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Hyrule Warriors new enhancement packs (#170)
* New 60FPS patch for HyruleWarriors Credits go to emoose * Added text for HyruleWarriors 60FPS patch Credits go to emoose * Added patches.txt for 60FPS HyruleWarriors Credits to emoose * Added death fix for enemies on HyruleWarriors For nvidia cards. Credits to emoose. * [HW] Shader editing for enemy deaths Credits go to emoose * [HGW * [HW] Remove DOF credits go to emoose * [HW] Shadow Removal credits to emoose * [HW] patches to remove shadows by emoose * [HW] Fix large enemies death Fixes death animation for larger enemies too by emoose
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37
Enhancement/HyruleWarriors_60FPS/patches.txt
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37
Enhancement/HyruleWarriors_60FPS/patches.txt
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[HW60FPSFixv208]
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moduleMatches = 0xE159AE91
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# CInterMission::UpdateFrameCount() patch to halve the number of frames added, keeps the story intermission text + images in sync with the audio
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# NOTE: NOT FRAMERATE INDEPENDENT - REQUIRES 60FPS! though you can probably mod it for higher framerates if you want
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# address of a float with constant 2.0 value (if you want, find one with 4.0 for 120fps)
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_frameDivisor = 0x1009391C
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# luckily no need for a code-cave since UpdateFrameCount has a redundant 3 instruction load, which we can replace with our division code
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0x02198378 = lis r12, 1
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0x0219837C = addi r12, r12, 0x4C48
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0x02198380 = lfsx f0, r11, r12 ; f0 = r11[0x14C48] (number of frames elapsed since last update?)
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0x02198384 = lis r12, _frameDivisor@h
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0x02198388 = lfs f13, _frameDivisor@l(r12)
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0x0219838C = fdivs f0, f0, f13 ; halves number of elapsed frames
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0x02198390 = lis r12, 1 ; 0x14C24
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0x02198394 = addi r12, r12, 0x4C24
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0x02198398 = lfsx f13, r11, r12 ; f13 = r11[0x14C24] (total number of frames elapsed / frame counter)
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0x0219839C = fadds f13, f0, f13 ; add our modified count to the total count
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0x021983A0 = lis r12, 1 ; 0x14C24
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0x021983A4 = addi r12, r12, 0x4C24
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0x021983A8 = stfsx f13, r11, r12 ; r11[0x14C24] = f13 (stores the modified total count), with the total count remaining in f13 for the later instructions to use
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# change SetBaseFramePerSec(2) calls to SetBaseFramePerSec(1), fixes UI being too fast and allows ingame to go beyond 30FPS
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# (SetBaseFramePerSec divides the number 60 by the parameter to get the target framerate, so 2 = 30FPS, 1 = 60FPS)
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0x0219D7B0 = li r3, 1 ; CMain::InitSys()
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0x02438340 = li r3, 1 ; CDemoEventManager::TermRead()
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0x02438864 = li r3, 1 ; CDemoEventManager::ChangeFPS()
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# SetBaseFramePerSec defaults, these get overridden by the above changes, but we'll change them anyway to be safe
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0x10142EBC = .long 1
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0x10142EC0 = .long 60
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0x10142EC4 = .float 60.0
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0x10142EC8 = .long 1
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0x10142ECC = .long 60
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0x10142ED0 = .float 60.0
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4
Enhancement/HyruleWarriors_60FPS/rules.txt
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4
Enhancement/HyruleWarriors_60FPS/rules.txt
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[Definition]
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titleIds = 000500001017D800,000500001017D900
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name = "Hyrule Warriors - 60FPS Fixes (requires stable 60FPS!)"
