dolphin/Source/Core/VideoCommon/CommandProcessor.cpp

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// Copyright 2008 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/CommandProcessor.h"
#include <atomic>
#include <cstring>
#include <fmt/format.h>
#include "Common/Assert.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/MMIO.h"
#include "Core/HW/ProcessorInterface.h"
#include "VideoCommon/Fifo.h"
namespace CommandProcessor
{
static CoreTiming::EventType* et_UpdateInterrupts;
// TODO(ector): Warn on bbox read/write
// STATE_TO_SAVE
SCPFifoStruct fifo;
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static UCPStatusReg m_CPStatusReg;
static UCPCtrlReg m_CPCtrlReg;
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static UCPClearReg m_CPClearReg;
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static u16 m_bboxleft;
static u16 m_bboxtop;
static u16 m_bboxright;
static u16 m_bboxbottom;
static u16 m_tokenReg;
static Common::Flag s_interrupt_set;
static Common::Flag s_interrupt_waiting;
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static bool IsOnThread()
{
return SConfig::GetInstance().bCPUThread;
}
static void UpdateInterrupts_Wrapper(u64 userdata, s64 cyclesLate)
{
UpdateInterrupts(userdata);
}
void SCPFifoStruct::Init()
{
CPBase = 0;
CPEnd = 0;
CPHiWatermark = 0;
CPLoWatermark = 0;
CPReadWriteDistance = 0;
CPWritePointer = 0;
CPReadPointer = 0;
CPBreakpoint = 0;
SafeCPReadPointer = 0;
bFF_GPLinkEnable = 0;
bFF_GPReadEnable = 0;
bFF_BPEnable = 0;
bFF_BPInt = 0;
bFF_Breakpoint.store(0, std::memory_order_relaxed);
bFF_HiWatermark.store(0, std::memory_order_relaxed);
bFF_HiWatermarkInt.store(0, std::memory_order_relaxed);
bFF_LoWatermark.store(0, std::memory_order_relaxed);
bFF_LoWatermarkInt.store(0, std::memory_order_relaxed);
}
void SCPFifoStruct::DoState(PointerWrap& p)
{
p.Do(CPBase);
p.Do(CPEnd);
p.Do(CPHiWatermark);
p.Do(CPLoWatermark);
p.Do(CPReadWriteDistance);
p.Do(CPWritePointer);
p.Do(CPReadPointer);
p.Do(CPBreakpoint);
p.Do(SafeCPReadPointer);
p.Do(bFF_GPLinkEnable);
p.Do(bFF_GPReadEnable);
p.Do(bFF_BPEnable);
p.Do(bFF_BPInt);
p.Do(bFF_Breakpoint);
p.Do(bFF_LoWatermarkInt);
p.Do(bFF_HiWatermarkInt);
p.Do(bFF_LoWatermark);
p.Do(bFF_HiWatermark);
}
void DoState(PointerWrap& p)
{
p.DoPOD(m_CPStatusReg);
p.DoPOD(m_CPCtrlReg);
p.DoPOD(m_CPClearReg);
p.Do(m_bboxleft);
p.Do(m_bboxtop);
p.Do(m_bboxright);
p.Do(m_bboxbottom);
p.Do(m_tokenReg);
fifo.DoState(p);
p.Do(s_interrupt_set);
p.Do(s_interrupt_waiting);
}
static inline void WriteLow(std::atomic<u32>& reg, u16 lowbits)
{
reg.store((reg.load(std::memory_order_relaxed) & 0xFFFF0000) | lowbits,
std::memory_order_relaxed);
}
static inline void WriteHigh(std::atomic<u32>& reg, u16 highbits)
{
reg.store((reg.load(std::memory_order_relaxed) & 0x0000FFFF) | (static_cast<u32>(highbits) << 16),
std::memory_order_relaxed);
}
void Init()
{
m_CPStatusReg.Hex = 0;
m_CPStatusReg.CommandIdle = 1;
m_CPStatusReg.ReadIdle = 1;
m_CPCtrlReg.Hex = 0;
m_CPClearReg.Hex = 0;
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m_bboxleft = 0;
m_bboxtop = 0;
m_bboxright = 640;
m_bboxbottom = 480;
m_tokenReg = 0;
fifo.Init();
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. - Improved the GP Register Status: now this is all the time from the fifo loop. - Improved the Interrupts manage: 1) Removed All UpdateInturrupts from CommandProcessor Writes and Read. 2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens 3) considering Inmediate mode for the CP interrupts 3) Implemented Interrupt CP Cache State 4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly. - Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark. - Removed all ugly code from LO and HI watermark manage - Removed all ugly code from BP manage - Change >= by == in the BP clauses - Removed speed hack (1024 chunk) for better GP Status Control. - Commented GXSetGPFifo very soon hack - Commented FackWatchDog hack - Commented FIFO_RW_DISTANCE = WritePointer hack This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
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s_interrupt_set.Clear();
s_interrupt_waiting.Clear();
et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
}
u32 GetPhysicalAddressMask()
{
// Physical addresses in CP seem to ignore some of the upper bits (depending on platform)
// This can be observed in CP MMIO registers by setting to 0xffffffff and then reading back.
