Add 32:9 resolutions to MK8

Added for local multiplayer purposes
This commit is contained in:
Michael 2018-11-15 22:28:09 -08:00
parent 277cf7d6c7
commit 800951b92a

View File

@ -2,7 +2,7 @@
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
name = Resolution name = Resolution
path = "Mario Kart 8/Graphics/Resolution" path = "Mario Kart 8/Graphics/Resolution"
description = Changes the resolution of the game. Known issues: 3-4P upscaling works but misses shadows. description = Changes the resolution of the game. Known issues: 3-4P upscaling works but is missing shadows.
version = 3 version = 3
[Preset] [Preset]
@ -146,6 +146,42 @@ $height = 3200
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Common HD Resolutions (2 Monitors)
[Preset]
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x1440 (32:9)
$width = 5120
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 6400x1800 (32:9)
$width = 6400
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x2160 (32:9)
$width = 7680
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 10240x2880 (32:9)
$width = 10240
$height = 2880
$gameWidth = 1280
$gameHeight = 720
# Full Res # Full Res
[TextureRedefine] [TextureRedefine]
@ -172,7 +208,6 @@ formats = 0x816,0x019
overwriteWidth = ($width/$gameWidth) * 854 overwriteWidth = ($width/$gameWidth) * 854
overwriteHeight = ($height/$gameHeight) * 480 overwriteHeight = ($height/$gameHeight) * 480
# 2P Full Res # 2P Full Res
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -205,8 +240,7 @@ formats = 0x816
overwriteWidth = ($width/$gameWidth) * 512 overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 256 overwriteHeight = ($height/$gameHeight) * 256
# Blur in menus
# Blur in menu's
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
height = 180 height = 180
@ -236,7 +270,6 @@ formats = 0x816
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192 overwriteHeight = ($height/$gameHeight) * 192
# Particles/highlights # Particles/highlights
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
@ -308,7 +341,6 @@ formats = 0x816
overwriteWidth = ($width/$gameWidth) * 96 overwriteWidth = ($width/$gameWidth) * 96
overwriteHeight = ($height/$gameHeight) * 48 overwriteHeight = ($height/$gameHeight) * 48
# Underwater effect # Underwater effect
[TextureRedefine] # 1P [TextureRedefine] # 1P
width = 640 width = 640
@ -327,13 +359,13 @@ overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # 2P [TextureRedefine] # 2P
width = 320 width = 320
height = 368 height = 368
formats = 0x01a formats = 0x19,0x1a,0x806,0x80e,0x816
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 368 overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # 2P [TextureRedefine] # 2P
width = 320 width = 320
height = 360 height = 360
formats = 0x01a formats = 0x19,0x1a,0x806,0x816
overwriteWidth = ($width/$gameWidth) * 320 overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 360 overwriteHeight = ($height/$gameHeight) * 360