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version = 2
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18
Enhancement/HyruleWarriors_DoFBlurRemoval/patches.txt
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18
Enhancement/HyruleWarriors_DoFBlurRemoval/patches.txt
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[HWBlurRemovalv208]
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moduleMatches = 0xE159AE91
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codeCaveSize = 0x20
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# function that nulls out fields meant to be set by ktgl::CCafeGraphicsDevice::GetViewport
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_nullViewport = 0x00000000
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0x00000000 = li r4, 0
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0x00000004 = stw r4, 0x0(r3)
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0x00000008 = stw r4, 0x4(r3)
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0x0000000C = stw r4, 0x8(r3)
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0x00000010 = stw r4, 0xC(r3)
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0x00000014 = stw r4, 0x10(r3)
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0x00000018 = stw r4, 0x14(r3)
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0x0000001C = blr
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# patch DoF call to ktgl::CCafeGraphicsDevice::GetViewport to use our nulling out function instead
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0x02878FAC = bl _nullViewport
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4
Enhancement/HyruleWarriors_DoFBlurRemoval/rules.txt
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4
Enhancement/HyruleWarriors_DoFBlurRemoval/rules.txt
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[Definition]
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titleIds = 000500001017D800,000500001017D900
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name = "Hyrule Warriors - DoF Blur Removal"
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version = 2
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#version 420
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#extension GL_ARB_texture_gather : enable
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#extension GL_ARB_separate_shader_objects : enable
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// shader 6e8a52b2c5236e90
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uniform ivec4 uf_remappedPS[16];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x21304000 res 512x512x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x212d7000 res 512x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 0 border: 0
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layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x21280000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
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layout(location = 0) in vec4 passParameterSem64;
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layout(location = 1) in vec4 passParameterSem65;
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layout(location = 2) in vec4 passParameterSem66;
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layout(location = 3) in vec4 passParameterSem67;
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layout(location = 0) out vec4 passPixelColor0;
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layout(location = 1) out vec4 passPixelColor1;
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layout(location = 2) out vec4 passPixelColor2;
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layout(location = 3) out vec4 passPixelColor3;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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ivec4 R0i = ivec4(0);
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ivec4 R1i = ivec4(0);
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ivec4 R2i = ivec4(0);
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ivec4 R3i = ivec4(0);
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ivec4 R4i = ivec4(0);
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ivec4 R5i = ivec4(0);
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ivec4 R6i = ivec4(0);
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ivec4 R7i = ivec4(0);
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ivec4 R8i = ivec4(0);
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ivec4 R9i = ivec4(0);
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ivec4 R122i = ivec4(0);
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ivec4 R123i = ivec4(0);
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ivec4 R124i = ivec4(0);
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ivec4 R125i = ivec4(0);
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ivec4 R126i = ivec4(0);
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ivec4 R127i = ivec4(0);
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int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
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ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
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int PS0i = 0, PS1i = 0;
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ivec4 tempi = ivec4(0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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bool activeMaskStack[2];
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bool activeMaskStackC[3];
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activeMaskStack[0] = false;
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activeMaskStackC[0] = false;
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activeMaskStackC[1] = false;
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activeMaskStack[0] = true;
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activeMaskStackC[0] = true;
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activeMaskStackC[1] = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0i = floatBitsToInt(passParameterSem64);
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R1i = floatBitsToInt(passParameterSem65);
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R2i = floatBitsToInt(passParameterSem66);
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R3i = floatBitsToInt(passParameterSem67);
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if( activeMaskStackC[1] == true ) {
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R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).xyzw);
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}
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if( activeMaskStackC[1] == true ) {
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activeMaskStack[1] = activeMaskStack[0];
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activeMaskStackC[2] = activeMaskStackC[1];
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// 0
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R1i.w = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(0x3ec8c8cd)));
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// 1
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predResult = (0.0 >= intBitsToFloat(R1i.w));
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activeMaskStack[1] = predResult;
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activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
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}
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else {
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activeMaskStack[1] = false;
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activeMaskStackC[2] = false;
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}
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if( activeMaskStackC[2] == true ) {
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// 0
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if( (0 == 0)) discard;
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}
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activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