return SConfig::GetInstance().bWii ? 0x1fffffff : 0x03ffffff;
}
void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
{
constexpr u16 WMASK_NONE = 0x0000;
constexpr u16 WMASK_ALL = 0xffff;
constexpr u16 WMASK_LO_ALIGN_32BIT = 0xffe0;
const u16 WMASK_HI_RESTRICT = GetPhysicalAddressMask() >> 16;
struct
{
u32 addr;
u16* ptr;
bool readonly;
// FIFO mmio regs in the range [cc000020-cc00003e] have certain bits that always read as 0
// For _LO registers in this range, only bits 0xffe0 can be set
// For _HI registers in this range, only bits 0x03ff can be set on GCN and 0x1fff on Wii
u16 wmask;
} directly_mapped_vars[] = {
{FIFO_TOKEN_REGISTER, &m_tokenReg, false, WMASK_ALL},
// Bounding box registers are read only.
{FIFO_BOUNDING_BOX_LEFT, &m_bboxleft, true, WMASK_NONE},
{FIFO_BOUNDING_BOX_RIGHT, &m_bboxright, true, WMASK_NONE},
{FIFO_BOUNDING_BOX_TOP, &m_bboxtop, true, WMASK_NONE},
{FIFO_BOUNDING_BOX_BOTTOM, &m_bboxbottom, true, WMASK_NONE},
{FIFO_BASE_LO, MMIO::Utils::LowPart(&fifo.CPBase), false, WMASK_LO_ALIGN_32BIT},
{FIFO_BASE_HI, MMIO::Utils::HighPart(&fifo.CPBase), false, WMASK_HI_RESTRICT},
{FIFO_END_LO, MMIO::Utils::LowPart(&fifo.CPEnd), false, WMASK_LO_ALIGN_32BIT},
{FIFO_END_HI, MMIO::Utils::HighPart(&fifo.CPEnd), false, WMASK_HI_RESTRICT},
{FIFO_HI_WATERMARK_LO, MMIO::Utils::LowPart(&fifo.CPHiWatermark), false,
WMASK_LO_ALIGN_32BIT},
{FIFO_HI_WATERMARK_HI, MMIO::Utils::HighPart(&fifo.CPHiWatermark), false, WMASK_HI_RESTRICT},
{FIFO_LO_WATERMARK_LO, MMIO::Utils::LowPart(&fifo.CPLoWatermark), false,
WMASK_LO_ALIGN_32BIT},
{FIFO_LO_WATERMARK_HI, MMIO::Utils::HighPart(&fifo.CPLoWatermark), false, WMASK_HI_RESTRICT},
// FIFO_RW_DISTANCE has some complex read code different for
// single/dual core.
{FIFO_WRITE_POINTER_LO, MMIO::Utils::LowPart(&fifo.CPWritePointer), false,
WMASK_LO_ALIGN_32BIT},
{FIFO_WRITE_POINTER_HI, MMIO::Utils::HighPart(&fifo.CPWritePointer), false,
WMASK_HI_RESTRICT},
// FIFO_READ_POINTER has different code for single/dual core.
