[Sonic Lost World] update to version 6

This commit is contained in:
M&M 2021-02-01 21:15:44 -08:00
parent e11bcb9599
commit 94e004076a
32 changed files with 367 additions and 234 deletions

View File

@ -1,218 +0,0 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Resolution
path = "Sonic Lost World/Graphics/Resolution"
description = Changes the resolution of the game. Made by M&&M.
version = 4
[Preset]
name = 1280x720 (Default)
$width = 1280
$height = 720
$gameWidth = 1280
$gameHeight = 720
# Performance
[Preset]
name = 320x180
$width = 320
$height = 180
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1280
$gameHeight = 720
# Common HD Resolutions
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1080
$width = 1920
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x2880
$width = 5120
$height = 2880
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 7680x4320
$width = 7680
$height = 4320
$gameWidth = 1280
$gameHeight = 720
# Common Ultrawide Resolutions
[Preset]
name = 2560x1080 (Ultrawide)
$width = 2560
$height = 1080
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3440x1440 (Ultrawide)
$width = 3440
$height = 1440
$gameWidth = 1280
$gameHeight = 720
# Common 16:10 Resolutions
[Preset]
name = 1440x900 (16:10)
$width = 1440
$height = 900
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2560x1600 (16:10)
$width = 2560
$height = 1600
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 2880x1800 (16:10)
$width = 2880
$height = 1800
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 3840x2400 (16:10)
$width = 3840
$height = 2400
$gameWidth = 1280
$gameHeight = 720
[Preset]
name = 5120x3200 (16:10)
$width = 5120
$height = 3200
$gameWidth = 1280
$gameHeight = 720
[TextureRedefine] # Game Resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x032
overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720
[TextureRedefine] # Depth of Field Pass
width = 640
height = 368
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine] # Depth of Field Pass
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine] # Depth of Field Pass
width = 320
height = 192
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine] # Depth of Field Pass
width = 320
height = 180
tileModesExcluded = 0x001
overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 213
height = 120
overwriteWidth = ($width / $gameWidth) * 213
overwriteHeight = ($height / $gameHeight) * 120
[TextureRedefine] # Bloom Pass
width = 160
height = 96
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 96
[TextureRedefine] # Bloom Pass
width = 160
height = 90
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 90
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480

View File

@ -0,0 +1,351 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Graphic Options
path = "Sonic Lost World/Graphics"
description = Allows you to change the game's TV resolution, gamepad resolution and anisotropic filtering quality.||Made by M&&M.
version = 6
[Default]
$width = 1280
$height = 720
$padWidth = 854
$padHeight = 480
$gameWidth = 1280
$gameHeight = 720
$gamePadWidth = 854
$gamePadHeight = 480
$anisotropy = 1
# TV Resolution
[Preset]
category = TV Resolution
name = 320x180
$width = 320
$height = 180
[Preset]
category = TV Resolution
name = 640x360
$width = 640
$height = 360
[Preset]
category = TV Resolution
name = 854x480
$width = 854
$height = 480
[Preset]
category = TV Resolution
name = 960x540
$width = 960
$height = 540
[Preset]
category = TV Resolution
name = 1280x720
default = 1
[Preset]
category = TV Resolution
name = 1600x900
$width = 1600
$height = 900
[Preset]
category = TV Resolution
name = 1920x1080
$width = 1920
$height = 1080
[Preset]
category = TV Resolution
name = 2560x1440
$width = 2560
$height = 1440
[Preset]
category = TV Resolution
name = 3200x1800
$width = 3200
$height = 1800
[Preset]
category = TV Resolution
name = 3840x2160
$width = 3840
$height = 2160
[Preset]
category = TV Resolution
name = 5120x2880
$width = 5120
$height = 2880
[Preset]
category = TV Resolution
name = 7680x4320
$width = 7680
$height = 4320
[Preset]
category = TV Resolution
name = 1680x1050 (16:10)
$width = 1680
$height = 1050
[Preset]
category = TV Resolution
name = 1920x1200 (16:10)
$width = 1920
$height = 1200
[Preset]
category = TV Resolution
name = 2560x1080 (21:9)
$width = 2560
$height = 1080
[Preset]
category = TV Resolution
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
[Preset]
category = TV Resolution
name = 5120x2160 (21:9)
$width = 5120
$height = 2160
[Preset]
category = TV Resolution
name = 3840x1080 (32:9)
$width = 3840
$height = 1080
[Preset]
category = TV Resolution
name = 5120×1440 (32:9)
$width = 5120
$height = 1440
# Gamepad Resolution
[Preset]
category = Gamepad Resolution
name = 320x180
$padWidth = 320
$padHeight = 180
[Preset]
category = Gamepad Resolution
name = 640x360
$padWidth = 640
$padHeight = 360
[Preset]
category = Gamepad Resolution
name = 854x480
default = 1
[Preset]
category = Gamepad Resolution
name = 960x540
$padWidth = 960
$padHeight = 540
[Preset]
category = Gamepad Resolution
name = 1280x720
$padWidth = 1280
$padHeight = 720
[Preset]
category = Gamepad Resolution
name = 1600x900
$padWidth = 1600
$padHeight = 900
[Preset]
category = Gamepad Resolution
name = 1920x1080
$padWidth = 1920
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 2560x1440
$padWidth = 2560
$padHeight = 1440
[Preset]
category = Gamepad Resolution
name = 3200x1800
$padWidth = 3200
$padHeight = 1800
[Preset]
category = Gamepad Resolution
name = 3840x2160
$padWidth = 3840
$padHeight = 2160
[Preset]
category = Gamepad Resolution
name = 5120x2880
$padWidth = 5120
$padHeight = 2880
[Preset]
category = Gamepad Resolution
name = 7680x4320
$padWidth = 7680
$padHeight = 4320
[Preset]
category = Gamepad Resolution
name = 1680x1050 (16:10)
$padWidth = 1680
$padHeight = 1050
[Preset]
category = Gamepad Resolution
name = 1920x1200 (16:10)
$padWidth = 1920
$padHeight = 1200
[Preset]
category = Gamepad Resolution
name = 2560x1080 (21:9)
$padWidth = 2560
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 3440x1440 (21:9)
$padWidth = 3440
$padHeight = 1440
[Preset]
category = Gamepad Resolution
name = 5120x2160 (21:9)
$padWidth = 5120
$padHeight = 2160
[Preset]
category = Gamepad Resolution
name = 3840x1080 (32:9)
$padWidth = 3840
$padHeight = 1080
[Preset]
category = Gamepad Resolution
name = 5120×1440 (32:9)
$padWidth = 5120
$padHeight = 1440
# Anisotropic Filtering Quality
[Preset]
name = 1x
category = Anisotropic Filtering Quality
default = 1
[Preset]
name = 2x
category = Anisotropic Filtering Quality
$anisotropy = 2
[Preset]
name = 4x
category = Anisotropic Filtering Quality
$anisotropy = 4
[Preset]
name = 8x
category = Anisotropic Filtering Quality
$anisotropy = 8
[Preset]
name = 16x
category = Anisotropic Filtering Quality
$anisotropy = 16
# Anisotropic Filtering
[TextureRedefine]
tileModesExcluded = 0x1 # ignore cpu processed textures
formatsExcluded = 0x1,0x19,0x1a,0x1f,0x122,0x806,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy
# Texture Redefines
[TextureRedefine] # TV Resolution
width = 1280
height = 720
tileModesExcluded = 0x001
formatsExcluded = 0x032
overwriteWidth = ($width/$gameWidth) * 1280
overwriteHeight = ($height/$gameHeight) * 720
[TextureRedefine] # Depth of Field Pass
width = 640
height = 368
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine] # Depth of Field Pass
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 640
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine] # Depth of Field Pass
width = 320
height = 192
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine] # Depth of Field Pass
width = 320
height = 180
tileModesExcluded = 0x001
overwriteWidth = ($width/$gameWidth) * 320
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 213
height = 120
overwriteWidth = ($width/$gameWidth) * 213
overwriteHeight = ($height/$gameHeight) * 120
[TextureRedefine] # Bloom Pass
width = 160
height = 96
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 96
[TextureRedefine] # Bloom Pass
width = 160
height = 90
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 90
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 864
overwriteHeight = ($padHeight/$gamePadHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($padWidth/$gamePadWidth) * 854
overwriteHeight = ($padHeight/$gamePadHeight) * 480