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if( activeMaskStackC[1] == true ) {
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R4i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.wz)).xyz);
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R0i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyz);
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}
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if( activeMaskStackC[1] == true ) {
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// 0
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R127i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204))));
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PS0i = R127i.z;
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// 1
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0)));
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PV1i.x = tempi.x;
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PV1i.y = tempi.x;
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PV1i.z = tempi.x;
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PV1i.w = tempi.x;
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
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PS1i = floatBitsToInt(tempResultf);
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// 2
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R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
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R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
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R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
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R126i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204))));
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tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
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PS0i = floatBitsToInt(tempResultf);
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// 3
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R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
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PV1i.x = R127i.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
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PV1i.y = R127i.y;
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R124i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204))));
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R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
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PV1i.w = R127i.w;
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R4i.x = floatBitsToInt(intBitsToFloat(R5i.y) * 1.0);
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PS1i = R4i.x;
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// 4
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.y)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w)));
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PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.x)));
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R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 1.0);
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R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[0].x)));
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R122i.x = clampFI32(R122i.x);
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PS0i = R122i.x;
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// 5
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R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 1.0);
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R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x)));
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PV1i.y = R123i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y)));
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PV1i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z)));
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PV1i.w = R123i.w;
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R125i.w = floatBitsToInt(intBitsToFloat(PS0i) * 1.0);
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PS1i = R125i.w;
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// 6
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backupReg0i = R0i.y;
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PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
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PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.y)));
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R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
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PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.z)));
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R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS1i)));
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PS0i = R126i.x;
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// 7
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R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(uf_remappedPS[1].y)));
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PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R127i.z)));
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PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
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PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.z)));
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R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedPS[1].z)));
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PS1i = R127i.z;
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// 8
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.w)));
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PV0i.x = R123i.x;
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R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(uf_remappedPS[2].y)));
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PV0i.y = R127i.y;
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R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.y)));
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PV0i.z = R123i.z;
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R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z)));
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PV0i.w = R123i.w;
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R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[2].z)));
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PS0i = R124i.y;
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// 9
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R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.x)));
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PV1i.x = R9i.x;
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R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.w)));
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PV1i.y = R7i.y;
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R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.z)));
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PV1i.z = R6i.z;
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R127i.w = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(R127i.z)));
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R126i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PS0i)));
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PS1i = R126i.w;
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// 10
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backupReg0i = R0i.x;
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backupReg1i = R125i.w;
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tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
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PV0i.x = tempi.x;
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PV0i.y = tempi.x;
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PV0i.z = tempi.x;
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PV0i.w = tempi.x;
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R125i.w = tempi.x;
