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https://github.com/cemu-project/cemu_graphic_packs.git
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[Sonic Lost World] update to version 6
This commit is contained in:
parent
e11bcb9599
commit
94e004076a
@ -1,218 +0,0 @@
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[Definition]
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
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name = Resolution
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path = "Sonic Lost World/Graphics/Resolution"
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description = Changes the resolution of the game. Made by M&&M.
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version = 4
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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# Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x4320
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 (Ultrawide)
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$width = 2560
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3440x1440 (Ultrawide)
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$width = 3440
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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# Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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$width = 1440
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1600 (16:10)
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$width = 2560
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$height = 1600
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2880x1800 (16:10)
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$width = 2880
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2400 (16:10)
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$width = 3840
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$height = 2400
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x3200 (16:10)
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$width = 5120
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$height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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[TextureRedefine] # Game Resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x032
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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[TextureRedefine] # Depth of Field Pass
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width = 640
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height = 368
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine] # Depth of Field Pass
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 192
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 192
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 180
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tileModesExcluded = 0x001
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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[TextureRedefine]
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width = 213
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height = 120
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overwriteWidth = ($width / $gameWidth) * 213
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overwriteHeight = ($height / $gameHeight) * 120
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 96
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 96
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 90
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overwriteWidth = ($width / $gameWidth) * 160
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overwriteHeight = ($height / $gameHeight) * 90
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($width / $gameWidth) * 864
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overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($width / $gameWidth) * 854
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overwriteHeight = ($height / $gameHeight) * 480
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351
src/SonicLostWorld/Graphics/rules.txt
Normal file
351
src/SonicLostWorld/Graphics/rules.txt
Normal file
@ -0,0 +1,351 @@
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[Definition]
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titleIds = 0005000010135700,000500001012B100,0005000010128F00
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name = Graphic Options
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path = "Sonic Lost World/Graphics"
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description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by M&&M.
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version = 6
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[Default]
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$width = 1280
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$height = 720
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$padWidth = 854
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$padHeight = 480
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$gameWidth = 1280
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$gameHeight = 720
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$gamePadWidth = 854
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$gamePadHeight = 480
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$anisotropy = 1
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# TV Resolution
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[Preset]
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category = TV Resolution
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name = 320x180
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$width = 320
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$height = 180
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[Preset]
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category = TV Resolution
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name = 640x360
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$width = 640
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$height = 360
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[Preset]
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category = TV Resolution
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name = 854x480
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$width = 854
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$height = 480
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[Preset]
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category = TV Resolution
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name = 960x540
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$width = 960
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$height = 540
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[Preset]
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category = TV Resolution
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name = 1280x720
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default = 1
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[Preset]
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category = TV Resolution
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name = 1600x900
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$width = 1600
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$height = 900
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[Preset]
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category = TV Resolution
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name = 1920x1080
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$width = 1920
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$height = 1080
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[Preset]
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category = TV Resolution
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name = 2560x1440
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$width = 2560
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$height = 1440
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[Preset]
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category = TV Resolution
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name = 3200x1800
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$width = 3200
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$height = 1800
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[Preset]
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category = TV Resolution
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name = 3840x2160
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$width = 3840
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$height = 2160
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[Preset]
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category = TV Resolution
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name = 5120x2880
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$width = 5120
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$height = 2880
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[Preset]
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category = TV Resolution
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name = 7680x4320
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$width = 7680
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$height = 4320
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[Preset]
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category = TV Resolution
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name = 1680x1050 (16:10)
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$width = 1680
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$height = 1050
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[Preset]
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category = TV Resolution
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name = 1920x1200 (16:10)
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$width = 1920
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$height = 1200
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[Preset]
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category = TV Resolution
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name = 2560x1080 (21:9)
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$width = 2560
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$height = 1080
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[Preset]
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category = TV Resolution
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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[Preset]
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category = TV Resolution
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name = 5120x2160 (21:9)
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$width = 5120
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$height = 2160
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[Preset]
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category = TV Resolution
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name = 3840x1080 (32:9)
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$width = 3840
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$height = 1080
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[Preset]
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category = TV Resolution
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name = 5120×1440 (32:9)
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$width = 5120
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$height = 1440
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# Gamepad Resolution
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[Preset]
