This commit is contained in:
Darkemaste 2017-03-17 19:11:14 -05:00
parent 470db7a309
commit a79584e4eb
21 changed files with 1090 additions and 65 deletions

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 5120
overwriteHeight = 2432
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 2560
overwriteHeight = 1160
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 2560
overwriteHeight = 1152
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 1280
overwriteHeight = 721
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 1280
overwriteHeight = 580
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 1280
overwriteHeight = 576
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 720
overwriteHeight = 360
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 7680
overwriteHeight = 3648
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 3840
overwriteHeight = 1740
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 3840
overwriteHeight = 1728
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 1920
overwriteHeight = 1079
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 10240
overwriteHeight = 4864
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 5120
overwriteHeight = 2320
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 5120
overwriteHeight = 2304
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth 2560
overwriteHeight = 1160
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 2560
overwriteHeight = 1152
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 1281
overwriteHeight = 721
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560

View File

@ -0,0 +1,70 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - 2880p (5K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 320
overwriteHeight = 179
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 160
overwriteHeight = 88
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 160
overwriteHeight = 43
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 21
overwriteHeight = 3
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 2187
overwriteHeight = 1093
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 1947
overwriteHeight = 973
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 1120
overwriteHeight = 560

View File

@ -0,0 +1,69 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - 4320p (8K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 7680
overwriteHeight = 4320
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 480
overwriteHeight = 268
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 240
overwriteHeight = 132
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 120
overwriteHeight = 64
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 32
overwriteHeight = 4
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 3280
overwriteHeight = 1640
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 2920
overwriteHeight = 1460
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 1680
overwriteHeight = 840

View File

@ -0,0 +1,70 @@
[Definition]
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = "Super Smash Bros. - 5760p (10K)"
[TextureRedefine] # tv
width = 1920
height = 1080
overwriteWidth = 10240
overwriteHeight = 5760
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 5120
overwriteHeight = 2880
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 640
overwriteHeight = 357
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 320
overwriteHeight = 176
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 160
overwriteHeight = 85
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 43
overwriteHeight = 5
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 4373
overwriteHeight = 2187
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 3893
overwriteHeight = 1947
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 2240
overwriteHeight = 1120

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 360p"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 640
overwriteHeight = 304
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 320
overwriteHeight = 180
overwriteWidth = 322
overwriteHeight = 182
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 320
overwriteHeight = 145
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 320
overwriteHeight = 144
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 161
overwriteHeight = 91
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 160
overwriteHeight = 73
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 160
overwriteHeight = 72
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 90
overwriteHeight = 45
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 427

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 540p"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 960
overwriteHeight = 456
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 240
overwriteHeight = 109
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 240
overwriteHeight = 108
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 427

View File

@ -8,18 +8,47 @@ height = 1080
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth =
overwriteHeight =
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth =
overwriteHeight =
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth =
overwriteHeight =
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth =
overwriteHeight =
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth =
overwriteHeight =
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth =
overwriteHeight =
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth =
overwriteHeight =
[TextureRedefine] # 2nd
width = 820
@ -37,4 +66,17 @@ overwriteHeight = 183
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

View File

@ -8,18 +8,47 @@ height = 1080
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 120
overwriteHeight = 68
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 60
overwriteHeight = 34
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 30
overwriteHeight = 17
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 15
overwriteHeight = 8
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 4
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
@ -37,4 +66,17 @@ overwriteHeight = 183
width = 420
height = 210
overwriteWidth = 210
overwriteHeight = 105
overwriteHeight = 105
[TextureRedefine] # shadows
width = 512
height = 512
formats = 0x00f,0x00b
overwriteWidth = 256
overwriteHeight = 256
[TextureRedefine] # boxing ring screen
width = 220
height = 124
overwriteWidth = 0
overwriteHeight = 0

View File

@ -6,4 +6,64 @@ name = "Super Smash Bros. - 720p"
width = 1920
height = 1080
overwriteWidth = 1280
overwriteHeight = 720
overwriteHeight = 720
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 160
overwriteHeight = 90
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 80
overwriteHeight = 45
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 40
overwriteHeight = 22
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 20
overwriteHeight = 11
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 5
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 547
overwriteHeight = 273
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 487
overwriteHeight = 243
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 280
overwriteHeight = 140

View File

@ -6,4 +6,64 @@ name = "Super Smash Bros. - 900p"
width = 1920
height = 1080
overwriteWidth = 1600
overwriteHeight = 900
overwriteHeight = 900
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 800
overwriteHeight = 450
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 200
overwriteHeight = 113
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 100
overwriteHeight = 56
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 50
overwriteHeight = 23
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 25
overwriteHeight = 13
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 7
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410
overwriteWidth = 683
overwriteHeight = 342
[TextureRedefine] # 3rd
width = 730
height = 365
overwriteWidth = 608
overwriteHeight = 304
[TextureRedefine] # 4th
width = 420
height = 210
overwriteWidth = 350
overwriteHeight = 175

