = 24
|
||||||
height = 24
|
height = 24
|
||||||
formats = 0x001a
|
formats = 0x001a
|
||||||
tilemodes = 4
|
tilemodes = 4
|
||||||
overwriteFormat = 0x021a # UNORM -> SNORM
|
overwriteFormat = 0x021a # UNORM -> SNORM
|
||||||
|
|
||||||
[TextureRedefine] # Remove the zoom triangle # 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
|
[TextureRedefine]# 229f1000_fmt0034_mip00_75x75_tm04_sw00000000.bmp
|
||||||
width = 75
|
width = 75
|
||||||
height = 75
|
height = 75
|
||||||
formats = 0x034
|
formats = 0x034
|
||||||
tilemodes = 4
|
tilemodes = 4
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
[TextureRedefine] # Remove the zoom line # 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
|
[TextureRedefine]# 236ad000_fmt0034_mip00_8x8_tm02_sw00000000.bmp
|
||||||
width = 8
|
width = 8
|
||||||
height = 8
|
height = 8
|
||||||
formats = 0x034
|
formats = 0x034
|
||||||
tilemodes = 2
|
tilemodes = 2
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
[TextureRedefine] # Remove the orange borders # 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
|
[TextureRedefine]# 23379900_fmt0034_mip00_26x26_tm02_sw00000000.bmp
|
||||||
width = 26
|
width = 26
|
||||||
height = 26
|
height = 26
|
||||||
formats = 0x034
|
formats = 0x034
|
||||||
tilemodes = 2
|
tilemodes = 2
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
|
[TextureRedefine]# 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
|
||||||
# >>> MISC <<<
|
|
||||||
[TextureRedefine] # Disable Camera Vignette # 2330e000_fmt0034_mip00_242x162_tm04_sw00000100.bmp
|
|
||||||
width = 242
|
width = 242
|
||||||
height = 162
|
height = 162
|
||||||
formats = 0x034
|
formats = 0x034
|
||||||
tilemodes = 4
|
tilemodes = 4
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
[TextureRedefine] # Disable Background 'Lines' # 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
|
[TextureRedefine]# 2258b000_fmt0034_mip00_13x305_tm04_sw00000400.bmp
|
||||||
width = 13
|
width = 13
|
||||||
height = 305
|
height = 305
|
||||||
formats = 0x034
|
formats = 0x034
|
||||||
tilemodes = 4
|
tilemodes = 4
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
||||||
|
|
||||||
[TextureRedefine] # Removing Border Runes # 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
|
[TextureRedefine]# 2005e000_fmt0034_mip00_32x1024_tm04_sw00000000.bmp
|
||||||
width = 32
|
width = 32
|
||||||
height = 1024
|
height = 1024
|
||||||
formats = 0x034
|
formats = 0x034
|
||||||
tilemodes = 4
|
tilemodes = 4
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # Removing Background # 228d9000_fmt0034_mip00_512x512_tm04_sw00000300.bmp
|
|
||||||
width = 512
|
|
||||||
height = 512
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # Removing Textures from edge # 239f3000_fmt0034_mip00_1278x387_tm04_sw00000400.bmp
|
|
||||||
width = 1278
|
|
||||||
height = 387
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # Removes the glow at the border, but can affect other effects. Off by default due to this. # 22456000_fmt0035_mip00_128x128_tm04_sw00000000.bmp
|
|
||||||
width = 128
|
|
||||||
height = 128
|
|
||||||
formats = 0x035
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x235 # UNORM -> SNORM
|
|
||||||
|
|
||||||
# >>> Frame Decoration <<<
|
|
||||||
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
|
|
||||||
width = 97
|
|
||||||
height = 156
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 22a80000_fmt0433_mip00_179x40_tm04_sw00000000.bmp
|
|
||||||
width = 179
|
|
||||||
height = 40
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 22f42000_fmt0433_mip00_855x30_tm04_sw00000300.bmp
|
|
||||||
width = 855
|
|
||||||
height = 30
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23d74000_fmt0433_mip00_151x139_tm04_sw00000500.bmp
|
|
||||||
width = 151
|
|
||||||
height = 139
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 229d8000_fmt0433_mip00_88x77_tm04_sw00000200.bmp
|
|
||||||
width = 88
|
|
||||||
height = 77
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 2375e000_fmt0433_mip00_908x26_tm04_sw00000200.bmp
|
|
||||||
width = 908
|
|
||||||
height = 26
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 22346000_fmt0433_mip00_57x171_tm04_sw00000200.bmp
|
|
||||||
width = 57
|
|
||||||
height = 171
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 22360000_fmt0433_mip00_79x187_tm04_sw00000100.bmp
|
|
||||||
width = 79
|
|
||||||
height = 187
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 22884000_fmt0433_mip00_96x69_tm04_sw00000700.bmp
|
|
||||||
width = 96
|
|
||||||
height = 69
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23697100_fmt0433_mip00_107x47_tm02_sw00000000.bmp
|
|
||||||
width = 107
|
|
||||||
height = 47
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 2
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23c76000_fmt0433_mip00_97x156_tm04_sw00000600.bmp
|
|
||||||
width = 97
|
|
||||||
height = 156
|
|
||||||
formats = 0x433