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category = Gamepad Resolution
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name = 320x180
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$padWidth = 320
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$padHeight = 180
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[Preset]
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category = Gamepad Resolution
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name = 640x360
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$padWidth = 640
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$padHeight = 360
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[Preset]
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category = Gamepad Resolution
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name = 854x480
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default = 1
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[Preset]
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category = Gamepad Resolution
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name = 960x540
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$padWidth = 960
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$padHeight = 540
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[Preset]
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category = Gamepad Resolution
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name = 1280x720
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$padWidth = 1280
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$padHeight = 720
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[Preset]
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category = Gamepad Resolution
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name = 1600x900
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$padWidth = 1600
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$padHeight = 900
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[Preset]
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category = Gamepad Resolution
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name = 1920x1080
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$padWidth = 1920
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 2560x1440
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$padWidth = 2560
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$padHeight = 1440
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[Preset]
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category = Gamepad Resolution
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name = 3200x1800
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$padWidth = 3200
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$padHeight = 1800
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[Preset]
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category = Gamepad Resolution
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name = 3840x2160
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$padWidth = 3840
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$padHeight = 2160
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[Preset]
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category = Gamepad Resolution
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name = 5120x2880
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$padWidth = 5120
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$padHeight = 2880
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[Preset]
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category = Gamepad Resolution
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name = 7680x4320
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$padWidth = 7680
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$padHeight = 4320
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[Preset]
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category = Gamepad Resolution
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name = 1680x1050 (16:10)
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$padWidth = 1680
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$padHeight = 1050
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[Preset]
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category = Gamepad Resolution
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name = 1920x1200 (16:10)
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$padWidth = 1920
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$padHeight = 1200
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[Preset]
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category = Gamepad Resolution
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name = 2560x1080 (21:9)
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$padWidth = 2560
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 3440x1440 (21:9)
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$padWidth = 3440
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$padHeight = 1440
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[Preset]
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category = Gamepad Resolution
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name = 5120x2160 (21:9)
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$padWidth = 5120
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$padHeight = 2160
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[Preset]
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category = Gamepad Resolution
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name = 3840x1080 (32:9)
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$padWidth = 3840
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$padHeight = 1080
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[Preset]
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category = Gamepad Resolution
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name = 5120×1440 (32:9)
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$padWidth = 5120
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$padHeight = 1440
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# Anisotropic Filtering Quality
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[Preset]
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name = 1x
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category = Anisotropic Filtering Quality
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default = 1
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[Preset]
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name = 2x
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category = Anisotropic Filtering Quality
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$anisotropy = 2
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[Preset]
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name = 4x
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category = Anisotropic Filtering Quality
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$anisotropy = 4
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[Preset]
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name = 8x
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category = Anisotropic Filtering Quality
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$anisotropy = 8
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[Preset]
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name = 16x
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category = Anisotropic Filtering Quality
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$anisotropy = 16
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# Anisotropic Filtering
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[TextureRedefine]
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tileModesExcluded = 0x1 # ignore cpu processed textures
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formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
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overwriteAnisotropy = $anisotropy
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# Texture Redefines
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[TextureRedefine] # TV Resolution
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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formatsExcluded = 0x032
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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|
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[TextureRedefine] # Depth of Field Pass
|
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width = 640
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height = 368
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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|
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[TextureRedefine] # Depth of Field Pass
|
||||
width = 640
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height = 360
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||||
tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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|
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[TextureRedefine] # Depth of Field Pass
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width = 320
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height = 192
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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|
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[TextureRedefine] # Depth of Field Pass
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width = 320
|
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height = 180
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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|
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[TextureRedefine]
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width = 213
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height = 120
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overwriteWidth = ($width/$gameWidth) * 213
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overwriteHeight = ($height/$gameHeight) * 120
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|
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 96
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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|
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[TextureRedefine] # Bloom Pass
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width = 160
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height = 90
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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|
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[TextureRedefine] # Gamepad Resolution
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width = 864
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height = 480
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overwriteWidth = ($padWidth/$gamePadWidth) * 864
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overwriteHeight = ($padHeight/$gamePadHeight) * 480
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|
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[TextureRedefine] # Gamepad Resolution
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width = 854
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height = 480
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overwriteWidth = ($padWidth/$gamePadWidth) * 854
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overwriteHeight = ($padHeight/$gamePadHeight) * 480
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@ -2,5 +2,5 @@
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||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = 60FPS Two-Player Race
|
||||
path = "Sonic Lost World/Mods/60FPS 2P Race"
|
||||
description = Patches out the 30FPS lock from the two-player race mode. Made by M&&M.
