Commit Graph

217 Commits

Author SHA1 Message Date
getdls
b1fdf1e32d [WW] Scaling test verified
Commited
2018-01-02 02:40:03 +01:00
getdls
411d0de8cc {WW] Shadow blur x2 scaling 2018-01-02 01:52:17 +01:00
getdls
49520ac5b4 [WW] Scaling test 1 2018-01-01 16:52:10 +01:00
getdls
fba6a5c07f [WW] Fix missing AO on high res, tweak colour logic
tweak colour logic
Destructive operations (truncation) should be performed as late as
possible

Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
01eb39b3bd [WW] Fix light source edge bleeding
Fix - Light source edges align by scaling every sub res x2
2017-12-30 19:27:25 +01:00
Michael
7ac9f10f33 Add Wii U BIOS
US Title IDs for now
2017-12-29 12:56:39 -08:00
getdls
2a53d097ec [WW] Typo 2017-12-29 21:51:28 +01:00
getdls
f7746a0108 [WW] AA restore
Fix - AA scaling to res
2017-12-29 12:12:43 +01:00
getdls
e83aa4f16e [WW] Cleanup - Remove debug comments 2017-12-29 03:21:34 +01:00
getdls
d0a53c68c7 [WW] Scale bloom.. anyway
Fix - Scale bloom to res.. its just sooo
2017-12-29 03:16:59 +01:00
getdls
be8fdf2e3b [WW] fullWidth is 1920.0 2017-12-29 02:27:28 +01:00
getdls
6e8738f710 [WW] Move shadow scaling to source
As PS depends on shadow res
2017-12-29 02:14:45 +01:00
getdls
957724ba8d [WW] - Shadows, AO, bloom restore
Add - Initial scale fix for AO, and shadows
Fix - Restore bloom by excluding 0x816
2017-12-29 02:11:57 +01:00
getdls
4bd4fc40d4 [XCX] light bleed scaling, blending of light sources 2017-12-28 11:44:30 +01:00
Crementif
df5829afeb Added Yoshi's Wooly World blur fixes
Try every variable and you'll succeed eventually.
2017-12-26 09:28:15 +01:00
Crementif
d95c760c5c Fixed Yoshi's Wooly World black screen
Fixes the problem. The actual DoF shader adjustment (the one included was a placeholder or something from me??! didn't do anything) made my computer crash in Nsight everytime I tried anything to change the related value (it's unique) so might try tomorrow. Anyway, closing the related issue.
2017-12-26 01:10:57 +01:00
Michael
b67c93bb62 Modify shader scale
was just applying the scale from 1280 instead of 960
2017-12-25 13:56:56 -08:00
Crementif
6e8e0e4e95 Fix gotta be buildscripted. 2017-12-25 22:45:38 +01:00
Crementif
4a16cfee50 Added Pokkén (DoF) fixes 2017-12-25 22:39:37 +01:00
Michael
e65a9445de Super Mario Maker 2017-12-25 08:59:48 -08:00
Michael
37169ea974 [Pokken] Cemu 1.11.3 2017-12-25 08:10:29 -08:00
Michael
a60530488b Add Darth_Banan's Co-op resolutions 2017-12-25 07:46:46 -08:00
Crementif
a1bade0ca8 Added Yoshi's Woolly World menu fix+blur
Simply scaling half res, should work. Also contains blur fixes for that specific screen, probably translates in other scenes being fixed too.
2017-12-22 00:27:35 +01:00
Michael
8ae8c82c38 Taiko h264 fix 2017-12-19 21:44:17 -08:00
Michael
da454d7bfc Add Taiko no Tatsujin 2017-12-19 21:24:13 -08:00
Michael
80151011d1 Add Puyo Puyo Tetris 2017-12-19 21:12:27 -08:00
Michael
07a3f67771 ahhh nooo 2017-12-18 18:36:09 -08:00
Michael
d00776eda8 Uncomment gamepad for games that use gamepad for multiplayer 2017-12-18 18:35:38 -08:00
Michael
0939bbe466 [Splat] Prevent 21:9 scaling for Squid Sister TV
Would stay the same aspect ratio due to patches.txt, so why scale it's width?