};
for (auto& mapped_var : directly_mapped_vars)
{
mmio->Register(base | mapped_var.addr, MMIO::DirectRead<u16>(mapped_var.ptr),
mapped_var.readonly ? MMIO::InvalidWrite<u16>() :
MMIO::DirectWrite<u16>(mapped_var.ptr, mapped_var.wmask));
}
mmio->Register(base | FIFO_BP_LO, MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&fifo.CPBreakpoint)),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
WriteLow(fifo.CPBreakpoint, val & WMASK_LO_ALIGN_32BIT);
}));
mmio->Register(base | FIFO_BP_HI,
MMIO::DirectRead<u16>(MMIO::Utils::HighPart(&fifo.CPBreakpoint)),
MMIO::ComplexWrite<u16>([WMASK_HI_RESTRICT](u32, u16 val) {
WriteHigh(fifo.CPBreakpoint, val & WMASK_HI_RESTRICT);
}));
// Timing and metrics MMIOs are stubbed with fixed values.
struct
{
u32 addr;
u16 value;
} metrics_mmios[] = {
{XF_RASBUSY_L, 0},
{XF_RASBUSY_H, 0},
{XF_CLKS_L, 0},
{XF_CLKS_H, 0},
{XF_WAIT_IN_L, 0},
{XF_WAIT_IN_H, 0},
{XF_WAIT_OUT_L, 0},
{XF_WAIT_OUT_H, 0},
{VCACHE_METRIC_CHECK_L, 0},
{VCACHE_METRIC_CHECK_H, 0},
{VCACHE_METRIC_MISS_L, 0},
{VCACHE_METRIC_MISS_H, 0},
{VCACHE_METRIC_STALL_L, 0},
{VCACHE_METRIC_STALL_H, 0},
{CLKS_PER_VTX_OUT, 4},
};
for (auto& metrics_mmio : metrics_mmios)
{
mmio->Register(base | metrics_mmio.addr, MMIO::Constant<u16>(metrics_mmio.value),
MMIO::InvalidWrite<u16>());
}
mmio->Register(base | STATUS_REGISTER, MMIO::ComplexRead<u16>([](u32) {
Fifo::SyncGPUForRegisterAccess();
SetCpStatusRegister();
return m_CPStatusReg.Hex;
}),
MMIO::InvalidWrite<u16>());
mmio->Register(base | CTRL_REGISTER, MMIO::DirectRead<u16>(&m_CPCtrlReg.Hex),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
UCPCtrlReg tmp(val);
m_CPCtrlReg.Hex = tmp.Hex;
SetCpControlRegister();
Fifo::RunGpu();
}));
mmio->Register(base | CLEAR_REGISTER, MMIO::DirectRead<u16>(&m_CPClearReg.Hex),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
UCPClearReg tmp(val);
m_CPClearReg.Hex = tmp.Hex;
SetCpClearRegister();
Fifo::RunGpu();
}));
mmio->Register(base | PERF_SELECT, MMIO::InvalidRead<u16>(), MMIO::Nop<u16>());
// Some MMIOs have different handlers for single core vs. dual core mode.
mmio->Register(
base | FIFO_RW_DISTANCE_LO,
IsOnThread() ? MMIO::ComplexRead<u16>([](u32) {
if (fifo.CPWritePointer.load(std::memory_order_relaxed) >=
fifo.SafeCPReadPointer.load(std::memory_order_relaxed))
{
return static_cast<u16>(fifo.CPWritePointer.load(std::memory_order_relaxed) -
fifo.SafeCPReadPointer.load(std::memory_order_relaxed));
}
else
{
return static_cast<u16>(fifo.CPEnd.load(std::memory_order_relaxed) -
fifo.SafeCPReadPointer.load(std::memory_order_relaxed) +
fifo.CPWritePointer.load(std::memory_order_relaxed) -
fifo.CPBase.load(std::memory_order_relaxed) + 32);
}
}) :
MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&fifo.CPReadWriteDistance)),
MMIO::DirectWrite<u16>(MMIO::Utils::LowPart(&fifo.CPReadWriteDistance),
WMASK_LO_ALIGN_32BIT));
mmio->Register(base | FIFO_RW_DISTANCE_HI,
IsOnThread() ?
