normalize common filenames in VideoBackends/D3D12

This commit is contained in:
Shawn Hoffman 2020-09-15 06:01:29 -07:00
parent a0aeb5b0b9
commit 527b5a9761
28 changed files with 119 additions and 119 deletions

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@ -1,30 +1,30 @@
add_library(videod3d12 add_library(videod3d12
BoundingBox.cpp D3D12BoundingBox.cpp
BoundingBox.h D3D12BoundingBox.h
D3D12PerfQuery.cpp
D3D12PerfQuery.h
D3D12Renderer.cpp
D3D12Renderer.h
D3D12StreamBuffer.cpp
D3D12StreamBuffer.h
D3D12SwapChain.cpp
D3D12SwapChain.h
D3D12VertexManager.cpp
D3D12VertexManager.h
DescriptorAllocator.cpp DescriptorAllocator.cpp
DescriptorAllocator.h DescriptorAllocator.h
DescriptorHeapManager.cpp DescriptorHeapManager.cpp
DescriptorHeapManager.h DescriptorHeapManager.h
DXContext.cpp DX12Context.cpp
DXContext.h DX12Context.h
DXPipeline.cpp DX12Pipeline.cpp
DXPipeline.h DX12Pipeline.h
DXShader.cpp DX12Shader.cpp
DXShader.h DX12Shader.h
DXTexture.cpp DX12Texture.cpp
DXTexture.h DX12Texture.h
DXVertexFormat.cpp DX12VertexFormat.cpp
DXVertexFormat.h DX12VertexFormat.h
PerfQuery.cpp
PerfQuery.h
Renderer.cpp
Renderer.h
StreamBuffer.cpp
StreamBuffer.h
SwapChain.cpp
SwapChain.h
VertexManager.cpp
VertexManager.h
VideoBackend.cpp VideoBackend.cpp
VideoBackend.h VideoBackend.h
) )

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@ -16,36 +16,36 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<ItemGroup> <ItemGroup>
<ClCompile Include="BoundingBox.cpp" /> <ClCompile Include="D3D12BoundingBox.cpp" />
<ClCompile Include="D3D12PerfQuery.cpp" />
<ClCompile Include="D3D12Renderer.cpp" />
<ClCompile Include="D3D12StreamBuffer.cpp" />
<ClCompile Include="D3D12SwapChain.cpp" />
<ClCompile Include="D3D12VertexManager.cpp" />
<ClCompile Include="DescriptorAllocator.cpp" /> <ClCompile Include="DescriptorAllocator.cpp" />
<ClCompile Include="DXContext.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" /> <ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DXPipeline.cpp" /> <ClCompile Include="DX12Context.cpp" />
<ClCompile Include="DXShader.cpp" /> <ClCompile Include="DX12Pipeline.cpp" />
<ClCompile Include="StreamBuffer.cpp" /> <ClCompile Include="DX12Shader.cpp" />
<ClCompile Include="DXTexture.cpp" /> <ClCompile Include="DX12Texture.cpp" />
<ClCompile Include="DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackend.cpp" /> <ClCompile Include="VideoBackend.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="DXVertexFormat.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="VertexManager.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="Common.h" /> <ClInclude Include="Common.h" />
<ClInclude Include="D3D12BoundingBox.h" />
<ClInclude Include="D3D12PerfQuery.h" />
<ClInclude Include="D3D12Renderer.h" />
<ClInclude Include="D3D12StreamBuffer.h" />
<ClInclude Include="D3D12SwapChain.h" />
<ClInclude Include="D3D12VertexManager.h" />
<ClInclude Include="DescriptorAllocator.h" /> <ClInclude Include="DescriptorAllocator.h" />
<ClInclude Include="DXContext.h" />
<ClInclude Include="DescriptorHeapManager.h" /> <ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="DXPipeline.h" /> <ClInclude Include="DX12Context.h" />
<ClInclude Include="DXShader.h" /> <ClInclude Include="DX12Pipeline.h" />
<ClInclude Include="StreamBuffer.h" /> <ClInclude Include="DX12Shader.h" />
<ClInclude Include="DXTexture.h" /> <ClInclude Include="DX12Texture.h" />
<ClInclude Include="PerfQuery.h" /> <ClInclude Include="DX12VertexFormat.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="DXVertexFormat.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="VideoBackend.h" /> <ClInclude Include="VideoBackend.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>

