* [BotW] remove blur shaders
* [Splatoon] remove blur shaders
Removing blur shaders for now we've noticed some of them got really CPU intensive.
Our new plan:
Creating branch with 'fixed' shaders that are less intensive (maybe something with the vertex shaders) and then when they're corrected push them to the master. It probably won't look as good but would (preferable, maybe not possible) remain radius and remove the grid look.
fuzzy head
ps: 1.33333333 is actually the original offset is this shader, divide by it then left with whatever you need
maybe could also change vertex shader tho
* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Fixed previous low radius
+ Added support for all resolutions by using general blur fix
+ Details: Used Horizontal&Vertical blur, 2 shaders added
- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
+ Details: Used Horizontal&Vertical blur, 2 shaders added