MMIO::ComplexRead<u16>([](u32) {
Fifo::SyncGPUForRegisterAccess();
if (fifo.CPWritePointer.load(std::memory_order_relaxed) >=
fifo.SafeCPReadPointer.load(std::memory_order_relaxed))
{
return (fifo.CPWritePointer.load(std::memory_order_relaxed) -
fifo.SafeCPReadPointer.load(std::memory_order_relaxed)) >>
16;
}
else
{
return (fifo.CPEnd.load(std::memory_order_relaxed) -
fifo.SafeCPReadPointer.load(std::memory_order_relaxed) +
fifo.CPWritePointer.load(std::memory_order_relaxed) -
fifo.CPBase.load(std::memory_order_relaxed) + 32) >>
16;
}
}) :
MMIO::ComplexRead<u16>([](u32) {
Fifo::SyncGPUForRegisterAccess();
return fifo.CPReadWriteDistance.load(std::memory_order_relaxed) >> 16;
}),
MMIO::ComplexWrite<u16>([WMASK_HI_RESTRICT](u32, u16 val) {
Fifo::SyncGPUForRegisterAccess();
WriteHigh(fifo.CPReadWriteDistance, val & WMASK_HI_RESTRICT);
Fifo::RunGpu();
}));
mmio->Register(
base | FIFO_READ_POINTER_LO,
IsOnThread() ? MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&fifo.SafeCPReadPointer)) :
MMIO::DirectRead<u16>(MMIO::Utils::LowPart(&fifo.CPReadPointer)),
MMIO::DirectWrite<u16>(MMIO::Utils::LowPart(&fifo.CPReadPointer), WMASK_LO_ALIGN_32BIT));
mmio->Register(base | FIFO_READ_POINTER_HI,
IsOnThread() ? MMIO::ComplexRead<u16>([](u32) {
Fifo::SyncGPUForRegisterAccess();
return fifo.SafeCPReadPointer.load(std::memory_order_relaxed) >> 16;
}) :
MMIO::ComplexRead<u16>([](u32) {
Fifo::SyncGPUForRegisterAccess();
return fifo.CPReadPointer.load(std::memory_order_relaxed) >> 16;
}),
IsOnThread() ? MMIO::ComplexWrite<u16>([WMASK_HI_RESTRICT](u32, u16 val) {
Fifo::SyncGPUForRegisterAccess();
WriteHigh(fifo.CPReadPointer, val & WMASK_HI_RESTRICT);
fifo.SafeCPReadPointer.store(fifo.CPReadPointer.load(std::memory_order_relaxed),
std::memory_order_relaxed);
}) :
MMIO::ComplexWrite<u16>([WMASK_HI_RESTRICT](u32, u16 val) {
Fifo::SyncGPUForRegisterAccess();
WriteHigh(fifo.CPReadPointer, val & WMASK_HI_RESTRICT);
}));
}
void GatherPipeBursted()
{
SetCPStatusFromCPU();
// if we aren't linked, we don't care about gather pipe data
if (!m_CPCtrlReg.GPLinkEnable)
{
if (IsOnThread() && !Fifo::UseDeterministicGPUThread())
{
// In multibuffer mode is not allowed write in the same FIFO attached to the GPU.
// Fix Pokemon XD in DC mode.
if ((ProcessorInterface::Fifo_CPUEnd == fifo.CPEnd.load(std::memory_order_relaxed)) &&
(ProcessorInterface::Fifo_CPUBase == fifo.CPBase.load(std::memory_order_relaxed)) &&
fifo.CPReadWriteDistance.load(std::memory_order_relaxed) > 0)
{
Fifo::FlushGpu();
}
}
Fifo::RunGpu();
return;
}
// update the fifo pointer
if (fifo.CPWritePointer.load(std::memory_order_relaxed) ==
fifo.CPEnd.load(std::memory_order_relaxed))
{
fifo.CPWritePointer.store(fifo.CPBase, std::memory_order_relaxed);
}
else
{
fifo.CPWritePointer.fetch_add(GATHER_PIPE_SIZE, std::memory_order_relaxed);
}
if (m_CPCtrlReg.GPReadEnable && m_CPCtrlReg.GPLinkEnable)
{
ProcessorInterface::Fifo_CPUWritePointer = fifo.CPWritePointer.load(std::memory_order_relaxed);
ProcessorInterface::Fifo_CPUBase = fifo.CPBase.load(std::memory_order_relaxed);
ProcessorInterface::Fifo_CPUEnd = fifo.CPEnd.load(std::memory_order_relaxed);
}
// If the game is running close to overflowing, make the exception checking more frequent.
