Commit Graph

167 Commits

Author SHA1 Message Date
getdls
b1fdf1e32d [WW] Scaling test verified
Commited
2018-01-02 02:40:03 +01:00
getdls
411d0de8cc {WW] Shadow blur x2 scaling 2018-01-02 01:52:17 +01:00
getdls
49520ac5b4 [WW] Scaling test 1 2018-01-01 16:52:10 +01:00
getdls
fba6a5c07f [WW] Fix missing AO on high res, tweak colour logic
tweak colour logic
Destructive operations (truncation) should be performed as late as
possible

Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
01eb39b3bd [WW] Fix light source edge bleeding
Fix - Light source edges align by scaling every sub res x2
2017-12-30 19:27:25 +01:00
Michael
7ac9f10f33 Add Wii U BIOS
US Title IDs for now
2017-12-29 12:56:39 -08:00
getdls
2a53d097ec [WW] Typo 2017-12-29 21:51:28 +01:00
getdls
f7746a0108 [WW] AA restore
Fix - AA scaling to res
2017-12-29 12:12:43 +01:00
getdls
e83aa4f16e [WW] Cleanup - Remove debug comments 2017-12-29 03:21:34 +01:00
getdls
d0a53c68c7 [WW] Scale bloom.. anyway
Fix - Scale bloom to res.. its just sooo
2017-12-29 03:16:59 +01:00
getdls
be8fdf2e3b [WW] fullWidth is 1920.0 2017-12-29 02:27:28 +01:00
getdls
6e8738f710 [WW] Move shadow scaling to source
As PS depends on shadow res
2017-12-29 02:14:45 +01:00
getdls
957724ba8d [WW] - Shadows, AO, bloom restore
Add - Initial scale fix for AO, and shadows
Fix - Restore bloom by excluding 0x816
2017-12-29 02:11:57 +01:00
getdls
4bd4fc40d4 [XCX] light bleed scaling, blending of light sources 2017-12-28 11:44:30 +01:00
Crementif
df5829afeb Added Yoshi's Wooly World blur fixes
Try every variable and you'll succeed eventually.
2017-12-26 09:28:15 +01:00
Crementif
d95c760c5c Fixed Yoshi's Wooly World black screen
Fixes the problem. The actual DoF shader adjustment (the one included was a placeholder or something from me??! didn't do anything) made my computer crash in Nsight everytime I tried anything to change the related value (it's unique) so might try tomorrow. Anyway, closing the related issue.
2017-12-26 01:10:57 +01:00
Michael
b67c93bb62 Modify shader scale
was just applying the scale from 1280 instead of 960
2017-12-25 13:56:56 -08:00
Crementif
6e8e0e4e95 Fix gotta be buildscripted. 2017-12-25 22:45:38 +01:00
Crementif
4a16cfee50 Added Pokkén (DoF) fixes 2017-12-25 22:39:37 +01:00
Michael
e65a9445de Super Mario Maker 2017-12-25 08:59:48 -08:00
Michael
37169ea974 [Pokken] Cemu 1.11.3 2017-12-25 08:10:29 -08:00
Michael
a60530488b Add Darth_Banan's Co-op resolutions 2017-12-25 07:46:46 -08:00
Crementif
a1bade0ca8 Added Yoshi's Woolly World menu fix+blur
Simply scaling half res, should work. Also contains blur fixes for that specific screen, probably translates in other scenes being fixed too.
2017-12-22 00:27:35 +01:00
Michael
8ae8c82c38 Taiko h264 fix 2017-12-19 21:44:17 -08:00
Michael
da454d7bfc Add Taiko no Tatsujin 2017-12-19 21:24:13 -08:00
Michael
80151011d1 Add Puyo Puyo Tetris 2017-12-19 21:12:27 -08:00
Michael
07a3f67771 ahhh nooo 2017-12-18 18:36:09 -08:00
Michael
d00776eda8 Uncomment gamepad for games that use gamepad for multiplayer 2017-12-18 18:35:38 -08:00
Michael
0939bbe466 [Splat] Prevent 21:9 scaling for Squid Sister TV
Would stay the same aspect ratio due to patches.txt, so why scale it's width?
2017-12-17 19:59:05 -08:00
Michael
4e107a7dcb Fix (7:3) bug 2017-12-17 19:55:58 -08:00
getdls
aeb0234c20 [XCX] Copy paste fix 2017-12-17 20:14:09 +01:00
getdls
e1cda328f8 [XCX] Move shadow scaling to main source
As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
2a62d54fee [XCX] Cleanup - Bloom and brightness tweaks 2017-12-17 19:56:55 +01:00
getdls
5f6725df66 [XCX] ambient occlusion scaling
Add - Scaling of AO noise, blur steps and partial coverage
2017-12-17 18:17:40 +01:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
getdls
f8b64c7e98 [XCX] - Cleanup scale and remove old blur
Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
2017-12-14 00:33:11 +01:00
Michael
d9dd2faba0 Oops 2017-12-13 14:30:10 -08:00
Michael
80ec822726 [Tropical Freeze] fix missing loading texture
The format somehow changed?
2017-12-10 15:56:03 -08:00
Michael
0bf36a8592 [Splat] Fix Blank Stage Previews
before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png
after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png
2017-12-10 15:00:11 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
SteveLeafo
ae88fcefc3 Fist of the North Star - Added support for the European version of the game. 2017-12-08 20:18:55 +11:00
SteveLeafo
9aafc09471 Wipeout 3 - Fix for the Green intro videos 2017-12-08 20:17:52 +11:00
Rajko Stojadinovic
a9724496d3 Update UW patches.txt for Botw v176 (1.4.0) 2017-12-08 06:56:48 +01:00
getdls
ff166d11e1 [XCX] Fix - Wrong AA deleted 2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51 Revert "[XCX] Back to pre-scale setting"
This reverts commit caf0b08fe4.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4 [XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
Michael
5fee18ae84 Remove unbooting games
They haven't booted in a long time, why keep them?
2017-12-06 17:13:07 -08:00
getdls
80f032414a [XCX] Bloom pixelation and scale fix
Smoother bloom
2017-12-07 00:19:27 +01:00
Michael
c4db15cc03
Merge pull request #141 from MelonSpeedruns/master 2017-12-06 09:22:34 -08:00