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R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
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PS0i = R124i.z;
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// 11
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R125i.x = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(R127i.z)));
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R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[4].y)) + intBitsToFloat(uf_remappedPS[5].y)));
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R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[4].x)) + intBitsToFloat(uf_remappedPS[5].x)));
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R5i.w = ((intBitsToFloat(R127i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
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PV1i.w = R5i.w;
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PS1i = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R124i.x)));
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// 12
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R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[4].z)) + intBitsToFloat(uf_remappedPS[5].z)));
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PV0i.x = R123i.x;
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R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(R124i.y)));
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R5i.z = ((intBitsToFloat(R126i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
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PV0i.z = R5i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R124i.y) + -(intBitsToFloat(R127i.y)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R124i.x)));
|
||||
PS0i = R0i.y;
|
||||
// 13
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R127i.z;
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[7].x)) + 0.0));
|
||||
PV0i.x = R123i.x;
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(R124i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[7].z)) + 0.0));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[7].y)) + 0.0));
|
||||
PV0i.w = R123i.w;
|
||||
R1i.w = R0i.y;
|
||||
PS0i = R1i.w;
|
||||
// 15
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R126i.z = backupReg0i;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
R3i.z = R127i.z;
|
||||
PS1i = R3i.z;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + 0.0);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.0);
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R2i.w;
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PS0i = R7i.x;
|
||||
// 17
|
||||
R5i.x = PV0i.w;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.x)) + 0.0));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.y)) + 0.0));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.z)) + 0.0));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R127i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 18
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + 0.0);
|
||||
PV0i.x = R2i.x;
|
||||
R6i.y = R125i.x;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + 0.0);
|
||||
PV0i.z = R124i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + 0.0);
|
||||
PV0i.w = R126i.w;
|
||||
R6i.x = R7i.x;
|
||||
PS0i = R6i.x;
|
||||
// 19
|
||||
R0i.x = PV0i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(PV0i.z)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(PV0i.z)));
|
||||
R0i.w = R125i.x;
|
||||
PS1i = R0i.w;
|
||||
// 20
|
||||
R123i.x = ((intBitsToFloat(PV1i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV0i.x = R123i.x;
|
||||
R5i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R2i.y)));
|
||||
R4i.w = R127i.z;
|
||||
R8i.x = ((intBitsToFloat(R125i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PS0i = R8i.x;
|
||||
// 21
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3f2aaaab));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(R1i.w)));
|
||||
PS1i = R2i.z;
|
||||
// 22
|
||||
R4i.x = PV1i.z;
|
||||
R0i.y = PV1i.z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(PV1i.w)));
|
||||
R3i.w = PV1i.w;
|
||||
R4i.y = PV1i.w;
|
||||
PS0i = R4i.y;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(backupReg0i)));
|
||||
R124i.y = ((intBitsToFloat(R0i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(R4i.y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R4i.x)));
|
||||
R125i.x = R3i.y;
|
||||
PS0i = R125i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.y)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = R3i.x;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
R125i.w = R2i.y;
|
||||
PS1i = R125i.w;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R5i.x)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R0i.w) + -(intBitsToFloat(R6i.y)));
|
||||
R127i.w = ((intBitsToFloat(R4i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV0i.w = R127i.w;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R5i.y) + -(intBitsToFloat(R6i.x)));
|
||||
PS0i = R124i.w;
|
||||
// 3
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(R5i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.y)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.w)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R1i.w;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(R125i.y));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R7i.x) + -(intBitsToFloat(R125i.w)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000) + 0.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(R6i.x)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[9].y));
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
backupReg0i = R126i.z;
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[9].x));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(uf_remappedPS[9].z));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R4i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
// 6
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(R4i.w)));
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(min(intBitsToFloat(R124i.z), intBitsToFloat(R127i.x)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(PS1i));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R5i.z) + -(1.0));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.w));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R5i.w) + -(1.0));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(R126i.y), intBitsToFloat(R126i.w)));
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(0x3f2aaaab));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y)));
|
||||
PS1i = R4i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.y),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.y),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(0x3f2aaaab));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = R124i.y;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R0i.z) + -(intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R5i.y;
|
||||
R126i.z = R125i.w;
|
||||
R125i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R124i.y = floatBitsToInt(tempResultf);
|
||||
PS1i = R124i.y;
|
||||
// 10
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x40c00000) + 0.0));
|
||||
R1i.y = R125i.z;
|
||||
R125i.z = R124i.w;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c00000) + 0.0));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R124i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(uf_remappedPS[11].x)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.y)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R124i.y)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R126i.z)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(backupReg2i));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(R1i.y)));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.w));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.x));
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R1i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3f2aaaab));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(PS0i));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eaaaaab));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R124i.w));
|
||||
// 14
