[BotW] Add Hexaae's clarity preset and add new resolution

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Crementif 2021-02-04 22:33:57 +01:00
parent fe82cd0f19
commit 8ecc22ace1
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3 changed files with 81 additions and 0 deletions

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@ -36,6 +36,7 @@
// Survival of the Wild Preset (Colder) 13 // Survival of the Wild Preset (Colder) 13
// Godot's Mexican Preset 14 // Godot's Mexican Preset 14
// BSOD Gaming Preset 15 // BSOD Gaming Preset 15
// Hexaae's Clear Preset 16
//########################################################## //##########################################################
@ -1198,6 +1199,74 @@ float DPX_Strength = 0.20;
float Colorfulness = 2.5; float Colorfulness = 2.5;
float DPX_Strength = 0.20; float DPX_Strength = 0.20;
#elif (Preset == 16) // Hexaae's Clear Preset
#define adjust_bloom 1
const float bloomFactor = 0.613;
#define HDRpassing 1
const float HDRPower = 1.53;
const float radius1 = 0.86;
const float radius2 = 0.84;
#define lumapassing 0
const float sharp_strength = 0.45;
const float sharp_clamp = 0.085;
const float offset_bias = 1.0;
#define Tone_map 0
const float Exposure = 1.17;
const float Bleach = 0.4;
const float Gamma = 0.9;
const float defog = 0.00;
vec3 FogColor = vec3(1.0, 1.0, 1.0);
const float sat = -0.002;
const float crushContrast = 0.000;
#define post_process 0
const float satFactor = 0.020;
#define blacknwhitepass 1
const int BlackPoint = 0;
const int WhitePoint = 255;
#define lggpass 0
vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
#define vibpass 0
const float Vibrance = 0.150;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
#define Tech 0
const float Power = 8.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.3;
#define Techine 0
float Technicolor2_Red_Strength = 0.05;
float Technicolor2_Green_Strength = 0.02;
float Technicolor2_Blue_Strength = 0.12;
float Technicolor2_Brightness = 0.4;
float Technicolor2_Strength = 3.0;
float Technicolor2_Saturation = 1.0;
#define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0;
#define CurvesPss 0
const float Contrast = 0.65;
#define Filmicpass 0
const float Filmic_Strength = 0.60;
const float Filmic_Contrast = 1.03;
const float Fade = 0.0;
const float Linearization = 1.0;
const float Filmic_Bleach = 0.0;
const float Saturation = -0.25;
const float BaseCurve = 1.5;
const float BaseGamma = 1.0;
const float EffectGamma = 0.68;
#define dpxpass 0
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
float DPX_Contrast = 0.1;
float DPX_Saturation = 3.0;
float Colorfulness = 2.5;
float DPX_Strength = 0.20;
#endif #endif
//########################################################### //###########################################################

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@ -97,6 +97,11 @@ name = BSoD Gaming's Preset
category = Clarity category = Clarity
$preset:int = 15 $preset:int = 15
[Preset]
name = Hexaae's Clear Preset
category = Clarity
$preset:int = 16
[Preset] [Preset]
name = User-Defined Preset name = User-Defined Preset
category = Clarity category = Clarity

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@ -233,6 +233,13 @@ condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0))
$width = 4300 $width = 4300
$height = 1800 $height = 1800
[Preset]
name = 5120x2160
category = Resolution
condition = ((($aspectRatioWidth - 21) == 0) + (($aspectRatioHeight - 9) == 0)) == 2
$width = 5120
$height = 2160
[Preset] [Preset]
name = 6880x2880 name = 6880x2880
category = Resolution category = Resolution