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = 60FPS Two-Player Race
path = "Sonic Lost World/Mods/60FPS 2P Race"
description = Patches out the 30FPS lock from the two-player race mode. Made by M&&M.
version = 4
description = Patches out the 30FPS lock from the two-player race mode.||Made by M&&M.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = No Music
path = "Sonic Lost World/Mods/No Music"
description = Disables the game's music playback.|Made by M&&M.
version = 4
description = Disables the game's music playback.||Made by M&&M.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = No Voices
path = "Sonic Lost World/Mods/No Voices"
description = Disables the game's voice playback, which are mainly used by the Deadly Six.|Made by M&&M.
version = 4
description = Disables the game's voice playback, which are mainly used by the Deadly Six.||Made by M&&M.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Quickboot
path = "Sonic Lost World/Mods/Quickboot"
description = Boot straight to the title screen.|Can be customized by modifying the patch file.|Made by M&&M and Sajid.
version = 4
description = Boot straight to the title screen.|Can be customized by modifying the patch file.||Made by M&&M and Sajid.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Retry in Normal Play
path = "Sonic Lost World/Mods/Retry in Normal Play"
description = Allows you to retry outside of time trials.|Made by M&&M and Sajid.
version = 4
description = Allows you to retry outside of time trials.||Made by M&&M and Sajid.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Time Trials Everywhere
path = "Sonic Lost World/Mods/Time Trials Everywhere"
description = Allows you to do time trials in every stage except for DLC.|Made by M&&M.
version = 4
description = Allows you to do time trials in every stage except for DLC.||Made by M&&M.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Disable Light Scattering
path = "Sonic Lost World/Workarounds/Disable Light Scattering"
description = Disables light scattering, which removes the rainbow effect. Made by Skyth.
version = 4
description = Disables light scattering, which removes the rainbow effect.||Made by Skyth.
version = 6

View File

@ -2,5 +2,5 @@
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = Disable Post Processing Effects
path = "Sonic Lost World/Workarounds/Disable Post Processing Effects"
description = Disables the game's post processing effects, making it overall appear not so dark but at the cost of bloom, depth of field, and heat waves.|Some stages will either appear either brighter or darker than they should.|Made by M&&M.
version = 4
description = Disables the game's post processing effects, making it overall appear not so dark but at the cost of bloom, depth of field, heat waves and other effects.|Some stages will either appear either brighter or darker than they should.||Made by M&&M.
version = 6