Michael
157d86a7f4
Revert WW shadows
2018-09-01 09:56:17 -07:00
Michael
28b1e7d554
Set all 0x0 overwrites to 1x1
...
Prevents any undefined behavior caused by these packs
Why is WWHD timed by 2 for everything except for main resolution?
2018-08-31 17:03:07 -07:00
getdls
ecd43c948d
[WWHD} LOD tweak
2018-03-06 20:47:14 +01:00
getdls
63bf57b09a
[WWHD] test scale AO
2018-03-06 20:27:08 +01:00
getdls
9003c2a89e
[WWHD] Shadow scaling x2
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Light bleed fix sacles all sub 1920 res to x2
2018-02-20 19:25:03 +01:00
getdls
6490a99614
[XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
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Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
0eff3cf278
[WWHD] [XCX] [MK8] 21:9 shadow flicker fix
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[WWHD] [XCX] [MK8] 21:9 shadows should still scale to pow2 or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
getdls
b1fdf1e32d
[WW] Scaling test verified
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Commited
2018-01-02 02:40:03 +01:00
getdls
411d0de8cc
{WW] Shadow blur x2 scaling
2018-01-02 01:52:17 +01:00
getdls
49520ac5b4
[WW] Scaling test 1
2018-01-01 16:52:10 +01:00
getdls
fba6a5c07f
[WW] Fix missing AO on high res, tweak colour logic
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tweak colour logic
Destructive operations (truncation) should be performed as late as
possible
Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
01eb39b3bd
[WW] Fix light source edge bleeding
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Fix - Light source edges align by scaling every sub res x2
2017-12-30 19:27:25 +01:00
getdls
2a53d097ec
[WW] Typo
2017-12-29 21:51:28 +01:00
getdls
f7746a0108
[WW] AA restore
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Fix - AA scaling to res
2017-12-29 12:12:43 +01:00
getdls
e83aa4f16e
[WW] Cleanup - Remove debug comments
2017-12-29 03:21:34 +01:00
getdls
d0a53c68c7
[WW] Scale bloom.. anyway
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Fix - Scale bloom to res.. its just sooo
2017-12-29 03:16:59 +01:00
getdls
be8fdf2e3b
[WW] fullWidth is 1920.0
2017-12-29 02:27:28 +01:00
getdls
6e8738f710
[WW] Move shadow scaling to source
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As PS depends on shadow res
2017-12-29 02:14:45 +01:00
getdls
957724ba8d
[WW] - Shadows, AO, bloom restore
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Add - Initial scale fix for AO, and shadows
Fix - Restore bloom by excluding 0x816
2017-12-29 02:11:57 +01:00
Milan
e856898571
Merge branch 'master' into master
2017-11-11 13:21:48 +01:00
Milan
69df0e76f6
Add quarter resolution scaling
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Doesn't have any camera bugs anymore so made everything on by default.
2017-11-10 23:49:14 +01:00
Milan
1d5ae33a01
[WindWakerHD] Add optional half res scaling.
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Off by default, so be sure to enable it if you want it.
2017-11-09 22:47:48 +01:00
Milan
500b81c09f
[WindWakerHD] Added half res scaling
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By popular requests. Needs to be tested first.
2017-11-09 21:35:25 +01:00
Milan
2df7de5f3e
Reverting some of Slashiee's changes
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Now that we have Rajkosto's check, removing the unnessecairy checks in the files themselves. Didn't change other changes that commit made.
2017-10-19 18:02:23 +02:00
Michael
f47e634122
don't make native res packs, fix most naming issues
2017-10-19 00:22:38 -07:00
Michael
ce17d29071
Add Wind Waker to build script
2017-10-18 20:35:32 -07:00