if (fifo.bFF_HiWatermark.load(std::memory_order_relaxed) != 0)
CoreTiming::ForceExceptionCheck(0);
fifo.CPReadWriteDistance.fetch_add(GATHER_PIPE_SIZE, std::memory_order_seq_cst);
Fifo::RunGpu();
ASSERT_MSG(COMMANDPROCESSOR,
fifo.CPReadWriteDistance.load(std::memory_order_relaxed) <=
fifo.CPEnd.load(std::memory_order_relaxed) -
fifo.CPBase.load(std::memory_order_relaxed),
"FIFO is overflowed by GatherPipe !\nCPU thread is too fast!");
// check if we are in sync
ASSERT_MSG(COMMANDPROCESSOR,
fifo.CPWritePointer.load(std::memory_order_relaxed) ==
ProcessorInterface::Fifo_CPUWritePointer,
"FIFOs linked but out of sync");
ASSERT_MSG(COMMANDPROCESSOR,
fifo.CPBase.load(std::memory_order_relaxed) == ProcessorInterface::Fifo_CPUBase,
"FIFOs linked but out of sync");
ASSERT_MSG(COMMANDPROCESSOR,
fifo.CPEnd.load(std::memory_order_relaxed) == ProcessorInterface::Fifo_CPUEnd,
"FIFOs linked but out of sync");
}
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. - Improved the GP Register Status: now this is all the time from the fifo loop. - Improved the Interrupts manage: 1) Removed All UpdateInturrupts from CommandProcessor Writes and Read. 2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens 3) considering Inmediate mode for the CP interrupts 3) Implemented Interrupt CP Cache State 4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly. - Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark. - Removed all ugly code from LO and HI watermark manage - Removed all ugly code from BP manage - Change >= by == in the BP clauses - Removed speed hack (1024 chunk) for better GP Status Control. - Commented GXSetGPFifo very soon hack - Commented FackWatchDog hack - Commented FIFO_RW_DISTANCE = WritePointer hack This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
void UpdateInterrupts(u64 userdata)
{
if (userdata)
{
s_interrupt_set.Set();
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Interrupt set");
ProcessorInterface::SetInterrupt(INT_CAUSE_CP, true);
}
else
{
s_interrupt_set.Clear();
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Interrupt cleared");
ProcessorInterface::SetInterrupt(INT_CAUSE_CP, false);
}
CoreTiming::ForceExceptionCheck(0);
s_interrupt_waiting.Clear();
Fifo::RunGpu();
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. - Improved the GP Register Status: now this is all the time from the fifo loop. - Improved the Interrupts manage: 1) Removed All UpdateInturrupts from CommandProcessor Writes and Read. 2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens 3) considering Inmediate mode for the CP interrupts 3) Implemented Interrupt CP Cache State 4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly. - Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark. - Removed all ugly code from LO and HI watermark manage - Removed all ugly code from BP manage - Change >= by == in the BP clauses - Removed speed hack (1024 chunk) for better GP Status Control. - Commented GXSetGPFifo very soon hack - Commented FackWatchDog hack - Commented FIFO_RW_DISTANCE = WritePointer hack This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
}
void UpdateInterruptsFromVideoBackend(u64 userdata)
{
if (!Fifo::UseDeterministicGPUThread())
CoreTiming::ScheduleEvent(0, et_UpdateInterrupts, userdata, CoreTiming::FromThread::NON_CPU);
}
bool IsInterruptWaiting()
{
return s_interrupt_waiting.IsSet();
}
void SetCPStatusFromGPU()