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@ -1,36 +1,36 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup> <ItemGroup>
<ClCompile Include="VideoBackend.cpp" /> <ClCompile Include="D3D12BoundingBox.cpp" />
<ClCompile Include="DXContext.cpp" /> <ClCompile Include="D3D12PerfQuery.cpp" />
<ClCompile Include="DXPipeline.cpp" /> <ClCompile Include="D3D12Renderer.cpp" />
<ClCompile Include="DXShader.cpp" /> <ClCompile Include="D3D12StreamBuffer.cpp" />
<ClCompile Include="DXTexture.cpp" /> <ClCompile Include="D3D12SwapChain.cpp" />
<ClCompile Include="DXVertexFormat.cpp" /> <ClCompile Include="D3D12VertexManager.cpp" />
<ClCompile Include="StreamBuffer.cpp" />
<ClCompile Include="SwapChain.cpp" />
<ClCompile Include="PerfQuery.cpp" />
<ClCompile Include="Renderer.cpp" />
<ClCompile Include="VertexManager.cpp" />
<ClCompile Include="BoundingBox.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DescriptorAllocator.cpp" /> <ClCompile Include="DescriptorAllocator.cpp" />
<ClCompile Include="DescriptorHeapManager.cpp" />
<ClCompile Include="DX12Context.cpp" />
<ClCompile Include="DX12Pipeline.cpp" />
<ClCompile Include="DX12Shader.cpp" />
<ClCompile Include="DX12Texture.cpp" />
<ClCompile Include="DX12VertexFormat.cpp" />
<ClCompile Include="VideoBackend.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="SwapChain.h" />
<ClInclude Include="DXContext.h" />
<ClInclude Include="DXPipeline.h" />
<ClInclude Include="DXShader.h" />
<ClInclude Include="DXTexture.h" />
<ClInclude Include="DXVertexFormat.h" />
<ClInclude Include="StreamBuffer.h" />
<ClInclude Include="VertexManager.h" />
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="Renderer.h" />
<ClInclude Include="Common.h" /> <ClInclude Include="Common.h" />
<ClInclude Include="DescriptorHeapManager.h" /> <ClInclude Include="D3D12BoundingBox.h" />
<ClInclude Include="D3D12PerfQuery.h" />
<ClInclude Include="D3D12Renderer.h" />
<ClInclude Include="D3D12StreamBuffer.h" />
<ClInclude Include="D3D12SwapChain.h" />
<ClInclude Include="D3D12VertexManager.h" />
<ClInclude Include="DescriptorAllocator.h" /> <ClInclude Include="DescriptorAllocator.h" />
<ClInclude Include="DescriptorHeapManager.h" />
<ClInclude Include="DX12Context.h" />
<ClInclude Include="DX12Pipeline.h" />
<ClInclude Include="DX12Shader.h" />
<ClInclude Include="DX12Texture.h" />
<ClInclude Include="DX12VertexFormat.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -2,10 +2,10 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/BoundingBox.h" #include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/Renderer.h" #include "VideoBackends/D3D12/DX12Context.h"
namespace DX12 namespace DX12
{ {

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@ -5,8 +5,8 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
namespace DX12 namespace DX12
{ {

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@ -2,15 +2,15 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/PerfQuery.h" #include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include <algorithm> #include <algorithm>
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/Renderer.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoCommon.h"
namespace DX12 namespace DX12

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@ -5,7 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/PerfQueryBase.h" #include "VideoCommon/PerfQueryBase.h"
namespace DX12 namespace DX12

