NAVras-Z
870a70f169
[BotW] update contrasty
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SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490
Clarity GFX
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Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b
ClarityGFX
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Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Alex Chirila
65a07ce78d
[BotW] Added Monochromia - Sin City inspired Mod
2017-11-07 02:17:25 +02:00
Jamie
5da2653bae
Clarity GFX
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Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68
Clarity GFX
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Fixed Problem with Bloom and normalzied / Unnormalized values, Removed some Clamp values from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3
Added CleanCameraRune Pack
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Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
NAVras-Z
600e35054a
[BotW] minor bugfix for blurs
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h horizontal X
v vertical Y
2017-11-05 16:47:50 +08:00
Michael
5531e638a2
remove problematic graphic pack
2017-11-04 11:57:44 -07:00
Alex Chirila
5fa4b2a7fe
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 15:38:14 +02:00
Milan
f1b1da3ca3
Fix failing builds
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Description is now fully enclosed, so there's nothing escaping it.
Previously (discovered by NAVras), the brackets (and possibly other stuff) wouldn't be escaped and would result it a failed build.
2017-11-04 14:16:58 +01:00
Jamie
135226e205
Clarity GFX
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Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
Alex Chirila
be7333c8fd
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 11:41:30 +02:00
NAVras-Z
a2630204fc
[BotW] contrasty experimental saturation... again
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only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e
revert 'contrasty saturation'
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the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f
[BotW] contrasty add experimental saturation
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adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a
[botw] fxaa luma no need for 0
2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 ( #128 )
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Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921
[BotW] AARemoval clean up
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get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Alex Chirila
0ccc0c9c0e
[BotW] Added Glow Lights Color Mod
2017-11-01 23:28:49 +02:00
Michael
775c1bebb6
[One Piece] fix videos
2017-11-01 10:49:28 -07:00
Michael
0ee7c55c32
[Mario Tennis] fix videos
2017-11-01 10:26:31 -07:00
Jamie
17cc8f1b39
ClarityGFX
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Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7
ClarityGFX
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Added FakeHDR as an optional Shader.
Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
a8239d1b34
[ProjectZero] Added NoFilmGrain pack
2017-10-29 21:48:09 +02:00
Michael
412cf6e977
[Splat] remove splat text
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Gave major scaling artifacts when scaling past original size
https://cdn.discordapp.com/attachments/292733452590120961/374237249795260418/2017-10-29_09-45-06.png
2017-10-29 09:48:44 -07:00
Michael
052bb21f5b
[Splat] Fix splat text scaling
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Was scaling from 1440 values, not 720
2017-10-29 09:39:25 -07:00
Michael
5d7c1738f3
[Sploot] scale bubble text
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Preview, scaled to 0x0:
https://cdn.discordapp.com/attachments/292733452590120961/374234820466835458/2017-10-29_09-35-21.png
2017-10-29 09:37:56 -07:00
Joel
6fe095c13e
[BOTW] Add horse customization menu upscaling rule
2017-10-29 13:46:13 +01:00
Alex Chirila
a86d342c8f
[BotW] Added optional rainbow beams, disabled by default
2017-10-29 11:47:03 +02:00
Alex Chirila
2d8d3319e1
[BotW] Actually remove the ShadowBlur workaround pack
2017-10-28 23:29:45 +03:00
Alex Chirila
192ba0363c
[BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack
2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98
[BotW] Added workaround for square shadows issue
2017-10-28 19:38:06 +03:00
Alex Chirila
1056d8e32c
[BotW] Fixed Shadow blur
2017-10-28 14:15:15 +03:00
Alex Chirila
7bc9300860
[Botw] Replaced Pro+ HUD pack with a new experimental implementation
2017-10-28 01:39:26 +03:00
Alex Chirila
fda34ccde7
[BotW] Added Divine Laser Beams Customizer
2017-10-28 00:55:59 +03:00
Alex Chirila
d992c899a3
[BotW] Renamed NoLaserBeams pack
2017-10-28 00:51:59 +03:00
Jamie
7c3de5bb72
ClarityGFX
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Cleaned up some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374
ClarityGFX
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Added Luma Sharpening, One Text file is With Luma The other is Not. ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7
ClarityGFX
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Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2
ClarityGFX
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Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
Michael
b707460b46
MH3U is 1080p
2017-10-25 18:32:09 -07:00
Michael
243599a3b9
Recomment player icons
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Nvm it's pretty distracting.
2017-10-25 17:01:44 -07:00
Michael
0d7d7b9796
Uncomment player icons
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They don't scale properly, but it's something that I hope gets fixed sooner or later.
2017-10-25 16:24:36 -07:00
Michael
f566b74b12
Oops.
2017-10-25 16:08:57 -07:00
Michael
f6b3065491
Update comments on Splatoon GFX Pack
2017-10-25 14:36:13 -07:00
NAVras-Z
bcd8faae76
[BotW] shadow blur removal
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Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6
ClarityGfx
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Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167
ClarityGfx
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Fixed Gamma, Brightness and Contrast to work as intended. Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00