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https://github.com/cemu-project/cemu_graphic_packs.git
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Add Wonderful 101 to build script
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - 640x360"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = 160
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overwriteHeight = 90
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = 80
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overwriteHeight = 45
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = 40
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overwriteHeight = 11
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = 20
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overwriteHeight = 22
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - 960x540"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = 120
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overwriteHeight = 67
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = 60
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overwriteHeight = 33
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = 30
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overwriteHeight = 16
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - 1920x1080"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = 240
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overwriteHeight = 135
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = 120
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overwriteHeight = 67
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = 60
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overwriteHeight = 33
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - 2560x1440"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 1280
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overwriteHeight = 720
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = 320
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overwriteHeight = 180
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = 160
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overwriteHeight = 44
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = 80
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overwriteHeight = 90
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - 3200x1800"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 3200
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overwriteHeight = 1800
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 1600
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overwriteHeight = 900
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = 800
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overwriteHeight = 450
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = 400
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overwriteHeight = 225
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = 200
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overwriteHeight = 112
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = 100
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overwriteHeight = 56
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - 3840x2160"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = 480
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overwriteHeight = 270
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = 240
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overwriteHeight = 134
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = 120
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overwriteHeight = 66
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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@ -15,7 +15,7 @@ version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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57
Source/Wonderful101/rules.txt
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57
Source/Wonderful101/rules.txt
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<?php
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include 'Source/functions.php';
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = get_title($fullWidth, $fullHeight);
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?>
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[Definition]
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titleIds = 0005000010116300,000500001012DC00,0005000010135300
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name = "The Wonderful 101 - <?=$title?>"
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version = 2
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[TextureRedefine]
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width = 1280
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height = 720
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine]
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine]
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine]
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width = 160
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height = 90
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]
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width = 80
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height = 22
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*22)?>
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[TextureRedefine]
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width = 40
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height = 45
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overwriteWidth = <?=round($scaleFactorX*40)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*720)?>
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1
build.sh
1
build.sh
@ -103,5 +103,6 @@ std_respack "TropicalFreeze" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "TwilightPrincessHD" "${res16by9[@]}"
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std_respack "WarriorsOrochi3" "${res16by9[@]}"
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std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "Wonderful101" "${res16by9[@]}"
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std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"
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std_respack "XenobladeX" "${res16by9[@]}" "${res21by9[@]}"
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