Commit Graph

17 Commits

Author SHA1 Message Date
getdls
f78a92e5c2 Text fixes 2020-01-19 19:12:10 +01:00
getdls
7b59abbfa6 [MK8] Scale point light offset 2020-01-19 18:59:01 +01:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00
getdls
7e5e0bc248 [MK8] Scaling and res fixes
Scale 4p bloom, textboxes, cup win, in engine AA, Mk tv replays, 19->1f
conversion
2020-01-18 13:51:11 +01:00
getdls
6025de5334 [MK8] scale some blurs, fix old issues, format conversion
Scales menu box blur
Usual format conversion 0x01a -> 0x01f  816->820
Fix minor issues /3, const etc
2020-01-17 00:38:17 +01:00
getdls
feee4f3f8c [MK8] Scale replay DOF
Pretty sure this was fixed pre 1.4 :/
2020-01-16 00:58:38 +01:00
getdls
f4566dfac8 [MK8] Add highlights, 8k 2020-01-13 01:52:22 +01:00
Michele
4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00
Crementif
5bbdf0ffc6
[MK8] Fix player selection not being upscaled
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/415
2020-01-05 19:37:58 +01:00
Crementif
65d4511fa9
Update Mario Kart 8 packs for Vulkan
No unverified shaders. Should all just work ™️
2020-01-01 20:40:08 +01:00
Crementif
c1b904314d
Revert "Update every graphic pack to V4"
This reverts commit 306da0b802.
2019-11-29 05:20:11 +01:00
Crementif
306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
Crementif
f05c8408f3 [MK8] Add more multiplayer resolutions
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/344 and https://github.com/slashiee/cemu_graphic_packs/issues/343
2019-03-21 16:15:44 +01:00
Skal Fate
f55f569783
Added 1600x900 Resolution to Packs that didnt have it (#286)
Added 1600x900 resolution to all packs that didn't have it.
2018-11-30 22:35:12 -07:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00