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https://github.com/cemu-project/cemu_graphic_packs.git
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Add 32:9 resolutions to MK8
Added for local multiplayer purposes
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@ -2,7 +2,7 @@
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Resolution
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name = Resolution
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path = "Mario Kart 8/Graphics/Resolution"
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path = "Mario Kart 8/Graphics/Resolution"
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description = Changes the resolution of the game. Known issues: 3-4P upscaling works but misses shadows.
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description = Changes the resolution of the game. Known issues: 3-4P upscaling works but is missing shadows.
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version = 3
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version = 3
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[Preset]
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[Preset]
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@ -146,6 +146,42 @@ $height = 3200
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$gameWidth = 1280
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$gameWidth = 1280
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$gameHeight = 720
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$gameHeight = 720
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// Common HD Resolutions (2 Monitors)
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[Preset]
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name = 3840x1080 (32:9)
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$width = 3840
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x1440 (32:9)
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$width = 5120
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 6400x1800 (32:9)
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$width = 6400
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x2160 (32:9)
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$width = 7680
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x2880 (32:9)
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$width = 10240
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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# Full Res
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# Full Res
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[TextureRedefine]
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[TextureRedefine]
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@ -172,7 +208,6 @@ formats = 0x816,0x019
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * 480
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# 2P Full Res
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# 2P Full Res
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[TextureRedefine]
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[TextureRedefine]
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width = 640
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width = 640
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@ -205,8 +240,7 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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# Blur in menus
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# Blur in menu's
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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height = 180
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height = 180
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@ -236,7 +270,6 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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overwriteHeight = ($height/$gameHeight) * 192
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# Particles/highlights
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# Particles/highlights
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[TextureRedefine]
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[TextureRedefine]
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width = 320
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width = 320
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@ -308,7 +341,6 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteWidth = ($width/$gameWidth) * 96
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overwriteHeight = ($height/$gameHeight) * 48
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overwriteHeight = ($height/$gameHeight) * 48
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# Underwater effect
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# Underwater effect
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[TextureRedefine] # 1P
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[TextureRedefine] # 1P
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width = 640
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width = 640
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@ -327,13 +359,13 @@ overwriteHeight = ($height/$gameHeight) * 360
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[TextureRedefine] # 2P
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[TextureRedefine] # 2P
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width = 320
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width = 320
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height = 368
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height = 368
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formats = 0x01a
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formats = 0x19,0x1a,0x806,0x80e,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 368
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] # 2P
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[TextureRedefine] # 2P
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width = 320
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width = 320
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height = 360
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height = 360
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formats = 0x01a
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formats = 0x19,0x1a,0x806,0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 360
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overwriteHeight = ($height/$gameHeight) * 360
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