2017-12-17 19:59:05 -08:00
Michael
4e107a7dcb Fix (7:3) bug 2017-12-17 19:55:58 -08:00
getdls
aeb0234c20 [XCX] Copy paste fix 2017-12-17 20:14:09 +01:00
getdls
e1cda328f8 [XCX] Move shadow scaling to main source
As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
2a62d54fee [XCX] Cleanup - Bloom and brightness tweaks 2017-12-17 19:56:55 +01:00
getdls
5f6725df66 [XCX] ambient occlusion scaling
Add - Scaling of AO noise, blur steps and partial coverage
2017-12-17 18:17:40 +01:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
getdls
f8b64c7e98 [XCX] - Cleanup scale and remove old blur
Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
2017-12-14 00:33:11 +01:00
Michael
d9dd2faba0 Oops 2017-12-13 14:30:10 -08:00
Michael
80ec822726 [Tropical Freeze] fix missing loading texture
The format somehow changed?
2017-12-10 15:56:03 -08:00
Michael
0bf36a8592 [Splat] Fix Blank Stage Previews
before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png
after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png
2017-12-10 15:00:11 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
SteveLeafo
ae88fcefc3 Fist of the North Star - Added support for the European version of the game. 2017-12-08 20:18:55 +11:00
SteveLeafo
9aafc09471 Wipeout 3 - Fix for the Green intro videos 2017-12-08 20:17:52 +11:00
Rajko Stojadinovic
a9724496d3 Update UW patches.txt for Botw v176 (1.4.0) 2017-12-08 06:56:48 +01:00
getdls
ff166d11e1 [XCX] Fix - Wrong AA deleted 2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51 Revert "[XCX] Back to pre-scale setting"
This reverts commit caf0b08fe4.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4 [XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
Michael
5fee18ae84 Remove unbooting games
They haven't booted in a long time, why keep them?
2017-12-06 17:13:07 -08:00
getdls
80f032414a [XCX] Bloom pixelation and scale fix
Smoother bloom
2017-12-07 00:19:27 +01:00
Michael
c4db15cc03
Merge pull request #141 from MelonSpeedruns/master 2017-12-06 09:22:34 -08:00
MelonSpeedruns
0a807751ca
Update rules.txt 2017-12-06 12:05:26 -05:00
Michael
86953f3f62 [HWarriors] remove unused shadows texture redefine 2017-12-04 16:20:08 -08:00
Alex Kiri
eb66f85d05 [BotW] Added back DoF blur shader for Battle, Camera and Scope 2017-12-04 22:54:57 +02:00
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
c1e7166566
Update rules.txt 2017-12-03 15:33:28 -08:00
MelonSpeedruns
ea1128bf1c
Update rules.txt 2017-12-03 18:32:29 -05:00
MelonSpeedruns
aeacc754b0
Update rules.txt 2017-12-03 18:20:26 -05:00
MelonSpeedruns
adc3e4250a
Update rules.txt 2017-12-03 18:19:08 -05:00
Michael
5798b7c713 [Pokken] fix some lines 2017-12-03 15:10:14 -08:00
Michael
2860720fc5 [Rio 2016] add other resolutions
taken from LW, similar enough engines that it might work with no issue
2017-12-02 18:33:22 -08:00
getdls
17c3070a04 [XCX] XCX logo screen shows after flyover
Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
9b9bd602cd [XCX] scale test pt1
Just testing
2017-12-02 00:33:42 +01:00
MelonSpeedruns
3ccd0a9837
Update rules.txt 2017-12-01 15:52:27 -05:00
getdls
1f97be0d35 [XCX] Build fix 2017-12-01 21:18:01 +01:00
getdls
584831d7a8 [XCX] LOD Gaussian
Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d [XCX] Alignment cutscene 2017-11-30 00:47:24 +01:00
getdls
f53f4fdaeb [XCX] XYZ capped not just X
Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb Revert "[XCX] XYZ capped not just X,"
This reverts commit fa8bdc20c6.
2017-11-28 01:09:42 +01:00
getdls
05aa203ea5 Revert "[XCX] ... and cut-scenes"
This reverts commit 00e785fde5.
2017-11-28 01:09:19 +01:00
getdls
00e785fde5 [XCX] ... and cut-scenes
Plz tell me I didn't **** up this one..
2017-11-28 01:02:30 +01:00
getdls
fa8bdc20c6 [XCX] XYZ capped not just X, 2017-11-28 00:41:40 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
Alex Kiri
52f4c1dbda [BotW] Added a fix for the ambient occlusion blur 2017-11-26 21:13:38 +02:00
Crementif
0b4600f44c Add splatoon blur fixes
This'll supposedly fix Menu Blur, Background DoF and Bloom-ish Background.
