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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2025-01-11 09:19:07 +01:00
[BotW] I hope people actually read the rules.txt files
This commit is contained in:
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
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name = "The Legend of Zelda: Breath of the Wild - 2880p (5K)"
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@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 5120
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overwriteWidth = 5120
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overwriteHeight = 2432
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overwriteHeight = 2432
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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@ -34,6 +38,8 @@ height = 288
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1152
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overwriteHeight = 1152
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
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name = "The Legend of Zelda: Breath of the Wild - 4320p (8K)"
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@ -16,6 +18,8 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 7680
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overwriteWidth = 7680
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overwriteHeight = 3648
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overwriteHeight = 3648
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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@ -34,6 +38,8 @@ height = 288
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overwriteWidth = 3840
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overwriteWidth = 3840
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overwriteHeight = 1728
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overwriteHeight = 1728
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
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name = "The Legend of Zelda: Breath of the Wild - 5760p (10K)"
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overwriteWidth = 10240
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overwriteWidth = 10240
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overwriteHeight = 4864
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overwriteHeight = 4864
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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@ -34,6 +38,8 @@ height = 288
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overwriteWidth = 5120
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overwriteWidth = 5120
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overwriteHeight = 2304
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overwriteHeight = 2304
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 360p"
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name = "The Legend of Zelda: Breath of the Wild - 360p"
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overwriteWidth = 640
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overwriteWidth = 640
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overwriteHeight = 304
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overwriteHeight = 304
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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@ -34,6 +38,8 @@ height = 288
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overwriteWidth = 320
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overwriteWidth = 320
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overwriteHeight = 144
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overwriteHeight = 144
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 540p"
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name = "The Legend of Zelda: Breath of the Wild - 540p"
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overwriteWidth = 960
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overwriteWidth = 960
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overwriteHeight = 456
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overwriteHeight = 456
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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@ -34,6 +38,8 @@ height = 288
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overwriteWidth = 480
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overwriteWidth = 480
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overwriteHeight = 216
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overwriteHeight = 216
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 1080p"
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name = "The Legend of Zelda: Breath of the Wild - 1080p"
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 912
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overwriteHeight = 912
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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overwriteWidth = 960
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overwriteWidth = 960
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overwriteHeight = 432
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overwriteHeight = 432
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
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name = "The Legend of Zelda: Breath of the Wild - 1440p (2K)"
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overwriteWidth = 2560
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overwriteWidth = 2560
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overwriteHeight = 1216
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overwriteHeight = 1216
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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overwriteWidth = 1280
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overwriteWidth = 1280
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overwriteHeight = 576
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overwriteHeight = 576
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1, main bloom, AO
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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name = "The Legend of Zelda: Breath of the Wild - 2160p (4K)"
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overwriteWidth = 3840
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overwriteWidth = 3840
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overwriteHeight = 1824
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overwriteHeight = 1824
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1, soft pass toon shader,
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[TextureRedefine] #half-res1, soft pass toon shader,
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width = 640
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width = 640
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height = 360
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height = 360
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 864
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overwriteHeight = 864
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1 Main bloom pass, AO
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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width = 320
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height = 180
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height = 180
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@ -1,3 +1,5 @@
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#PLEASE READ THE COMMENTS NEXT TO THE TEXTURE REDEFINES, IT TELLS YOU THE CURRENT ISSUES OF THE GAME
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#I ADDED THOSE LINES SO THAT PEOPLE CAN STOP MENTIONING THE SAME ISSUES OVER AND OVER AGAIN
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[Definition]
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - 900p"
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name = "The Legend of Zelda: Breath of the Wild - 900p"
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overwriteWidth = 1600
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overwriteWidth = 1600
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overwriteHeight = 760
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overwriteHeight = 760
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#Breaks lighting effects when scaled.
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#Disabling this breaks heatwaves and shadow LODs
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1
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width = 640
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width = 640
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height = 360
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height = 360
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@ -34,6 +38,8 @@ height = 288
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overwriteWidth = 800
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overwriteWidth = 800
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overwriteHeight = 360
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overwriteHeight = 360
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#Makes bloom look "pixelated" when scaled.
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#Disabling this breaks ambient occlusion
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1
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width = 320
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width = 320
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height = 180
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height = 180
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