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. - Improved the GP Register Status: now this is all the time from the fifo loop. - Improved the Interrupts manage: 1) Removed All UpdateInturrupts from CommandProcessor Writes and Read. 2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens 3) considering Inmediate mode for the CP interrupts 3) Implemented Interrupt CP Cache State 4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly. - Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark. - Removed all ugly code from LO and HI watermark manage - Removed all ugly code from BP manage - Change >= by == in the BP clauses - Removed speed hack (1024 chunk) for better GP Status Control. - Commented GXSetGPFifo very soon hack - Commented FackWatchDog hack - Commented FIFO_RW_DISTANCE = WritePointer hack This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
{
// breakpoint
const bool breakpoint = fifo.bFF_Breakpoint.load(std::memory_order_relaxed);
if (fifo.bFF_BPEnable.load(std::memory_order_relaxed) != 0)
{
if (fifo.CPBreakpoint.load(std::memory_order_relaxed) ==
fifo.CPReadPointer.load(std::memory_order_relaxed))
{
if (!breakpoint)
{
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Hit breakpoint at {}",
fifo.CPReadPointer.load(std::memory_order_relaxed));
fifo.bFF_Breakpoint.store(1, std::memory_order_relaxed);
}
}
else
{
if (breakpoint)
{
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Cleared breakpoint at {}",
fifo.CPReadPointer.load(std::memory_order_relaxed));
fifo.bFF_Breakpoint.store(0, std::memory_order_relaxed);
}
}
}
else
{
if (breakpoint)
{
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Cleared breakpoint at {}",
fifo.CPReadPointer.load(std::memory_order_relaxed));
fifo.bFF_Breakpoint = false;
}
}
// overflow & underflow check
fifo.bFF_HiWatermark.store(
(fifo.CPReadWriteDistance.load(std::memory_order_relaxed) > fifo.CPHiWatermark),
std::memory_order_relaxed);
fifo.bFF_LoWatermark.store(
(fifo.CPReadWriteDistance.load(std::memory_order_relaxed) < fifo.CPLoWatermark),
std::memory_order_relaxed);
bool bpInt = fifo.bFF_Breakpoint.load(std::memory_order_relaxed) &&
fifo.bFF_BPInt.load(std::memory_order_relaxed);
bool ovfInt = fifo.bFF_HiWatermark.load(std::memory_order_relaxed) &&
fifo.bFF_HiWatermarkInt.load(std::memory_order_relaxed);
bool undfInt = fifo.bFF_LoWatermark.load(std::memory_order_relaxed) &&
fifo.bFF_LoWatermarkInt.load(std::memory_order_relaxed);
bool interrupt = (bpInt || ovfInt || undfInt) && m_CPCtrlReg.GPReadEnable;
if (interrupt != s_interrupt_set.IsSet() && !s_interrupt_waiting.IsSet())
{
u64 userdata = interrupt ? 1 : 0;
if (IsOnThread())
{
if (!interrupt || bpInt || undfInt || ovfInt)
{
// Schedule the interrupt asynchronously
s_interrupt_waiting.Set();
CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
}
}
else
{
CommandProcessor::UpdateInterrupts(userdata);
}
}
}
void SetCPStatusFromCPU()
{
// overflow & underflow check
fifo.bFF_HiWatermark.store(
(fifo.CPReadWriteDistance.load(std::memory_order_relaxed) > fifo.CPHiWatermark),
std::memory_order_relaxed);
fifo.bFF_LoWatermark.store(
(fifo.CPReadWriteDistance.load(std::memory_order_relaxed) < fifo.CPLoWatermark),
std::memory_order_relaxed);
bool bpInt = fifo.bFF_Breakpoint.load(std::memory_order_relaxed) &&
fifo.bFF_BPInt.load(std::memory_order_relaxed);
bool ovfInt = fifo.bFF_HiWatermark.load(std::memory_order_relaxed) &&
fifo.bFF_HiWatermarkInt.load(std::memory_order_relaxed);
bool undfInt = fifo.bFF_LoWatermark.load(std::memory_order_relaxed) &&
fifo.bFF_LoWatermarkInt.load(std::memory_order_relaxed);
bool interrupt = (bpInt || ovfInt || undfInt) && m_CPCtrlReg.GPReadEnable;
if (interrupt != s_interrupt_set.IsSet() && !s_interrupt_waiting.IsSet())
