dolphin/Source/Core/Core/Src/OnFrame.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "OnFrame.h"
#include "Core.h"
#include "PluginManager.h"
#include "Thread.h"
#include "FileUtil.h"
Common::CriticalSection cs_frameSkip;
namespace Frame {
bool g_bFrameStep = false;
bool g_bAutoFire = false;
u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
bool g_bFirstKey = true;
PlayMode g_playMode = MODE_NONE;
int g_framesToSkip = 0, g_frameSkipCounter = 0;
int g_numPads = 0;
ControllerState *g_padStates;
FILE *g_recordfd = NULL;
u64 g_frameCounter = 0;
void FrameUpdate() {
g_frameCounter++;
if (g_bFrameStep)
Core::SetState(Core::CORE_PAUSE);
FrameSkipping();
if (g_bAutoFire)
g_bFirstKey = !g_bFirstKey;
if(IsRecordingInput()) {
// Dump all controllers' states for this frame
fwrite(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
} else if(IsPlayingInput()) {
// TODO
}
}
void SetFrameSkipping(unsigned int framesToSkip) {
cs_frameSkip.Enter();
g_framesToSkip = (int)framesToSkip;
g_frameSkipCounter = 0;
cs_frameSkip.Leave();
}
int FrameSkippingFactor() {
return g_framesToSkip;
}
void SetAutoHold(bool bEnabled, u32 keyToHold)
{
g_bAutoFire = bEnabled;
if (bEnabled)
g_autoFirstKey = g_autoSecondKey = keyToHold;
else
g_autoFirstKey = g_autoSecondKey = 0;
}
void SetAutoFire(bool bEnabled, u32 keyOne, u32 keyTwo)
{
g_bAutoFire = bEnabled;
if (bEnabled) {
g_autoFirstKey = keyOne;
g_autoSecondKey = keyTwo;
} else
g_autoFirstKey = g_autoSecondKey = 0;
g_bFirstKey = true;
}
bool IsAutoFiring() {
return g_bAutoFire;
}
void SetFrameStepping(bool bEnabled) {
g_bFrameStep = bEnabled;
}
void ModifyController(SPADStatus *PadStatus, int controllerID)
{
if(controllerID < 0)
return;
u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
if (!keyToPress)
return;
PadStatus->button |= keyToPress;
switch(keyToPress) {
default:
return;
case PAD_BUTTON_A:
PadStatus->analogA = 255;
break;
case PAD_BUTTON_B:
PadStatus->analogB = 255;
break;
case PAD_TRIGGER_L:
PadStatus->triggerLeft = 255;
break;
case PAD_TRIGGER_R:
PadStatus->triggerRight = 255;
break;
}
}
void FrameSkipping()
{
cs_frameSkip.Enter();
g_frameSkipCounter++;
if (g_frameSkipCounter > g_framesToSkip || Core::report_slow(g_frameSkipCounter) == false)
g_frameSkipCounter = 0;
CPluginManager::GetInstance().GetVideo()->Video_SetRendering(!g_frameSkipCounter);
cs_frameSkip.Leave();
}
bool IsRecordingInput()
{
return (g_playMode == MODE_RECORDING);
}
bool IsPlayingInput()
{
return (g_playMode == MODE_PLAYING);
}
// TODO: Add BeginRecordingFromSavestate
void BeginRecordingInput(const char *filename, int controllers)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return;
if(File::Exists(filename))
File::Delete(filename);
g_recordfd = fopen(filename, "wb+");
if(!g_recordfd) {
PanicAlert("Error opening file %s for recording", filename);
return;
}
// Write initial empty header
DTMHeader dummy;
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
g_numPads = controllers;
g_padStates = new ControllerState[controllers];
g_frameCounter = 0;
g_playMode = MODE_RECORDING;
}
void EndRecordingInput()
{
rewind(g_recordfd);
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.bWii = Core::g_CoreStartupParameter.bWii;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.numControllers = g_numPads;
header.bFromSaveState = false; // TODO: add the case where it's true
header.frameCount = g_frameCounter;
// TODO
header.lagCount = 0;
header.uniqueID = 0;
header.numRerecords = 0;
header.author;
header.videoPlugin;
header.audioPlugin;
header.padPlugin;
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
fclose(g_recordfd);
g_recordfd = NULL;
delete[] g_padStates;
g_playMode = MODE_NONE;
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
{
if(!IsRecordingInput() || controllerID >= g_numPads || controllerID < 0)
return;
g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padStates[controllerID].Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padStates[controllerID].DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padStates[controllerID].DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padStates[controllerID].DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
g_padStates[controllerID].L = PadStatus->triggerLeft;
g_padStates[controllerID].R = PadStatus->triggerRight;
g_padStates[controllerID].AnalogStickX = PadStatus->stickX;
g_padStates[controllerID].AnalogStickY = PadStatus->stickY;
g_padStates[controllerID].CStickX = PadStatus->substickX;
g_padStates[controllerID].CStickY = PadStatus->substickY;
}
void PlayInput(const char *filename)
{
// TODO: Implement
// TODO: Add the play from savestate case
}
void PlayController(SPADStatus *PadStatus, int controllerID)
{
// TODO: Implement
if(!IsPlayingInput() || controllerID >= g_numPads || controllerID < 0)
return;
}
};