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p (Gamepad)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 1920

View File

@ -5,16 +5,60 @@ name = "The Legend of Zelda: Breath of the Wild - 1440p (2K) (Gamepad)"
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1280
overwriteHeight = 720
overwriteWidth = 1282
overwriteHeight = 722
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 641
overwriteHeight = 291
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 641
overwriteHeight = 289
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 321
overwriteHeight = 181
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 2560

View File

@ -2,19 +2,63 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K) (Gamepad)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #Gamepad
width = 854
height = 480
overwriteWidth = 3840

View File

@ -2,14 +2,58 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1080p"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1920
overwriteHeight = 912
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 960
overwriteHeight = 540
overwriteHeight = 540
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 480
overwriteHeight = 270
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 480
overwriteHeight = 218
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 480
overwriteHeight = 216
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 240
overwriteHeight = 135

View File

@ -2,14 +2,58 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 2560
overwriteHeight = 1216
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1282
overwriteHeight = 722
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1280
overwriteHeight = 720
overwriteHeight = 580
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1280
overwriteHeight = 576
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 641
overwriteHeight = 361
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 641
overwriteHeight = 291
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 641
overwriteHeight = 289
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 321
overwriteHeight = 181

View File

@ -2,14 +2,58 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 3840
overwriteHeight = 1824
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteWidth = 1920
overwriteHeight = 1080
overwriteHeight = 1080
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 1920
overwriteHeight = 870
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 1920
overwriteHeight = 864
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 960
overwriteHeight = 540
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 960
overwriteHeight = 435
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 960
overwriteHeight = 432
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 480
overwriteHeight = 270

View File

@ -2,14 +2,58 @@
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - 900p"
[TextureRedefine]
[TextureRedefine] #TV
width = 1280
height = 720
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 900
[TextureRedefine]
[TextureRedefine] #TV2
width = 1280
height = 608
formatsExcluded = 0x008 # exclude the intro background texture
overwriteWidth = 1600
overwriteHeight = 760
[TextureRedefine] #half-res1
width = 640
height = 360
overwriteHeight = 800
overwriteHeight = 450
overwriteHeight = 450
[TextureRedefine] #half-res2
width = 640
height = 290
overwriteWidth = 800
overwriteHeight = 363
[TextureRedefine] #half-res3
width = 640
height = 288
overwriteWidth = 800
overwriteHeight = 360
[TextureRedefine] #q-res1
width = 320
height = 180
overwriteWidth = 400
overwriteHeight = 225
[TextureRedefine] #q-res2
width = 320
height = 145
overwriteWidth = 400
overwriteHeight = 181
[TextureRedefine] #q-res3
width = 320
height = 144
overwriteWidth = 400
overwriteHeight = 180
[TextureRedefine] #o-res1
width = 160
height = 90
overwriteWidth = 200
overwriteHeight = 113

View File

@ -8,6 +8,48 @@ height = 1080
overwriteWidth = 2560
overwriteHeight = 1440
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1280
overwriteHeight = 720
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 640
overwriteHeight = 360
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 320
overwriteHeight = 180
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 160
overwriteHeight = 89
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 80
overwriteHeight = 44
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 40
overwriteHeight = 21
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 11
overwriteHeight = 1
[TextureRedefine] # 2nd
width = 820
height = 410

View File

@ -8,6 +8,48 @@ height = 1080
overwriteWidth = 3840
overwriteHeight = 2160
[TextureRedefine] # half-res
width = 960
height = 540
overwriteWidth = 1920
overwriteHeight = 1080
[TextureRedefine] # q-res
width = 480
height = 270
overwriteWidth = 962
overwriteHeight = 542
[TextureRedefine] # o-res
width = 240
height = 135
overwriteWidth = 481
overwriteHeight = 271
[TextureRedefine] # half-res 2
width = 120
height = 67
overwriteWidth = 240
overwriteHeight = 134
[TextureRedefine] # q-res 2
width = 60
height = 33
overwriteWidth = 120
overwriteHeight = 66
[TextureRedefine] # o-res 2
width = 30
height = 16
overwriteWidth = 60
overwriteHeight = 32
[TextureRedefine] # o-res 3
width = 8
height = 1
overwriteWidth = 16
overwriteHeight = 2
[TextureRedefine] # 2nd
width = 820
height = 410