Commit Graph

854 Commits

Author SHA1 Message Date
getdls
9ffc9b6cdb Revert "[XCX] XYZ capped not just X,"
This reverts commit fa8bdc20c6.
2017-11-28 01:09:42 +01:00
getdls
05aa203ea5 Revert "[XCX] ... and cut-scenes"
This reverts commit 00e785fde5.
2017-11-28 01:09:19 +01:00
getdls
00e785fde5 [XCX] ... and cut-scenes
Plz tell me I didn't **** up this one..
2017-11-28 01:02:30 +01:00
getdls
fa8bdc20c6 [XCX] XYZ capped not just X, 2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d [XCX] Def brightness increased to match dithering 2017-11-27 23:39:28 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
Alex Kiri
52f4c1dbda [BotW] Added a fix for the ambient occlusion blur 2017-11-26 21:13:38 +02:00
Crementif
0b4600f44c Add splatoon blur fixes
This'll supposedly fix Menu Blur, Background DoF and Bloom-ish Background.
2017-11-26 01:13:52 +01:00
getdls
ab9df35fea [XCX] Alignment fix, const scaling of FX
Add - Alignment fix for specular lights in cutscenes
Tweak - Static /2 scaling of motion blur and secondary dof blur.. A
tradeoff between good looking and not visible at higher scaling
2017-11-25 23:25:51 +01:00
Crementif
47264be1b8 Add SM3DW blur/bloom fixes
Fixes intro blur (and possibly more), glitter bloom, more general blur fixes. This fixes the glitter issue from this repository.
2017-11-25 15:03:50 +01:00
Crementif
6fb42060ae [CTTT] Add experimental glitter fix 2017-11-25 13:24:48 +01:00
Crementif
7feee10f14 Fix Mario Kart 8 blur fix
Forgot to add the header
2017-11-25 12:30:53 +01:00
getdls
e4fb9421db [XCX] Jamies FX added cross fade shader
Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
getdls
7caacf21fb [XCX] Remove brightness part out of main build
Play nice with jamie
2017-11-25 11:16:39 +01:00
Jamie
f163d3d16e XenobladeX_FX
First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31 BreathOFTheWild_Adjustable_Bloom
Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb ClarityGFX
Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Crementif
3a7514660f Revert "Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs""
This reverts commit 796f2eea95.
2017-11-24 00:25:47 +01:00
Crementif
796f2eea95 Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs"
This reverts commit d9377ac3c7, reversing
changes made to a970fa0f64.
2017-11-24 00:14:06 +01:00
Crementif
d9377ac3c7 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-24 00:11:46 +01:00
Crementif
a970fa0f64 Added Smash4 and Mario Kart 8 blur fixes 2017-11-24 00:11:43 +01:00
Rajko Stojadinovic
4ba87d9ecc Update BoTW UW patches.txt for 1.3.4 2017-11-23 07:54:05 +01:00
getdls
85a879011f [XCX] Balance lights pt1
Balances lightsources to match previous commit.
2017-11-23 01:09:34 +01:00
getdls
d226a06fa1 [XCX] Alignment PS -> VS part 2
[FIX] Cut-scene alignment
2017-11-23 00:39:44 +01:00
Crementif
220d400ead (Re)added captain toad bloom shaders
Now using vertex shaders so no performance impacts. The radius is still smaller like all other blurs but it's likely better this way.
2017-11-22 01:18:51 +01:00
getdls
c1d361fa4d [XCX] Aligment PS -> VS
[Update] Move alignment from PS to VS for more consistent behaviour
[Remove] Remove magic alignment values no longer needed in PS
2017-11-22 00:04:44 +01:00
Jamie
b3465f1025 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-21 13:39:20 -08:00
Jamie
afb36b817c ClarityGFX
Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Alex Kiri
9e0c51ec02 [BotW] Self shadowing fix - part 2 2017-11-21 23:30:35 +02:00
Alex Kiri
937e5b074a [BotW] Self shadowing issue - compile fix 2017-11-21 22:55:07 +02:00
Alex Kiri
972fcc6aa8 [BotW] Fixed self shadowing issue 2017-11-21 22:39:57 +02:00
getdls
c130421f7a [XCX] Aligment tweak
[fix]  Rule aligment fix.  Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00
Alex Chirila
e10fdfaa3e [BotW] Removed obsolete code in AMD Light Circle fix 2017-11-21 08:39:07 +02:00
Michael
6bac72a840
Merge pull request #134 from valgusk/AMD-light-circles-fix-experimental
AMD light circles fix [Experimental]
2017-11-20 22:08:11 -08:00
getdls
9eb95d1bf5 [XCX] - Brightness balance
Tweak - Lowers default brigtness to better match new blur implementation
weights
2017-11-20 20:35:03 +01:00
Michael
fa05f6e2dc Fix Lego not appearing & XCX gamepad scaling 2017-11-20 10:13:10 -08:00
getdls
61bf0415c7 [XCX} Probe view, Blur fix
Fix - Scale map view so probe doesn't break
Fix - Inital commit of blur fix
2017-11-20 01:53:39 +01:00
Crementif
b277e8669c Add version number to ported Clarity 2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa Ported version of Clarity for BotW 1.3.3
Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Michael
74eada2b14
Update BOTW FPS++ for 1.3.3 (made by epigramx)
Merge pull request #136 from kageurufu/botw_fps_133
2017-11-18 09:27:58 -08:00
Michael
96304c2874
remove control frequency 2017-11-18 09:27:10 -08:00
Franklyn Tackitt
bea1851273 Update BOTW FPS++ for 1.3.3
Found at https://www.reddit.com/r/cemu/comments/7d8bxd/fps_has_been_updated_for_133/
2017-11-18 10:02:43 -07:00
Alex Chirila
ae986439a7 [MarioKart8] Updated patches to work on other aspect ratios (such as 32:9 and beyond) 2017-11-17 21:24:03 +02:00
getdls
5039752b45 [CXC] Brightness improved, z tweak deprecated
Brightness improved, acne tweak deprecated
[Add] Uses shadowmap to limit overall brightness. Since less of
shadowmap is used during night sequences (too dark) it doesn’t impact as
much as it does during daylight (too bright)
[Remove] Shadow acne fix is no longer needed, scaling of shadows
resolved the worst issues.
2017-11-17 16:43:20 +01:00
Jamie
4041d7be41 ClarityGFX
Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242 ClarityGFX
Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311 ClarityGFX
TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-15 15:40:41 -08:00
Jamie
34bae39de3 ClarityGFX
Added BSOD Preset
2017-11-15 15:40:38 -08:00
Valery Guskov
3cfd4de132
whitespace cleanup 2017-11-15 00:54:24 +02:00