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[Botw] 1440p correction
640 was scaled wrong, rounding looks wrong as well?
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@ -30,8 +30,8 @@ overwriteHeight = 1440
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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overwriteWidth = 1282
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overwriteWidth = 1280
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overwriteHeight = 722
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overwriteHeight = 720
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[TextureRedefine] #half-res2
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[TextureRedefine] #half-res2
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width = 640
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width = 640
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