|
||||
version = 4
|
||||
description = Patches out the 30FPS lock from the two-player race mode.||Made by M&&M.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = No Music
|
||||
path = "Sonic Lost World/Mods/No Music"
|
||||
description = Disables the game's music playback.|Made by M&&M.
|
||||
version = 4
|
||||
description = Disables the game's music playback.||Made by M&&M.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = No Voices
|
||||
path = "Sonic Lost World/Mods/No Voices"
|
||||
description = Disables the game's voice playback, which are mainly used by the Deadly Six.|Made by M&&M.
|
||||
version = 4
|
||||
description = Disables the game's voice playback, which are mainly used by the Deadly Six.||Made by M&&M.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = Quickboot
|
||||
path = "Sonic Lost World/Mods/Quickboot"
|
||||
description = Boot straight to the title screen.|Can be customized by modifying the patch file.|Made by M&&M and Sajid.
|
||||
version = 4
|
||||
description = Boot straight to the title screen.|Can be customized by modifying the patch file.||Made by M&&M and Sajid.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = Retry in Normal Play
|
||||
path = "Sonic Lost World/Mods/Retry in Normal Play"
|
||||
description = Allows you to retry outside of time trials.|Made by M&&M and Sajid.
|
||||
version = 4
|
||||
description = Allows you to retry outside of time trials.||Made by M&&M and Sajid.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = Time Trials Everywhere
|
||||
path = "Sonic Lost World/Mods/Time Trials Everywhere"
|
||||
description = Allows you to do time trials in every stage except for DLC.|Made by M&&M.
|
||||
version = 4
|
||||
description = Allows you to do time trials in every stage except for DLC.||Made by M&&M.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = Disable Light Scattering
|
||||
path = "Sonic Lost World/Workarounds/Disable Light Scattering"
|
||||
description = Disables light scattering, which removes the rainbow effect. Made by Skyth.
|
||||
version = 4
|
||||
description = Disables light scattering, which removes the rainbow effect.||Made by Skyth.
|
||||
version = 6
|
@ -2,5 +2,5 @@
|
||||
titleIds = 0005000010135700,000500001012B100,0005000010128F00
|
||||
name = Disable Post Processing Effects
|
||||
path = "Sonic Lost World/Workarounds/Disable Post Processing Effects"
|
||||
description = Disables the game's post processing effects, making it overall appear not so dark but at the cost of bloom, depth of field, and heat waves.|Some stages will either appear either brighter or darker than they should.|Made by M&&M.
|
||||
version = 4
|
||||
description = Disables the game's post processing effects, making it overall appear not so dark but at the cost of bloom, depth of field, heat waves and other effects.|Some stages will either appear either brighter or darker than they should.||Made by M&&M.
|
||||
version = 6
|
Loading…
Reference in New Issue
Block a user