{
u64 userdata = interrupt ? 1 : 0;
if (IsOnThread())
{
if (!interrupt || bpInt || undfInt || ovfInt)
{
s_interrupt_set.Set(interrupt);
DEBUG_LOG_FMT(COMMANDPROCESSOR, "Interrupt set");
ProcessorInterface::SetInterrupt(INT_CAUSE_CP, interrupt);
}
}
else
{
CommandProcessor::UpdateInterrupts(userdata);
}
}
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. - Improved the GP Register Status: now this is all the time from the fifo loop. - Improved the Interrupts manage: 1) Removed All UpdateInturrupts from CommandProcessor Writes and Read. 2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens 3) considering Inmediate mode for the CP interrupts 3) Implemented Interrupt CP Cache State 4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly. - Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark. - Removed all ugly code from LO and HI watermark manage - Removed all ugly code from BP manage - Change >= by == in the BP clauses - Removed speed hack (1024 chunk) for better GP Status Control. - Commented GXSetGPFifo very soon hack - Commented FackWatchDog hack - Commented FIFO_RW_DISTANCE = WritePointer hack This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
}
void SetCpStatusRegister()
{
// Here always there is one fifo attached to the GPU
m_CPStatusReg.Breakpoint = fifo.bFF_Breakpoint.load(std::memory_order_relaxed);
m_CPStatusReg.ReadIdle = !fifo.CPReadWriteDistance.load(std::memory_order_relaxed) ||
(fifo.CPReadPointer.load(std::memory_order_relaxed) ==
fifo.CPWritePointer.load(std::memory_order_relaxed));
m_CPStatusReg.CommandIdle = !fifo.CPReadWriteDistance.load(std::memory_order_relaxed) ||
Fifo::AtBreakpoint() ||
!fifo.bFF_GPReadEnable.load(std::memory_order_relaxed);
m_CPStatusReg.UnderflowLoWatermark = fifo.bFF_LoWatermark.load(std::memory_order_relaxed);
m_CPStatusReg.OverflowHiWatermark = fifo.bFF_HiWatermark.load(std::memory_order_relaxed);
DEBUG_LOG_FMT(COMMANDPROCESSOR, "\t Read from STATUS_REGISTER : {:04x}", m_CPStatusReg.Hex);
DEBUG_LOG_FMT(
COMMANDPROCESSOR, "(r) status: iBP {} | fReadIdle {} | fCmdIdle {} | iOvF {} | iUndF {}",
m_CPStatusReg.Breakpoint ? "ON" : "OFF", m_CPStatusReg.ReadIdle ? "ON" : "OFF",
m_CPStatusReg.CommandIdle ? "ON" : "OFF", m_CPStatusReg.OverflowHiWatermark ? "ON" : "OFF",
m_CPStatusReg.UnderflowLoWatermark ? "ON" : "OFF");
}
void SetCpControlRegister()
{
fifo.bFF_BPInt.store(m_CPCtrlReg.BPInt, std::memory_order_relaxed);
fifo.bFF_BPEnable.store(m_CPCtrlReg.BPEnable, std::memory_order_relaxed);
fifo.bFF_HiWatermarkInt.store(m_CPCtrlReg.FifoOverflowIntEnable, std::memory_order_relaxed);
fifo.bFF_LoWatermarkInt.store(m_CPCtrlReg.FifoUnderflowIntEnable, std::memory_order_relaxed);
fifo.bFF_GPLinkEnable.store(m_CPCtrlReg.GPLinkEnable, std::memory_order_relaxed);
if (fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) && !m_CPCtrlReg.GPReadEnable)
{
fifo.bFF_GPReadEnable.store(m_CPCtrlReg.GPReadEnable, std::memory_order_relaxed);
Fifo::FlushGpu();
}
else
{
fifo.bFF_GPReadEnable = m_CPCtrlReg.GPReadEnable;
}
DEBUG_LOG_FMT(COMMANDPROCESSOR, "\t GPREAD {} | BP {} | Int {} | OvF {} | UndF {} | LINK {}",
fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) ? "ON" : "OFF",
fifo.bFF_BPEnable.load(std::memory_order_relaxed) ? "ON" : "OFF",
fifo.bFF_BPInt.load(std::memory_order_relaxed) ? "ON" : "OFF",
m_CPCtrlReg.FifoOverflowIntEnable ? "ON" : "OFF",
m_CPCtrlReg.FifoUnderflowIntEnable ? "ON" : "OFF",
m_CPCtrlReg.GPLinkEnable ? "ON" : "OFF");
}
2014-06-01 01:56:09 -07:00
// NOTE: We intentionally don't emulate this function at the moment.