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS1i));
|
||||
R126i.z = floatBitsToInt(fract(intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt(fract(intBitsToFloat(PV1i.y)));
|
||||
R124i.x = floatBitsToInt(fract(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R124i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 16
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R0i.x) + 0.0);
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x))));
|
||||
R125i.y = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
|
||||
PS1i = R125i.y;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = R126i.x;
|
||||
PV0i.z = R126i.x;
|
||||
PV0i.w = R126i.x;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R127i.x;
|
||||
// 19
|
||||
backupReg0i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w))));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(uf_remappedPS[11].x)));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[10].x)) + intBitsToFloat(uf_remappedPS[11].x)));
|
||||
PS1i = R126i.z;
|
||||
// 20
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
R8i.x = clampFI32(R8i.x);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(R127i.x));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + 1.0);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0));
|
||||
R1i.w = clampFI32(R1i.w);
|
||||
PS0i = R1i.w;
|
||||
// 21
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.y) + 1.0);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + 1.0);
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(0x3eaaaaab));
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(0x3f2aaaab));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(0x3f2aaaab));
|
||||
PS1i = R1i.z;
|
||||
// 22
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(0x3eaaaaab));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(uf_remappedPS[11].y)));
|
||||
tempResultf = log2(intBitsToFloat(R127i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R2i.z = floatBitsToInt(tempResultf);
|
||||
PS0i = R2i.z;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R1i.w) + -(1.0));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(1.0));
|
||||
R126i.z = floatBitsToInt(fract(intBitsToFloat(R1i.x)));
|
||||
R127i.w = floatBitsToInt(fract(intBitsToFloat(R5i.w)));
|
||||
R126i.w = floatBitsToInt(fract(intBitsToFloat(R5i.z)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(fract(intBitsToFloat(R1i.y)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[12].w)));
|
||||
R124i.z = floatBitsToInt(fract(intBitsToFloat(R6i.y)));
|
||||
R124i.w = floatBitsToInt(fract(intBitsToFloat(R1i.z)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R4i.w)) + 1.0));
|
||||
PS1i = R1i.w;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(uf_remappedPS[13].z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R4i.w)) + 1.0));
|
||||
PS0i = R125i.z;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R6i.x) + 0.0);
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.w)) + 1.0));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(uf_remappedPS[11].z)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R124i.z;
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) + 0.0);
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
PS0i = R124i.w;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[14].x),intBitsToFloat(uf_remappedPS[14].y),intBitsToFloat(uf_remappedPS[14].z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
R124i.x = floatBitsToInt(exp2(intBitsToFloat(R125i.y)));
|
||||
PS1i = R124i.x;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R7i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(R125i.w), 0.0));
|
||||
PS0i = R127i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg0i = R126i.z;
|
||||
backupReg2i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R1i.w)));
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.z)));
|
||||
R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R127i.w;
|
||||
// 8
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.z;
|
||||
backupReg2i = R124i.z;
|
||||
backupReg3i = R126i.w;
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R124i.y), -(intBitsToFloat(R124i.y))));
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R124i.z = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg3i));
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.w), -(intBitsToFloat(R124i.w))));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(R127i.w));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(PS0i));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(backupReg0i)));
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(R125i.w)));
|
||||
PS1i = R9i.x;
|
||||
// 10
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(backupReg0i),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(R126i.z)));
|
||||
PS0i = R4i.w;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R124i.z;
|
||||
backupReg3i = R126i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(1.0));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg3i) + -(1.0));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PS1i = R126i.z;
|
||||
// 12
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R9i.x) + 1.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R127i.x) + -(1.0));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R124i.w) + 1.0);
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R4i.w) + 1.0);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z));
|
||||
R5i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R5i.y;
|
||||
// 13
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R124i.y;
|
||||
backupReg2i = R126i.w;
|
||||
backupReg3i = R124i.z;
|
||||
R126i.x = R6i.x;
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(uf_remappedPS[11].y)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg3i) + -(1.0));
|
||||
PS1i = R127i.w;
|
||||
// 14
|
||||
backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedPS[10].y)) + intBitsToFloat(uf_remappedPS[11].y)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R125i.w = R0i.z;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0));
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R124i.y;
|
||||
backupReg2i = R126i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R5i.y)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(uf_remappedPS[11].z)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R124i.z)) + 1.0));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R5i.y)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(R124i.z)) + 1.0));
|
||||
PS1i = R125i.y;
|
||||
// 16
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R126i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R124i.z)) + 1.0));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[10].z)) + intBitsToFloat(uf_remappedPS[11].z)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + 1.0));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(backupReg1i)) + 1.0));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(backupReg1i)) + 1.0));
|
||||
PS0i = R125i.w;
|
||||
// 17
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff)));
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff)));
|
||||
R0i.w = 0;
|
||||
R5i.w = 0x3f800000;
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.z)));
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R125i.y)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.x)));
|
||||
R2i.w = 0;
|
||||
R3i.w = 0x3f800000;
|
||||
PS0i = R3i.w;
|
||||
// 19
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w)));
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R4i.z));
|
||||
// 20
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.x));
|
||||
// 21
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R1i.w));
|
||||
// 22
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS1i));
|
||||
tempResultf = log2(intBitsToFloat(uf_remappedPS[2].w));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 23
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd));
|
||||
// 24
|
||||
R4i.xyz = ivec3(R2i.x,R2i.y,R2i.z);
|
||||
R4i.w = R3i.w;
|
||||
// 25
|
||||
R3i.xyz = ivec3(R1i.x,R1i.y,R1i.z);
|
||||
R3i.w = R2i.w;
|
||||
// 26
|
||||
R2i.xyz = ivec3(R5i.x,R5i.y,R5i.z);
|
||||
