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[NG3] Video and Scaling fix
Re-add old fix.
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@ -5,7 +5,7 @@
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// shader 7a641a67c4009f7f //Blur
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// shader 7a641a67c4009f7f //Blur
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const float resXScale = ($width/$gameWidth);
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const float resXScale = ($width/$gameWidth);
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const float resYScale = ($width/$gameWidth);
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const float resYScale = ($height/$gameHeight);
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uniform ivec4 uf_remappedVS[8];
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uniform ivec4 uf_remappedVS[8];
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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uniform vec2 uf_windowSpaceToClipSpaceTransform;
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@ -5,7 +5,7 @@
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// shader fd6c2e800481a180 //Cinematic bloom
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// shader fd6c2e800481a180 //Cinematic bloom
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const float resXScale = ($width/$gameWidth);
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const float resXScale = ($width/$gameWidth);
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const float resYScale = ($width/$gameWidth);
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const float resYScale = ($height/$gameHeight);
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uniform ivec4 uf_remappedVS[8];
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uniform ivec4 uf_remappedVS[8];
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@ -2,7 +2,7 @@
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titleIds = 0005000010110900,0005000010110A00,0005000010110B00
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titleIds = 0005000010110900,0005000010110A00,0005000010110B00
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name = Resolution
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name = Resolution
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path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution"
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path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution"
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description = Changes the resolution of the game. Known issues: Videos are broken, game is unstable, button inputs missing (prob incorrect scaling)
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description = Changes the resolution of the game.
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version = 3
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version = 3
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[Preset]
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[Preset]
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@ -157,13 +157,14 @@ overwriteHeight = ($height/$gameHeight) * 480
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width = 640
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width = 640
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height = 368
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height = 368
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#formats = 0x007,0x01a
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#formats = 0x007,0x01a
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tileModesExcluded = 0x001 # intro fix
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine]
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[TextureRedefine]
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width = 640
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width = 640
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height = 360
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height = 360
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#tileModesExcluded = 0x001 # intro fix
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tileModesExcluded = 0x001 # intro fix
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#formats = 0x007,0x01a
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#formats = 0x007,0x01a
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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overwriteHeight = ($height/$gameHeight) * 360
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