[Splat] Fix Octo World fog, scale Inkopolis News blur and bloom

This commit is contained in:
Michael 2019-02-01 23:09:15 -08:00
parent a8ce85c9ac
commit af29cc9e2d

View File

@ -12,7 +12,7 @@ $height = 720
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Performance # Performance
[Preset] [Preset]
name = 320x180 name = 320x180
@ -35,7 +35,7 @@ $height = 540
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Common HD Resolutions # Common HD Resolutions
[Preset] [Preset]
name = 1600x900 name = 1600x900
@ -79,7 +79,7 @@ $height = 2880
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Common Ultrawide Resolutions # Common Ultrawide Resolutions
[Preset] [Preset]
name = 2560x1080 ("21:9") name = 2560x1080 ("21:9")
@ -95,7 +95,7 @@ $height = 1440
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// Common 16:10 Resolutions # Common 16:10 Resolutions
[Preset] [Preset]
name = 1440x900 (16:10) name = 1440x900 (16:10)
@ -146,7 +146,7 @@ $height = 3200
$gameWidth = 1280 $gameWidth = 1280
$gameHeight = 720 $gameHeight = 720
// TV # TV
[TextureRedefine] [TextureRedefine]
width = 1280 width = 1280
@ -187,7 +187,25 @@ overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1280 overwriteWidth = ($width / $gameWidth) * 1280
overwriteHeight = ($height / $gameHeight) * 720 overwriteHeight = ($height / $gameHeight) * 720
// Blur # Fog
[TextureRedefine]
width = 640
height = 368
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 640
height = 360
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 640
overwriteHeight = ($height / $gameHeight) * 360
# Blur
[TextureRedefine] [TextureRedefine]
width = 640 width = 640
@ -227,7 +245,7 @@ overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 320 overwriteWidth = ($width / $gameWidth) * 320
overwriteHeight = ($height / $gameHeight) * 180 overwriteHeight = ($height / $gameHeight) * 180
// Bloom # Bloom
[TextureRedefine] [TextureRedefine]
width = 320 width = 320
@ -333,7 +351,7 @@ overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 20 overwriteWidth = ($width / $gameWidth) * 20
overwriteHeight = ($height / $gameHeight) * 11 overwriteHeight = ($height / $gameHeight) * 11
// Inkopolis News # Inkopolis News
[TextureRedefine] [TextureRedefine]
width = 1024 width = 1024
@ -374,7 +392,31 @@ overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1024 overwriteWidth = ($width / $gameWidth) * 1024
overwriteHeight = ($height / $gameHeight) * 576 overwriteHeight = ($height / $gameHeight) * 576
[TextureRedefine] # Blur [TextureRedefine]
width = 256
height = 256
formats = 0x1
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
# Inkopolis News Blur
[TextureRedefine]
width = 512
height = 288
formats = 0x1
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 288
[TextureRedefine]
width = 512
height = 288
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 288
[TextureRedefine]
width = 256 width = 256
height = 256 height = 256
formats = 0x816 formats = 0x816
@ -382,7 +424,94 @@ overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256 overwriteHeight = ($height / $gameHeight) * 256
// Zoom # Inkopolis News Bloom
[TextureRedefine]
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine]
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine]
width = 128
height = 72
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 72
[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 64
[TextureRedefine]
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 64
height = 36
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 36
# overwriting causes shadows to be pitch black
# overwriting format causes lighting to be pitch black
#[TextureRedefine]
#width = 32
#height = 32
#formats = 0x816
[TextureRedefine]
width = 32
height = 18
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 18
# overwriting causes shadows to be pitch black
#[TextureRedefine]
#width = 16
#height = 16
#formats = 0x816
[TextureRedefine]
width = 16
height = 9
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 16
overwriteHeight = ($height / $gameHeight) * 9
# Zoom
[TextureRedefine] [TextureRedefine]
width = 512 width = 512
@ -408,7 +537,7 @@ overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 448 overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 252 overwriteHeight = ($height / $gameHeight) * 252
// Gamepad # Gamepad
[TextureRedefine] [TextureRedefine]
width = 864 width = 864
@ -428,7 +557,7 @@ height = 480
overwriteWidth = ($width / $gameWidth) * 848 overwriteWidth = ($width / $gameWidth) * 848
overwriteHeight = ($height / $gameHeight) * 480 overwriteHeight = ($height / $gameHeight) * 480
// Gamepad Blur # Gamepad Blur
[TextureRedefine] [TextureRedefine]
width = 448 width = 448
@ -442,7 +571,7 @@ height = 240
overwriteWidth = ($width / $gameWidth) * 424 overwriteWidth = ($width / $gameWidth) * 424
overwriteHeight = ($height / $gameHeight) * 240 overwriteHeight = ($height / $gameHeight) * 240
// Gamepad Bloom # Gamepad Bloom
[TextureRedefine] [TextureRedefine]
width = 224 width = 224