dolphin/Source/Core/VideoCommon/ImageWrite.cpp

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <list>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Image.h"
bool SaveData(const std::string& filename, const std::string& data)
{
std::ofstream f;
File::OpenFStream(f, filename, std::ios::binary);
f << data;
return true;
}
/*
TextureToPng
Inputs:
data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
row_stride: Determines the amount of bytes per row of pixels.
*/
bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
int height, bool save_alpha)
{
if (!data)
return false;
if (save_alpha)
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{
return Common::SavePNG(filename, data, Common::ImageByteFormat::RGBA, width, height,
row_stride);
}
std::vector<u8> buffer;
buffer.reserve(width * height * 3);
for (int y = 0; y < height; ++y)
{
const u8* pos = data + y * row_stride;
for (int x = 0; x < width; ++x)
{
buffer.push_back(pos[x * 4]);
buffer.push_back(pos[x * 4 + 1]);
buffer.push_back(pos[x * 4 + 2]);
}
}
return Common::SavePNG(filename, buffer.data(), Common::ImageByteFormat::RGB, width, height);
}