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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <list>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Image.h"
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bool SaveData(const std::string& filename, const std::string& data)
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{
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std::ofstream f;
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File::OpenFStream(f, filename, std::ios::binary);
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f << data;
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return true;
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}
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/*
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TextureToPng
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Inputs:
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data : This is an array of RGBA with 8 bits per channel. 4 bytes for each pixel.
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row_stride: Determines the amount of bytes per row of pixels.
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*/
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bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
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int height, bool save_alpha)
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{
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if (!data)
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return false;
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if (save_alpha)
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{
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return Common::SavePNG(filename, data, Common::ImageByteFormat::RGBA, width, height,
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row_stride);
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}
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std::vector<u8> buffer;
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buffer.reserve(width * height * 3);
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for (int y = 0; y < height; ++y)
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{
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const u8* pos = data + y * row_stride;
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for (int x = 0; x < width; ++x)
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{
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buffer.push_back(pos[x * 4]);
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buffer.push_back(pos[x * 4 + 1]);
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buffer.push_back(pos[x * 4 + 2]);
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}
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}
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return Common::SavePNG(filename, buffer.data(), Common::ImageByteFormat::RGB, width, height);
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}
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