mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-28 04:24:13 +01:00
3d492aa656
Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh. Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however. Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt. |
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Bayonetta2_Portal | ||
BreathOfTheWild_!Intel_Shadows | ||
BreathOfTheWild_!ShadowFix | ||
BreathOfTheWild_AMD_ShaderCrash | ||
BreathOfTheWild_GrassWorkaround | ||
BreathOfTheWild_Intel_ExcessBloom | ||
BreathOfTheWild_Intel_FlippedLights | ||
BreathOfTheWild_KakarikoShadows | ||
BreathOfTheWild_LwzxNullCheck | ||
BreathOfTheWild_Nvidia_ExplosionSmoke | ||
BreathOfTheWild_Nvidia_StretchedClouds | ||
ColorSplash_GreenCharactersTint | ||
HyruleWarriors_DLCFix | ||
HyruleWarriors_EnemyDeathFix | ||
MarioKart8_OnlineDesync | ||
NewSuperMarioBrosU_CrashFix | ||
SonicLostWorld_Brightness | ||
SonicLostWorld_DisableLightScattering | ||
SuperMarioMaker_BorderFix | ||
SuperMarioMaker_GridFix | ||
SuperSmashBros_NoPixelMess | ||
WiiU_eShop_RemoveGrayOverlay | ||
WindWakerHD_FPSSlowdownFix | ||
WindWakerHD_IntelFixes | ||
WindWakerHD_PictoBox | ||
Wonderful101_ShadowRemoval | ||
XenobladeX_Brightness |