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@ -4,17 +4,17 @@
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "VideoBackends/D3D12/BoundingBox.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "VideoBackends/D3D12/DXPipeline.h" #include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/DXShader.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/DXTexture.h" #include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/DXVertexFormat.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DX12Pipeline.h"
#include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/DX12Texture.h"
#include "VideoBackends/D3D12/DX12VertexFormat.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/PerfQuery.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/SwapChain.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
namespace DX12 namespace DX12

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/StreamBuffer.h" #include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include <algorithm> #include <algorithm>
#include <functional> #include <functional>
@ -11,7 +11,7 @@
#include "Common/Assert.h" #include "Common/Assert.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
namespace DX12 namespace DX12
{ {

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@ -2,9 +2,9 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/SwapChain.h" #include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DXTexture.h" #include "VideoBackends/D3D12/DX12Texture.h"
namespace DX12 namespace DX12
{ {

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@ -4,16 +4,16 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/VertexManager.h" #include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "Common/Align.h" #include "Common/Align.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/Renderer.h" #include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/StreamBuffer.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/GeometryShaderManager.h" #include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h" #include "VideoCommon/IndexGenerator.h"

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@ -5,8 +5,8 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
namespace DX12 namespace DX12

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
#include <algorithm> #include <algorithm>
#include <array> #include <array>
@ -14,8 +14,8 @@
#include "Common/DynamicLibrary.h" #include "Common/DynamicLibrary.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
namespace DX12 namespace DX12

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@ -9,9 +9,9 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DescriptorAllocator.h" #include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
struct IDXGIFactory; struct IDXGIFactory;

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@ -6,11 +6,11 @@
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DXPipeline.h" #include "VideoBackends/D3D12/DX12Pipeline.h"
#include "VideoBackends/D3D12/DXShader.h" #include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/DXTexture.h" #include "VideoBackends/D3D12/DX12Texture.h"
#include "VideoBackends/D3D12/DXVertexFormat.h" #include "VideoBackends/D3D12/DX12VertexFormat.h"
namespace DX12 namespace DX12
{ {

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@ -2,9 +2,9 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXShader.h" #include "VideoBackends/D3D12/DX12Shader.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
namespace DX12 namespace DX12
{ {

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@ -2,14 +2,14 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXTexture.h" #include "VideoBackends/D3D12/DX12Texture.h"
#include "Common/Align.h" #include "Common/Align.h"
#include "Common/Assert.h" #include "Common/Assert.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/D3D12StreamBuffer.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoBackends/D3D12/Renderer.h"
#include "VideoBackends/D3D12/StreamBuffer.h"
namespace DX12 namespace DX12
{ {

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@ -2,7 +2,7 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/DXVertexFormat.h" #include "VideoBackends/D3D12/DX12VertexFormat.h"
#include "Common/Assert.h" #include "Common/Assert.h"

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@ -3,7 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "VideoBackends/D3D12/DescriptorAllocator.h" #include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
namespace DX12 namespace DX12
{ {

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@ -4,7 +4,7 @@
#include "VideoBackends/D3D12/DescriptorHeapManager.h" #include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "Common/Assert.h" #include "Common/Assert.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/VideoConfig.h" #include "VideoCommon/VideoConfig.h"
namespace DX12 namespace DX12

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@ -10,11 +10,11 @@
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "VideoBackends/D3D12/Common.h" #include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/DXContext.h" #include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/PerfQuery.h" #include "VideoBackends/D3D12/D3D12Renderer.h"
#include "VideoBackends/D3D12/Renderer.h" #include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/SwapChain.h" #include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "VideoBackends/D3D12/VertexManager.h" #include "VideoBackends/D3D12/DX12Context.h"
#include "VideoBackends/D3D12/VideoBackend.h" #include "VideoBackends/D3D12/VideoBackend.h"
#include "VideoCommon/FramebufferManager.h" #include "VideoCommon/FramebufferManager.h"