Commit Graph

14 Commits

Author SHA1 Message Date
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00
Michael
2305c1bf21 Change naming of Modifications to Mods and Source to Graphics 2018-11-29 17:52:25 -08:00
Crementif
ce8378da37
Fix the builds 2018-10-31 11:25:31 +01:00
Crementif
b25b6c9e62
Revert token back 2018-10-31 11:09:52 +01:00
Crementif
8433e2253c Replace with 1.14.0 repository
Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Crementif
056efc14d8 Fix github pages request 2018-05-22 21:30:41 +02:00
Crementif
0426b1c402 Request github pages build when Travis is finished 2018-05-22 21:11:44 +02:00
Crementif
af7501b1ff Fix github release order to maintain compatibility 2018-05-21 15:09:37 +02:00
Crementif
b793950ce1 Change order of releases to add compatibility
Also added some documentation on how this hack is constructed.
2018-05-21 11:41:14 +02:00
Crementif
0d0203dd67 Change draft to prerelease and fix edit status 2018-05-21 09:18:22 +02:00
Crementif
aba602706d Make common build 'draft' to prevent issues while building
It doesn't change the draft status though because there's some flaw. Need to make a workaround to fix that, hopefully.
2018-05-21 01:16:04 +02:00
Milan
7aedf53213
Fix travis releases 2018-05-13 22:28:10 +02:00
Michael
39ab9e4638 Fix upload for travis 2018-05-13 13:15:35 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00