R2i.w = R5i.w;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R1i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R1i.w = R0i.w;
|
||||
}
|
||||
// export
|
||||
|
||||
// enemy death weird highlights fix - just changed the passPixelColor0 line below
|
||||
// original was:
|
||||
// passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
passPixelColor0 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
passPixelColor1 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w));
|
||||
passPixelColor2 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
}
|
@ -0,0 +1,864 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
// shader fcea74ffa264fa58
|
||||
uniform ivec4 uf_remappedPS[18];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x2178c000 res 512x512x1 dim 1 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(binding = 1) uniform samplerCubeArray textureUnitPS1;// Tex1 addr 0x1bb2c000 res 256x256x1 dim 3 tm: 4 format 0431 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler1 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x2175f000 res 512x512x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x21708000 res 512x512x1 dim 1 tm: 4 format 0433 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem64;
|
||||
layout(location = 1) in vec4 passParameterSem65;
|
||||
layout(location = 2) in vec4 passParameterSem66;
|
||||
layout(location = 3) in vec4 passParameterSem67;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
layout(location = 1) out vec4 passPixelColor1;
|
||||
layout(location = 2) out vec4 passPixelColor2;
|
||||
layout(location = 3) out vec4 passPixelColor3;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
bool activeMaskStack[2];
|
||||
bool activeMaskStackC[3];
|
||||
activeMaskStack[0] = false;
|
||||
activeMaskStackC[0] = false;
|
||||
activeMaskStackC[1] = false;
|
||||
activeMaskStack[0] = true;
|
||||
activeMaskStackC[0] = true;
|
||||
activeMaskStackC[1] = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex1 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem64);
|
||||
R1i = floatBitsToInt(passParameterSem65);
|
||||
R2i = floatBitsToInt(passParameterSem66);
|
||||
R3i = floatBitsToInt(passParameterSem67);
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R0i.xy)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
activeMaskStack[1] = activeMaskStack[0];
|
||||
activeMaskStackC[2] = activeMaskStackC[1];
|
||||
// 0
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R5i.w) + -(intBitsToFloat(0x3ec8c8cd)));
|
||||
// 1
|
||||
predResult = (0.0 >= intBitsToFloat(R1i.w));
|
||||
activeMaskStack[1] = predResult;
|
||||
activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true;
|
||||
}
|
||||
else {
|
||||
activeMaskStack[1] = false;
|
||||
activeMaskStackC[2] = false;
|
||||
}
|
||||
if( activeMaskStackC[2] == true ) {
|
||||
// 0
|
||||
if( (0 == 0)) discard;
|
||||
}
|
||||
activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true;
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R4i.xyz = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.wz)).xyz);
|
||||
R0i.xyz = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).xyz);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i)));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(uf_remappedPS[0].z));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204))));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV1i.x)));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204))));
|
||||
R4i.x = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x40008102) + -(intBitsToFloat(0x3f810204))));
|
||||
PS0i = R4i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.y)),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS1i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].y)) + 1.0);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.z)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R3i.z;
|
||||
// 8
|
||||
R1i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].z)) + 1.0);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R126i.w)));
|
||||
R4i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[1].x)) + 1.0);
|
||||
PS0i = R4i.z;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(uf_remappedPS[2].w)) + intBitsToFloat(uf_remappedPS[2].x)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(R5i.y) * 1.0);
|
||||
PS1i = R2i.w;
|
||||
// 10
|
||||
backupReg0i = R5i.z;
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R6i.x;
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R5i.y;
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R5i.z;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * 1.0);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * 1.0);
|
||||
PS0i = R125i.w;
|
||||
// 11
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PS1i = R4i.y;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R3i.x))));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R3i.y))));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R3i.z))));
|
||||
PV0i.z = R123i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R125i.w)));
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R5i.x) * 1.0);
|
||||
PS0i = R2i.x;
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R0i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R0i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R0i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R0i.w = cubeMapFaceId;
|
||||
PV1i.x = R0i.x;
|
||||
PV1i.y = R0i.y;
|
||||
PV1i.z = R0i.z;
|
||||
PV1i.w = R0i.w;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w)));
|
||||
PS1i = R2i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 15
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(uf_remappedPS[3].y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(uf_remappedPS[3].z)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R4i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R4i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex1)).xyzw);
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R4i.x)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R4i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R4i.x)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(uf_remappedPS[4].w)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[5].z)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R125i.w)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R125i.w)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PS0i = R3i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40a00000));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[7].y)) + intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R3i.w)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R125i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 5
|
||||
backupReg0i = R125i.y;
|
||||
R3i.x = ((intBitsToFloat(PV0i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(R1i.z)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R1i.z) + -(intBitsToFloat(R3i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[7].z)) + intBitsToFloat(uf_remappedPS[8].z)));
|
||||
PV1i.w = R123i.w;
|
||||
R124i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R124i.w;
|
||||
// 6
|
||||
backupReg0i = R126i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[9].y));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[9].x));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(uf_remappedPS[9].z));
|
||||
R0i.w = ((intBitsToFloat(R125i.w) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R125i.x)));
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
backupReg0i = R124i.w;
|
||||
backupReg1i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(R127i.z)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(uf_remappedPS[1].z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R3i.x)) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R0i.y;
|
||||
// 8
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R126i.y;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[10].z)) + 0.0));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[10].y)) + 0.0));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[10].x)) + 0.0));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R3i.x)) + intBitsToFloat(R3i.w)));
|
||||
PS0i = R1i.z;
|
||||
// 9