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x033 # SRGB -> UNORM
|
|
||||||
|
|
||||||
# >>> Frame Glow <<<
|
|
||||||
[TextureRedefine] # 22df3000_fmt0034_mip00_92x157_tm04_sw00000100.bmp
|
|
||||||
width = 92
|
|
||||||
height = 157
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 22dfe000_fmt0034_mip00_135x188_tm04_sw00000000.bmp
|
|
||||||
width = 135
|
|
||||||
height = 188
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23b23000_fmt0034_mip00_58x171_tm04_sw00000600.bmp
|
|
||||||
width = 58
|
|
||||||
height = 171
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23c46000_fmt0034_mip00_148x140_tm04_sw00000200.bmp
|
|
||||||
width = 148
|
|
||||||
height = 140
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 223ae000_fmt0034_mip00_159x152_tm04_sw00000500.bmp
|
|
||||||
width = 159
|
|
||||||
height = 152
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
# >>> Frame Decoration Edges <<<
|
|
||||||
[TextureRedefine] # 22f03400_fmt0033_mip00_108x47_tm02_sw00000000.bmp
|
|
||||||
width = 108
|
|
||||||
height = 47
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 2
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 23c64000_fmt0033_mip00_97x69_tm04_sw00000500.bmp
|
|
||||||
width = 97
|
|
||||||
height = 69
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 224c0000_fmt0033_mip00_1086x41_tm04_sw00000600.bmp
|
|
||||||
width = 1086
|
|
||||||
height = 41
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 2234e000_fmt0033_mip00_110x77_tm04_sw00000000.bmp
|
|
||||||
width = 110
|
|
||||||
height = 77
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 2299a000_fmt0033_mip00_832x30_tm04_sw00000100.bmp
|
|
||||||
width = 110
|
|
||||||
height = 77
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 2365c000_fmt0033_mip00_151x149_tm04_sw00000300.bmp
|
|
||||||
width = 151
|
|
||||||
height = 149
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 23644000_fmt0033_mip00_97x157_tm04_sw00000400.bmp
|
|
||||||
width = 97
|
|
||||||
height = 157
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 23770000_fmt0033_mip00_57x160_tm04_sw00000000.bmp
|
|
||||||
width = 57
|
|
||||||
height = 160
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
[TextureRedefine] # 23784000_fmt0033_mip00_79x187_tm04_sw00000700.bmp
|
|
||||||
width = 79
|
|
||||||
height = 187
|
|
||||||
formats = 0x033
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x433 # UNORM -> SRGB
|
|
||||||
|
|
||||||
# >>> Frame Decoration Blur <<<
|
|
||||||
[TextureRedefine] # 23dc1000_fmt0034_mip00_97x80_tm04_sw00000700.bmp
|
|
||||||
width = 97
|
|
||||||
height = 80
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
|
|
||||||
[TextureRedefine] # 227d7000_fmt0034_mip00_68x174_tm04_sw00000300.bmp
|
|
||||||
width = 68
|
|
||||||
height = 174
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 228c0000_fmt0034_mip00_157x148_tm04_sw00000700.bmp
|
|
||||||
width = 157
|
|
||||||
height = 148
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 236ae000_fmt0034_mip00_101x168_tm04_sw00000600.bmp
|
|
||||||
width = 101
|
|
||||||
height = 168
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 236e8000_fmt0034_mip00_144x199_tm04_sw00000500.bmp
|
|
||||||
width = 144
|
|
||||||
height = 199
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
# >>> Frame Decoration Edges <<<
|
|
||||||
[TextureRedefine] # 22ac0000_fmt0034_mip00_182x152_tm04_sw00000200.bmp
|
|
||||||
width = 182
|
|
||||||
height = 152
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 230ed000_fmt0034_mip00_126x153_tm04_sw00000400.bmp
|
|
||||||
width = 126
|
|
||||||
height = 153
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
|
|
||||||
width = 52
|
|
||||||
height = 133
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23797000_fmt0034_mip00_279x54_tm04_sw00000500.bmp
|
|
||||||
width = 279
|
|
||||||
height = 54
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23983000_fmt0034_mip00_52x133_tm04_sw00000100.bmp
|
|
||||||
width = 52
|
|
||||||
height = 133
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
|
|
||||||
width = 292
|
|
||||||
height = 42
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 238d9000_fmt0034_mip00_292x42_tm04_sw00000400.bmp
|
|
||||||
width = 292
|
|
||||||
height = 42
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23447000_fmt0034_mip00_90x69_tm04_sw00000200.bmp
|
|
||||||
width = 90
|
|
||||||
height = 69
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 227e8000_fmt0034_mip00_1098x58_tm04_sw00000400.bmp
|
|
||||||
width = 1098
|
|
||||||
height = 58
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
|
||||||
|
|
||||||
[TextureRedefine] # 23601000_fmt0034_mip00_997x58_tm04_sw00000100.bmp
|
|
||||||
width = 997
|
|
||||||
height = 58
|
|
||||||
formats = 0x034
|
|
||||||
tilemodes = 4
|
|
||||||
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
overwriteFormat = 0x001 # BC4_UNORM -> R8_UNORM
|
Loading…
Reference in New Issue
Block a user