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https://github.com/cemu-project/cemu_graphic_packs.git
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[Splat] Fix Octo World fog, scale Inkopolis News blur and bloom
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@ -12,7 +12,7 @@ $height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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# Performance
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[Preset]
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name = 320x180
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@ -35,7 +35,7 @@ $height = 540
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$gameWidth = 1280
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$gameHeight = 720
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// Common HD Resolutions
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# Common HD Resolutions
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[Preset]
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name = 1600x900
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@ -79,7 +79,7 @@ $height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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// Common Ultrawide Resolutions
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# Common Ultrawide Resolutions
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[Preset]
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name = 2560x1080 ("21:9")
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@ -95,7 +95,7 @@ $height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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// Common 16:10 Resolutions
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# Common 16:10 Resolutions
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[Preset]
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name = 1440x900 (16:10)
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@ -146,7 +146,7 @@ $height = 3200
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$gameWidth = 1280
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$gameHeight = 720
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// TV
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# TV
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[TextureRedefine]
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width = 1280
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@ -187,7 +187,25 @@ overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1280
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overwriteHeight = ($height / $gameHeight) * 720
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// Blur
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# Fog
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 368
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 640
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overwriteHeight = ($height / $gameHeight) * 360
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# Blur
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[TextureRedefine]
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width = 640
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@ -227,7 +245,7 @@ overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 320
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overwriteHeight = ($height / $gameHeight) * 180
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// Bloom
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# Bloom
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[TextureRedefine]
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width = 320
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@ -333,7 +351,7 @@ overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 20
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overwriteHeight = ($height / $gameHeight) * 11
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// Inkopolis News
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# Inkopolis News
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[TextureRedefine]
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width = 1024
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@ -374,7 +392,31 @@ overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1024
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overwriteHeight = ($height / $gameHeight) * 576
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[TextureRedefine] # Blur
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x1
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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# Inkopolis News Blur
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x1
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 288
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[TextureRedefine]
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width = 512
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height = 288
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 512
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overwriteHeight = ($height / $gameHeight) * 288
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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@ -382,7 +424,94 @@ overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 256
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// Zoom
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# Inkopolis News Bloom
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[TextureRedefine]
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width = 256
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height = 144
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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width = 128
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height = 80
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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[TextureRedefine]
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width = 128
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height = 72
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 72
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 64
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[TextureRedefine]
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width = 64
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height = 48
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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width = 64
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height = 36
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 36
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# overwriting causes shadows to be pitch black
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# overwriting format causes lighting to be pitch black
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#[TextureRedefine]
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#width = 32
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#height = 32
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#formats = 0x816
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[TextureRedefine]
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width = 32
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height = 18
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 18
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# overwriting causes shadows to be pitch black
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#[TextureRedefine]
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#width = 16
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#height = 16
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#formats = 0x816
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[TextureRedefine]
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width = 16
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height = 9
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 16
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overwriteHeight = ($height / $gameHeight) * 9
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# Zoom
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[TextureRedefine]
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width = 512
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@ -408,7 +537,7 @@ overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 448
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overwriteHeight = ($height / $gameHeight) * 252
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// Gamepad
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# Gamepad
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[TextureRedefine]
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width = 864
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@ -428,7 +557,7 @@ height = 480
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overwriteWidth = ($width / $gameWidth) * 848
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overwriteHeight = ($height / $gameHeight) * 480
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// Gamepad Blur
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# Gamepad Blur
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[TextureRedefine]
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width = 448
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@ -442,7 +571,7 @@ height = 240
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overwriteWidth = ($width / $gameWidth) * 424
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overwriteHeight = ($height / $gameHeight) * 240
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// Gamepad Bloom
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# Gamepad Bloom
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[TextureRedefine]
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width = 224
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