// We don't emulate proper GP timing anyway at the moment, so it would just slow down emulation.
void SetCpClearRegister()
{
}
BIG FIFO Commit PART 1! Sometimes you need to write everything from 0, so 10 days later Ive rewrited some parts of the FIFO in Dual Core mode. Is pending use the same code for SC mode. - Improved the GP Register Status: now this is all the time from the fifo loop. - Improved the Interrupts manage: 1) Removed All UpdateInturrupts from CommandProcessor Writes and Read. 2) now the CP interrupts are schedule from the video thread and the fifo loop waiting until this happens 3) considering Inmediate mode for the CP interrupts 3) Implemented Interrupt CP Cache State 4) Implemented only Overflow interrupt in GatherPipeCheck because this need to be detected quickly. - Implemented Overflow handling like a real HW, when Hiwatermark interrupt happens this write ClearRegister with True en HI and False in LO (FifoIntReset) after that a Control Register is writed and the FIFO is processed to LO Watermark. - Removed all ugly code from LO and HI watermark manage - Removed all ugly code from BP manage - Change >= by == in the BP clauses - Removed speed hack (1024 chunk) for better GP Status Control. - Commented GXSetGPFifo very soon hack - Commented FackWatchDog hack - Commented FIFO_RW_DISTANCE = WritePointer hack This is the beginning and the base for the future., If this broke your favorite game my apologize, only report this and will try solve it. If you have a Overflown don't worry, I've implemented the real solution code using the Overflow Interruption only need continue working for a perfect protection. Why I did it? Because is preferable a accurate and clean fifo instead hack y fifo for improve that. Thanks to DONKO for you awesome Video Plug in and skid for the chatting. PD: I have 7-10 fps more in the star fox video. bye :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6554 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 12:42:55 +00:00
void HandleUnknownOpcode(u8 cmd_byte, const u8* buffer, bool preprocess)
{
// TODO(Omega): Maybe dump FIFO to file on this error
PanicAlertFmtT("GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy.",
cmd_byte, fmt::ptr(buffer), preprocess);
{
PanicAlertFmt("Illegal command {:02x}\n"
"CPBase: {:#010x}\n"
"CPEnd: {:#010x}\n"
"CPHiWatermark: {:#010x}\n"
"CPLoWatermark: {:#010x}\n"
"CPReadWriteDistance: {:#010x}\n"
"CPWritePointer: {:#010x}\n"
"CPReadPointer: {:#010x}\n"
"CPBreakpoint: {:#010x}\n"
"bFF_GPReadEnable: {}\n"
"bFF_BPEnable: {}\n"
"bFF_BPInt: {}\n"
"bFF_Breakpoint: {}\n"
"bFF_GPLinkEnable: {}\n"
"bFF_HiWatermarkInt: {}\n"
"bFF_LoWatermarkInt: {}\n",
cmd_byte, fifo.CPBase.load(std::memory_order_relaxed),
fifo.CPEnd.load(std::memory_order_relaxed), fifo.CPHiWatermark,
fifo.CPLoWatermark, fifo.CPReadWriteDistance.load(std::memory_order_relaxed),
fifo.CPWritePointer.load(std::memory_order_relaxed),
fifo.CPReadPointer.load(std::memory_order_relaxed),
fifo.CPBreakpoint.load(std::memory_order_relaxed),
fifo.bFF_GPReadEnable.load(std::memory_order_relaxed) ? "true" : "false",
fifo.bFF_BPEnable.load(std::memory_order_relaxed) ? "true" : "false",
fifo.bFF_BPInt.load(std::memory_order_relaxed) ? "true" : "false",
fifo.bFF_Breakpoint.load(std::memory_order_relaxed) ? "true" : "false",
fifo.bFF_GPLinkEnable.load(std::memory_order_relaxed) ? "true" : "false",
fifo.bFF_HiWatermarkInt.load(std::memory_order_relaxed) ? "true" : "false",
fifo.bFF_LoWatermarkInt.load(std::memory_order_relaxed) ? "true" : "false");
}
}
2021-06-07 12:55:52 +04:00
} // namespace CommandProcessor