Commit Graph

727 Commits

Author SHA1 Message Date
Jamie
da53c9b374 ClarityGFX
Added Luma Sharpening, One Text file is With Luma The other is Not.  ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7 ClarityGFX
Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2 ClarityGFX
Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
Michael
b707460b46 MH3U is 1080p 2017-10-25 18:32:09 -07:00
Michael
243599a3b9 Recomment player icons
Nvm it's pretty distracting.
2017-10-25 17:01:44 -07:00
Michael
0d7d7b9796 Uncomment player icons
They don't scale properly, but it's something that I hope gets fixed sooner or later.
2017-10-25 16:24:36 -07:00
Michael
f566b74b12 Oops. 2017-10-25 16:08:57 -07:00
Michael
f6b3065491 Update comments on Splatoon GFX Pack 2017-10-25 14:36:13 -07:00
NAVras-Z
bcd8faae76 [BotW] shadow blur removal
Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6 ClarityGfx
Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167 ClarityGfx
Fixed Gamma, Brightness and Contrast to work as intended.  Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad [BotW] shadow blur removal 2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21 [BotW] contrasty also revert rules.txt
forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
818f65fee8 rename bomb arrow smoke fix pack 2017-10-23 19:27:37 -07:00
Michael
8135879b9e add which lines to comment out in fps++ patches.txt 2017-10-23 19:17:35 -07:00
Michael
fb43806822 30fps lock requires fps++, need to clarify this 2017-10-23 19:02:20 -07:00
Michael
f7da4fceb6 add 1366x768 (683:384) to functions.php
no packs related to this resolution will be made, but it's there of anyone wants to scale up to this resolution
2017-10-23 18:53:09 -07:00
Michael
d3a02d1ff8 add credits for AMD workaround 2017-10-23 18:38:43 -07:00
Michael
2599bb0c03 [BotW] add that AMD Shadow workaround
I have no clue who created the pack. Can someone please let me know who?
2017-10-23 17:25:20 -07:00
Alex Chirila
841270035f [BotW] Added NoLaserBeams pack to hide the laser beams 2017-10-23 22:36:55 +03:00
Alex Chirila
99db09eb98 [BotW] Fixed some extra antialiasing artifacts 2017-10-23 22:33:43 +03:00
NAVras-Z
d07d537ce3 [BotW] fix potential bug in contrasty
credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef ClarityGFX
Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a [BotW] Removed Contrasty leftover from AARemoval 2017-10-22 22:04:20 +03:00
Joel
1eb76d2a9d [MK8] Restore multiplayer kart preview upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/362580915198754827/Untitled.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362581086506844171/Untitled.jpg
2017-10-22 20:46:36 +02:00
NAVras-Z
8a17072910 [BotW] revert "contrasty happens before tone mapping"
credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com, also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00
Michael
5faeac1f3e Don't compile tag releases
prevents duplicate builds
2017-10-22 01:00:22 -07:00
Michael
0e9a6575e1 only compile master branch 2017-10-22 00:56:36 -07:00
Michael
fb2cd6bae7 forgot to edit the description 2017-10-22 00:48:22 -07:00
Michael
839305982b fix appveyor build 2017-10-22 00:46:19 -07:00
Michael
eaae5be481 simplify tag 2017-10-22 00:40:48 -07:00
Michael
ad9628da44 Merge pull request #123 from Crementif/master
Multiple Releases
2017-10-22 00:39:30 -07:00
Milan
b0c137b7b2 Multiple Releases 2017-10-22 09:34:51 +02:00
Michael
f8b08579e6 remove gh pages 2017-10-22 00:07:24 -07:00
Michael
dc45af446c slashiee doesn't change underscore to dashes 2017-10-21 22:36:49 -07:00
Michael
8aa180f5f7 appveyor_project_name doesn't change underscore to dashes 2017-10-21 22:34:32 -07:00
Michael
cc5264fc8a some appveyor.yml modifications 2017-10-21 22:31:24 -07:00
Michael
13d6f83c19 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-21 20:39:28 -07:00
Michael
3082f8c26f tfw no good forums 2017-10-21 20:39:26 -07:00
Michael
7f641f965f Update _config.yml 2017-10-21 17:47:00 -07:00
Michael
b2236bf65a add tileModesExcluded to MH3U
Looked at video files: they're 1920x1080
2017-10-21 15:29:37 -07:00
Michael
2e92c81461 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-21 15:24:44 -07:00
Michael
bfc52674b0 Add Monster Hunter 3 Ultimate pack
Will get other resolutions once 1.11.0 releases
2017-10-21 15:24:20 -07:00
Jamie
2d1330d261 ClarityGFX
Clarity With Tone Mapping and Luma Sharpen , Cleaned up some of the code to make it more readable to humans.
2017-10-21 14:47:43 -07:00
Jamie
462a84e9d0 ClarityGFX
Added LumaSharpen to Clarity.
2017-10-21 13:48:54 -07:00
Jamie
81c99a1a1b Calrity + Luma
LumaSharpen now added to Clarity.
2017-10-21 13:43:58 -07:00
Jamie
221352fd6d Clarity + Luma
Clarity now with Luma Sharpen
2017-10-21 13:41:31 -07:00
Jamie
5440784a1a Clarity now with LumaSharp
Added Luma Sharpen to Clarity
2017-10-21 13:37:52 -07:00
Milan
af84a01bef Added UTC after the timestamp 2017-10-21 19:11:15 +02:00
Milan
6f38b640c5 Fixed timestamp 2017-10-21 18:32:26 +02:00