* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
* [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res
* forgot to add rule
* double offset to get similar blur
more powah
* move into every res pack (excepth res<= 720)
credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
* [BOTW] FXAA (#88)
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
Mostly older stuff I hadn't gotten around to committing
* AA removal XCX, not really needed anymore, ground is no longer broken,
just for those who force AA through gfx drives
* XCX adjustable bloom, for those who didn't download the old fix
* BOTW, dark statue fix, cheers whoever msgd about this a while back
* DK TF, AA removal re-commit, issue was retracted after deleting shader
cache I guess..
Add - AA v2, no error comments so foar so should be safe to commit
Fix - DOF masking (blur effects) w/o breaking bloom by only scaling
depth for 320, 160, 80
Fix - Light breaking due to perf scaling not being scaled to TV res