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(uf_remappedPS[4].z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(uf_remappedPS[4].y)));
|
||||
R124i.w = R0i.y;
|
||||
PS1i = R124i.w;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R3i.z)) + 0.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(uf_remappedPS[11].z));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.y)) + 0.0));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[11].y));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(uf_remappedPS[11].x));
|
||||
PS0i = R124i.z;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.0);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.0);
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.0);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + 0.0);
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w)) + 0.0));
|
||||
PS1i = R122i.x;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R124i.z) + 0.0);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(PV1i.w)) + 0.0));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.x)) + 0.0));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PS1i) + 0.0);
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PS0i = R1i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R4i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R4i.y = R3i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R127i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R125i.w;
|
||||
R3i.z = R1i.z;
|
||||
PS1i = R3i.z;
|
||||
// 14
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R125i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z)));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z)));
|
||||
R126i.x = backupReg0i;
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
R123i.x = ((intBitsToFloat(PV0i.y) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(R1i.z)));
|
||||
R125i.z = PV0i.x;
|
||||
R127i.w = R126i.z;
|
||||
R2i.x = R1i.x;
|
||||
PS1i = R2i.x;
|
||||
// 16
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(0x3f2aaaab));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.w = R126i.z;
|
||||
PS0i = R126i.w;
|
||||
// 17
|
||||
R124i.x = PV0i.z;
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = PV0i.z;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = PV0i.w;
|
||||
R126i.y = PV0i.w;
|
||||
PS1i = R126i.y;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R125i.z)));
|
||||
R1i.y = ((intBitsToFloat(PV1i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV0i.y = R1i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R125i.x) + -(intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.x)));
|
||||
R0i.y = R125i.y;
|
||||
PS0i = R0i.y;
|
||||
// 19
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R125i.y)));
|
||||
PV1i.z = R125i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R124i.x)));
|
||||
PV1i.w = R125i.w;
|
||||
R5i.w = R127i.x;
|
||||
PS1i = R5i.w;
|
||||
// 20
|
||||
backupReg0i = R127i.y;
|
||||
PV0i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
R127i.y = R124i.y;
|
||||
R4i.w = ((intBitsToFloat(backupReg0i) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R124i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 21
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(R4i.y)));
|
||||
R2i.y = R125i.y;
|
||||
R4i.z = ((intBitsToFloat(R125i.z) >= 0.0)?(floatBitsToInt(1.0)):(0));
|
||||
PV1i.z = R4i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R5i.x) + -(intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R3i.w;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + -(intBitsToFloat(R127i.w)));
|
||||
// 22
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.w)) + intBitsToFloat(R4i.y)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000) + 0.0));
|
||||
PV0i.y = R123i.y;
|
||||
R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R4i.w)) + intBitsToFloat(R124i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R2i.x)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.w)));
|
||||
PS0i = R0i.y;
|
||||
// 23
|
||||
backupReg0i = R3i.y;
|
||||
backupReg1i = R2i.x;
|
||||
R2i.x = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(R1i.z)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(R5i.w)));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
PS1i = R0i.x;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R1i.y)) + intBitsToFloat(R5i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R4i.w)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R2i.y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(R0i.x));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
PS0i = R125i.w;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(min(intBitsToFloat(R0i.y), intBitsToFloat(R2i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(R2i.y)));
|
||||
PV1i.z = R3i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(R2i.z), intBitsToFloat(R4i.x)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(1.0));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R0i.w)) + intBitsToFloat(0x3f2aaaab));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.x)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R1i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(0x3f2aaaab));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
|
||||
PS0i = R127i.w;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c00000) + 0.0));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = PV0i.x;
|
||||
R125i.z = PV0i.w;
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = R126i.x;
|
||||
R127i.z = R125i.w;
|
||||
PS1i = R127i.z;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(uf_remappedPS[13].x)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(R4i.x));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x40c00000) + 0.0));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 5
|
||||
backupReg0i = R0i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(intBitsToFloat(R127i.y)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.w));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.w)) + intBitsToFloat(R125i.z)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(PS1i));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + 1.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(0x3f2aaaab));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(0x3eaaaaab));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(R127i.w));
|
||||
PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(fract(intBitsToFloat(PS0i)));
|
||||
// 8
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(PS1i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R5i.x) + 0.0);
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
PV1i.x = R6i.w;
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(uf_remappedPS[13].x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.w) * intBitsToFloat(PS1i));
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[12].x)) + intBitsToFloat(uf_remappedPS[13].x)));
|
||||
PV0i.w = R125i.w;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R126i.x;
|
||||
// 11
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + -(1.0));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3f2aaaab));
|
||||
PS1i = R124i.w;
|
||||
// 12
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3f2aaaab));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x3eaaaaab));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0x3eaaaaab));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0);
|
||||
tempResultf = log2(intBitsToFloat(R126i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R127i.w;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R127i.y = R5i.x;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(1.0));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(uf_remappedPS[13].y)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(backupReg2i) + -(1.0));
|
||||
PS1i = R126i.x;
|
||||
// 14
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(fract(intBitsToFloat(R124i.w)));
|
||||
R126i.y = floatBitsToInt(fract(intBitsToFloat(R125i.z)));
|
||||
R127i.z = floatBitsToInt(fract(intBitsToFloat(R125i.w)));
|
||||
R125i.w = floatBitsToInt(fract(intBitsToFloat(backupReg0i)));
|
||||
R124i.w = floatBitsToInt(fract(intBitsToFloat(backupReg1i)));
|
||||
PS0i = R124i.w;
