Commit Graph

11 Commits

Author SHA1 Message Date
Michele
736e6cf876 Reduce max size for Shadow packs
8x was overkill, and 4x is a tad unstable especially with 1.16.1 with texture allocation issues. Current pack settings will be reset back to 100% size due to preset naming changes.
2020-01-08 15:06:10 -08:00
Crementif
c1b904314d
Revert "Update every graphic pack to V4"
This reverts commit 306da0b802.
2019-11-29 05:20:11 +01:00
Crementif
306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
getdls
0f696473a7 [WWHD] Re-Organize-Pictograph - No features 2019-02-25 23:00:06 +01:00
getdls
ef18ccc503 [WWHD] Cleanup and comments - No features
Re-added pictograph rules commented out for reference
2019-02-25 22:54:08 +01:00
getdls
4d428e5279 Revert "[WWHD] Pictograph res scaling added"
This reverts commit c2a3ab05bb.
2019-02-25 19:36:29 +01:00
getdls
c2a3ab05bb [WWHD] Pictograph res scaling added 2019-02-24 16:20:37 +01:00
getdls
85d267b88d [WWHD] - Fix flashing horizon and AO workaround 2019-02-24 03:15:03 +01:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00