2017-11-26 01:13:52 +01:00
getdls
ab9df35fea [XCX] Alignment fix, const scaling of FX
Add - Alignment fix for specular lights in cutscenes
Tweak - Static /2 scaling of motion blur and secondary dof blur.. A
tradeoff between good looking and not visible at higher scaling
2017-11-25 23:25:51 +01:00
Crementif
47264be1b8 Add SM3DW blur/bloom fixes
Fixes intro blur (and possibly more), glitter bloom, more general blur fixes. This fixes the glitter issue from this repository.
2017-11-25 15:03:50 +01:00
Crementif
6fb42060ae [CTTT] Add experimental glitter fix 2017-11-25 13:24:48 +01:00
Crementif
7feee10f14 Fix Mario Kart 8 blur fix
Forgot to add the header
2017-11-25 12:30:53 +01:00
getdls
7caacf21fb [XCX] Remove brightness part out of main build
Play nice with jamie
2017-11-25 11:16:39 +01:00
Crementif
3a7514660f Revert "Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs""
This reverts commit 796f2eea95.
2017-11-24 00:25:47 +01:00
Crementif
796f2eea95 Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs"
This reverts commit d9377ac3c7, reversing
changes made to a970fa0f64.
2017-11-24 00:14:06 +01:00
Crementif
d9377ac3c7 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-24 00:11:46 +01:00
Crementif
a970fa0f64 Added Smash4 and Mario Kart 8 blur fixes 2017-11-24 00:11:43 +01:00
Rajko Stojadinovic
4ba87d9ecc Update BoTW UW patches.txt for 1.3.4 2017-11-23 07:54:05 +01:00
getdls
85a879011f [XCX] Balance lights pt1
Balances lightsources to match previous commit.
2017-11-23 01:09:34 +01:00
getdls
d226a06fa1 [XCX] Alignment PS -> VS part 2
[FIX] Cut-scene alignment
2017-11-23 00:39:44 +01:00
Crementif
220d400ead (Re)added captain toad bloom shaders
Now using vertex shaders so no performance impacts. The radius is still smaller like all other blurs but it's likely better this way.
2017-11-22 01:18:51 +01:00
getdls
c1d361fa4d [XCX] Aligment PS -> VS
[Update] Move alignment from PS to VS for more consistent behaviour
[Remove] Remove magic alignment values no longer needed in PS
2017-11-22 00:04:44 +01:00
Alex Kiri
9e0c51ec02 [BotW] Self shadowing fix - part 2 2017-11-21 23:30:35 +02:00
Alex Kiri
937e5b074a [BotW] Self shadowing issue - compile fix 2017-11-21 22:55:07 +02:00
Alex Kiri
972fcc6aa8 [BotW] Fixed self shadowing issue 2017-11-21 22:39:57 +02:00
getdls
c130421f7a [XCX] Aligment tweak
[fix]  Rule aligment fix.  Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00
getdls
9eb95d1bf5 [XCX] - Brightness balance
Tweak - Lowers default brigtness to better match new blur implementation
weights
2017-11-20 20:35:03 +01:00
Michael
fa05f6e2dc Fix Lego not appearing & XCX gamepad scaling 2017-11-20 10:13:10 -08:00
getdls
61bf0415c7 [XCX} Probe view, Blur fix
Fix - Scale map view so probe doesn't break
Fix - Inital commit of blur fix
2017-11-20 01:53:39 +01:00
Alex Chirila
ae986439a7 [MarioKart8] Updated patches to work on other aspect ratios (such as 32:9 and beyond) 2017-11-17 21:24:03 +02:00
getdls
5039752b45 [CXC] Brightness improved, z tweak deprecated
Brightness improved, acne tweak deprecated
[Add] Uses shadowmap to limit overall brightness. Since less of
shadowmap is used during night sequences (too dark) it doesn’t impact as
much as it does during daylight (too bright)
[Remove] Shadow acne fix is no longer needed, scaling of shadows
resolved the worst issues.
2017-11-17 16:43:20 +01:00
Rajko Stojadinovic
6e8f805d58 Update BOTW UW patches.txt for 1.3.3 2017-11-14 23:48:30 +01:00
getdls
5ad576f57d [XCX} Cut scene shadow scaling
Scales shadows to resolution..
x2 scaling  is a good  compromise until extra edge smoothing has been
implemented
2017-11-14 01:25:45 +01:00