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(uf_remappedPS[14].w)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R126i.z = floatBitsToInt(fract(intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R127i.w)) + 1.0));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)) + 1.0));
|
||||
PS1i = R124i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[15].x),intBitsToFloat(uf_remappedPS[15].y),intBitsToFloat(uf_remappedPS[15].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R1i.y) + 0.0);
|
||||
PS0i = R124i.x;
|
||||
// 17
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(uf_remappedPS[13].z)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(backupReg2i) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(R3i.z) + 0.0);
|
||||
PS1i = R3i.w;
|
||||
// 18
|
||||
R5i.x = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R4i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), 0.0));
|
||||
R6i.w = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x40c00000) + -(intBitsToFloat(0x40400000))));
|
||||
R0i.w = floatBitsToInt(exp2(intBitsToFloat(R126i.x)));
|
||||
PS0i = R0i.w;
|
||||
// 19
|
||||
R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[16].x),intBitsToFloat(uf_remappedPS[16].y),intBitsToFloat(uf_remappedPS[16].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV1i.x = R3i.x;
|
||||
PV1i.y = R3i.x;
|
||||
PV1i.z = R3i.x;
|
||||
PV1i.w = R3i.x;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.w)));
|
||||
PS1i = R4i.x;
|
||||
// 20
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[17].x),intBitsToFloat(uf_remappedPS[17].y),intBitsToFloat(uf_remappedPS[17].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R3i.y = tempi.x;
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.y)));
|
||||
PS0i = R4i.w;
|
||||
// 21
|
||||
R6i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y))));
|
||||
R5i.y = floatBitsToInt(max(intBitsToFloat(R125i.w), -(intBitsToFloat(R125i.w))));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.y)));
|
||||
R5i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
|
||||
R2i.w = floatBitsToInt(1.0 / intBitsToFloat(R124i.x));
|
||||
PS1i = R2i.w;
|
||||
}
|
||||
if( activeMaskStackC[1] == true ) {
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R6i.w), -(intBitsToFloat(R6i.w))));
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R5i.x), -(intBitsToFloat(R5i.x))));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(R0i.y), -(intBitsToFloat(R0i.y))));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(R2i.w));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
// 1
|
||||
backupReg0i = R5i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(PS0i));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[14].x)) + intBitsToFloat(R4i.x)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[14].y)) + intBitsToFloat(R4i.w)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(uf_remappedPS[14].z)) + intBitsToFloat(backupReg0i)));
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R5i.w) + -(1.0));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PS1i = R124i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) + -(1.0));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS0i = R126i.w;
|
||||
// 3
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R125i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R5i.y) + -(1.0));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R125i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R125i.x;
|
||||
// 4
|
||||
backupReg0i = R1i.y;
|
||||
backupReg1i = R125i.w;
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R124i.w) + 1.0);
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R5i.z) + 1.0);
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R126i.y) + 1.0);
|
||||
R125i.w = backupReg0i;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(uf_remappedPS[13].y)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + -(1.0));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R124i.x) + -(1.0));
|
||||
R125i.z = R3i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(uf_remappedPS[12].y)) + intBitsToFloat(uf_remappedPS[13].y)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R127i.x;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R125i.x)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(1.0));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R125i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 7
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R124i.y;
|
||||
backupReg2i = R127i.z;
|
||||
backupReg3i = R126i.w;
|
||||
backupReg2i = R127i.z;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + 1.0));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(uf_remappedPS[13].z)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i)) + 1.0));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg3i),intBitsToFloat(backupReg2i)) + 1.0));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(uf_remappedPS[12].z)) + intBitsToFloat(uf_remappedPS[13].z)));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R125i.y)) + 1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y)) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.y)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
R0i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff)));
|
||||
PS0i = R0i.x;
|
||||
// 9
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.y)));
|
||||
R0i.y = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0x3efefeff) + intBitsToFloat(0x3efefeff)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w)));
|
||||
R2i.w = 0;
|
||||
R0i.w = 0x3f800000;
|
||||
PS1i = R0i.w;
|
||||
// 10
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.z)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.x)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w)));
|
||||
R1i.w = 0;
|
||||
R3i.w = 0x3f800000;
|
||||
PS0i = R3i.w;
|
||||
// 11
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R4i.z));
|
||||
// 12
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.y));
|
||||
// 13
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x));
|
||||
// 14
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(PS1i));
|
||||
tempResultf = log2(intBitsToFloat(uf_remappedPS[5].w));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 15
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3dcccccd));
|
||||
// 16
|
||||
R6i.xyz = ivec3(R3i.x,R3i.y,R3i.z);
|
||||
R6i.w = R3i.w;
|
||||
// 17
|
||||
R5i.xyz = ivec3(R1i.x,R4i.y,R1i.z);
|
||||
R5i.w = R1i.w;
|
||||
// 18
|
||||
R4i.xyz = ivec3(R0i.x,R0i.y,R0i.z);
|
||||
R4i.w = R0i.w;
|
||||
// 19
|
||||
R3i.xyz = ivec3(R2i.x,R2i.y,R2i.z);
|
||||
R3i.w = R2i.w;
|
||||
}
|
||||
// export
|
||||
|
||||
// enemy death weird highlights fix - just changed the passPixelColor0 line below
|
||||
// original was:
|
||||
//passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w));
|
||||
passPixelColor0 = vec4(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
passPixelColor1 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
passPixelColor2 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w));
|
||||
passPixelColor3 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
}
|
4
Enhancement/HyruleWarriors_EnemyDeathFix/rules.txt
Normal file
4
Enhancement/HyruleWarriors_EnemyDeathFix/rules.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900
|
||||
name = "Hyrule Warriors - NVIDIA Enemy Death Fix"
|
||||
version = 2
|
7
Enhancement/HyruleWarriors_ShadowRemoval/patches.txt
Normal file
7
Enhancement/HyruleWarriors_ShadowRemoval/patches.txt
Normal file
@ -0,0 +1,7 @@
|
||||
[HWShadowRemovalv208]
|
||||
moduleMatches = 0xE159AE91
|
||||
|
||||
# disable calls to CDisplayListMgr::RenderScene inside CShadowMapManager::Render
|
||||
# seems to stop character/item shadows being rendered to the shadowmap, while still letting the shadowmap itself get rendered (which seems needed for other effects)
|
||||
0x021CD54C = nop
|
||||
0x021CD578 = nop
|
4
Enhancement/HyruleWarriors_ShadowRemoval/rules.txt
Normal file
4
Enhancement/HyruleWarriors_ShadowRemoval/rules.txt
Normal file
@ -0,0 +1,4 @@
|
||||
[Definition]
|
||||
titleIds = 000500001017D800,000500001017D900
|
||||
name = "Hyrule Warriors - Shadow Removal"
|
||||
version = 2
|
Loading…
Reference in New Issue
Block a user