Updated v1.4.x code to not use a hard coded memory address. This will make it easier to port by anyone and will hopefully preemptively fix any problems caused by 1.11.4's updated rpl loading.
I really should back port the 1.4.x code to the older versions but I'm tired and most people are on 1.4.x anyway. But hopefully not too many people will complain about 1.11.4 breaking fps++ when it releases later today.