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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
Remove PC option from SLW brightness pack
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0b0cd6fe92
commit
9d3521b1a2
@ -13,12 +13,7 @@
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// shader 7658289ba65cb755
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#define preset $preset
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#if (preset == 0)
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const float brightness = (16.0/9.0);
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#elif (preset == 1)
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const float brightness = 2.2;
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#endif
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#ifdef VULKAN
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layout(set = 1, binding = 2) uniform ufBlock
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{
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@ -13,12 +13,7 @@
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// shader 971a39bb79e32fd1
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#define preset $preset
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#if (preset == 0)
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const float brightness = (16.0/9.0);
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#elif (preset == 1)
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const float brightness = 2.2;
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#endif
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#ifdef VULKAN
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layout(set = 1, binding = 3) uniform ufBlock
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{
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@ -13,12 +13,7 @@
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#define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)
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#endif
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// shader e1d2a971c93cd82a
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#define preset $preset
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#if (preset == 0)
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const float brightness = (16.0/9.0);
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#elif (preset == 1)
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const float brightness = 2.2;
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#endif
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#ifdef VULKAN
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layout(set = 1, binding = 3) uniform ufBlock
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{
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@ -4,11 +4,3 @@ name = Brightness
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path = "Sonic Lost World/Workarounds/Brightness"
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description = This fixes the game from looking too dark. Made by Slashiee.
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version = 4
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[Preset]
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name = Wii U (Default)
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$preset:int = 0
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[Preset]
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name = PC
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$preset:int = 1
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