Add Wonderful 101 to build script

This commit is contained in:
Michael 2017-10-18 21:22:22 -07:00
parent cfa8a1820d
commit a6fc6ddda4
10 changed files with 60 additions and 282 deletions

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@ -1,42 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 640x360"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 40
overwriteHeight = 11
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 20
overwriteHeight = 22

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@ -1,42 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 960x540"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 67
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 30
overwriteHeight = 16

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@ -1,49 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 1920x1080"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 120
overwriteHeight = 67
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 60
overwriteHeight = 33
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,49 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 2560x1440"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 160
overwriteHeight = 44
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 80
overwriteHeight = 90
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,49 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 3200x1800"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 3200
overwriteHeight = 1800
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 200
overwriteHeight = 112
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 100
overwriteHeight = 56
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

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@ -1,49 +0,0 @@
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - 3840x2160"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001 # FMV fix: place forceTextureUpdate = true under [Graphics] in game profile when using cemuhook 0.4.2.0+
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]
width = 80
height = 22
overwriteWidth = 240
overwriteHeight = 134
[TextureRedefine]
width = 40
height = 45
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # gamepad
width = 854
height = 480
#overwriteWidth = 1920
#overwriteHeight = 1080

View File

@ -15,7 +15,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>

View File

@ -15,7 +15,7 @@ version = 2
[TextureRedefine] # tv
width = 1280
height = 720
tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -0,0 +1,57 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 0005000010116300,000500001012DC00,0005000010135300
name = "The Wonderful 101 - <?=$title?>"
version = 2
[TextureRedefine]
width = 1280
height = 720
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine]
width = 640
height = 360
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine]
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine]
width = 160
height = 90
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]
width = 80
height = 22
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*22)?>
[TextureRedefine]
width = 40
height = 45
overwriteWidth = <?=round($scaleFactorX*40)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -103,5 +103,6 @@ std_respack "TropicalFreeze" "${res16by9[@]}" "${res21by9[@]}"
std_respack "TwilightPrincessHD" "${res16by9[@]}"
std_respack "WarriorsOrochi3" "${res16by9[@]}"
std_respack "WindWakerHD" "${res16by9[@]}" "${res21by9[@]}"
std_respack "Wonderful101" "${res16by9[@]}"
std_respack "WoollyWorld" "${res16by9[@]}" "${res21by9[@]}"
std_respack "XenobladeX" "${res16by9[@]}" "${res21by9[@]}"