getdls
219799c586
[MK8] Fix texture corruption
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MKTV, Turbo pads etc 0x431 excluded
2018-01-29 23:01:53 +01:00
getdls
e193c4838d
[SMM] - Removing CRT, not good enough.
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Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
getdls
f7bf9e451b
[MK8] Build fix OK - Kiri comments added
2018-01-28 21:29:12 +01:00
getdls
06f132a66e
[MK8] Buildfix ongoing...
2018-01-28 20:38:50 +01:00
getdls
d47f5a6172
[MK8] Bloom fix
2018-01-28 19:42:56 +01:00
Alex Kiri
d4c4569d23
[MK8] Fixed bloom grid artifact (constant blur radius)
2018-01-28 20:11:02 +02:00
Alex Kiri
4b51b5d346
[MK8] Fixed bloom and simple DoF effect
2018-01-28 19:41:34 +02:00
getdls
631116e4ee
[SMM] - Scale, blur fix, AA fix
2018-01-26 21:09:15 +01:00
Milan
0b82c38c3a
Added Devil's Third resolution pack
2018-01-26 16:50:44 +01:00
nosklo
983c603386
[HW] Typos in the normal resolution file
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Fix some errors in the normal resolution file, that are affecting the ultrawide modes.
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
2018-01-25 15:47:36 -08:00
nosklo
da1b263604
Hyrule Warriors Ultrawide ( #169 )
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* Add patches for ultrawide HyruleWarriors
Credits go to Xalphenos!!
* Extra space seems to be needed to build correctly
* add 21:9 HyruleWarriors to build.sh
2018-01-25 13:26:25 -08:00
nosklo
c9e025ba74
Fix for the touch position in ultrawide resolution
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Touching the screen when using ultrawide touches the wrong position, this makes sure the position is correct.
Credits: Xalphenos
2018-01-25 13:26:15 -08:00
getdls
033723d929
[XCX] Tweak of prev commit
2018-01-23 23:59:37 +01:00
getdls
3eb451a13c
[XCX] 21:9 fixes, de-band bloom/sun
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Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802
[XCX] PR screen restore
2018-01-22 21:36:29 +01:00
getdls
bc95f7c122
[XCX] missing header...
2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1
[XCX} buildfix- trailing space
2018-01-21 22:23:14 +01:00
getdls
29322c144e
[XCX] scaling 806,820
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Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
getdls
0fc1d535b6
Shantae #4
2018-01-20 22:34:39 +01:00
getdls
199e8783f8
Shantae - #3
2018-01-20 21:49:35 +01:00
getdls
c1409b1883
Shantae - Build fix #2
2018-01-20 21:11:47 +01:00
getdls
ce53a7f0a4
Shantae - Build fix
2018-01-20 20:50:22 +01:00
getdls
dfec176d92
[Shantae HGH] - Scaling and AA fix
2018-01-20 20:21:39 +01:00
getdls
052019c690
Revert "[xcx]Test tules build - to be reverted"
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This reverts commit 8f461c8d25
.
2018-01-20 18:39:39 +01:00
getdls
8f461c8d25
[xcx]Test tules build - to be reverted
2018-01-20 18:32:48 +01:00
nosklo
cadd1d3ea5
Add EUR version to rules.txt for Pokken ( #166 )
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* Add EUR version
The graphic pack is being enabled only for USA and DEMO version. Add EUR version.
* Add EUR version to rules
The graphic pack is being enabled only for USA and DEMO version. Add EUR version.
2018-01-19 16:01:28 -08:00
getdls
7657eba5d9
[Splatoon] - Scale shadows
2018-01-11 19:26:28 +01:00
getdls
c87f1051f5
[Bayonettii] - Bloom n blur scaling to res
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Scale to res bloom n blur, shadows 0x0011 are too broken to fix
2018-01-11 01:06:45 +01:00
NAVras-Z
f1185d2086
[BotW] exclude dlc champions' photo in link's house
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GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT BC1_SRGB 0x00000431
https://i.imgur.com/udKIdDO.png
2018-01-10 19:59:24 +08:00
getdls
b1fdf1e32d
[WW] Scaling test verified
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Commited
2018-01-02 02:40:03 +01:00
getdls
411d0de8cc
{WW] Shadow blur x2 scaling
2018-01-02 01:52:17 +01:00
getdls
49520ac5b4
[WW] Scaling test 1
2018-01-01 16:52:10 +01:00
getdls
fba6a5c07f
[WW] Fix missing AO on high res, tweak colour logic
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tweak colour logic
Destructive operations (truncation) should be performed as late as
possible
Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
01eb39b3bd
[WW] Fix light source edge bleeding
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Fix - Light source edges align by scaling every sub res x2
2017-12-30 19:27:25 +01:00
Michael
7ac9f10f33
Add Wii U BIOS
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US Title IDs for now
2017-12-29 12:56:39 -08:00
getdls
2a53d097ec
[WW] Typo
2017-12-29 21:51:28 +01:00
getdls
f7746a0108
[WW] AA restore
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Fix - AA scaling to res
2017-12-29 12:12:43 +01:00
getdls
e83aa4f16e
[WW] Cleanup - Remove debug comments
2017-12-29 03:21:34 +01:00
getdls
d0a53c68c7
[WW] Scale bloom.. anyway
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Fix - Scale bloom to res.. its just sooo
2017-12-29 03:16:59 +01:00
getdls
be8fdf2e3b
[WW] fullWidth is 1920.0
2017-12-29 02:27:28 +01:00
getdls
6e8738f710
[WW] Move shadow scaling to source
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As PS depends on shadow res
2017-12-29 02:14:45 +01:00
getdls
957724ba8d
[WW] - Shadows, AO, bloom restore
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Add - Initial scale fix for AO, and shadows
Fix - Restore bloom by excluding 0x816
2017-12-29 02:11:57 +01:00
getdls
4bd4fc40d4
[XCX] light bleed scaling, blending of light sources
2017-12-28 11:44:30 +01:00
Crementif
df5829afeb
Added Yoshi's Wooly World blur fixes
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Try every variable and you'll succeed eventually.
2017-12-26 09:28:15 +01:00
Crementif
d95c760c5c
Fixed Yoshi's Wooly World black screen
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Fixes the problem. The actual DoF shader adjustment (the one included was a placeholder or something from me??! didn't do anything) made my computer crash in Nsight everytime I tried anything to change the related value (it's unique) so might try tomorrow. Anyway, closing the related issue.
2017-12-26 01:10:57 +01:00
Michael
b67c93bb62
Modify shader scale
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was just applying the scale from 1280 instead of 960
2017-12-25 13:56:56 -08:00
Crementif
6e8e0e4e95
Fix gotta be buildscripted.
2017-12-25 22:45:38 +01:00
Crementif
4a16cfee50
Added Pokkén (DoF) fixes
2017-12-25 22:39:37 +01:00
Michael
e65a9445de
Super Mario Maker
2017-12-25 08:59:48 -08:00
Michael
37169ea974
[Pokken] Cemu 1.11.3
2017-12-25 08:10:29 -08:00