32428 Commits

Author SHA1 Message Date
8d2a15be3f AudioCommon/Mixer: make large array in Mixer::MixerFifo::Enqueue() static so that it's not created on the stack. 2025-07-11 01:01:03 +01:00
72ea7a2128 VideoBackendBase: Remove redundant unique_ptr reset
Remove redundant reset of g_presenter in ShutdownShared, which is
already reset earlier in the function.
2025-07-09 14:12:06 -07:00
d55012f8d0 Merge pull request #13726 from hoogmin/cpp23_ranges_patch
Common: Replace Contains and ContainsSubrange with C++23 std::ranges equivalents
2025-07-07 21:05:28 -05:00
c37882de77 Merge pull request #13753 from JoshuaVandaele/netplay-hoverblur
ClickBlurLabel: Create a label which is blurred until it is clicked
2025-07-07 20:07:11 -05:00
a5e85caf0a Merge pull request #13736 from jordan-woyak/main-config-gfx
DolphinQt: Move graphics config to main Settings window.
2025-07-03 01:31:01 -05:00
a84fa387de Merge pull request #13785 from Dentomologist/memorywidget_fix_hex_input_validation_errors
MemoryWidget: Fix hex input validation errors
2025-07-01 22:54:37 +02:00
74eeeebfde Merge pull request #13788 from jordan-woyak/post-proc-config-window-adjust-size
DolphinQt: Adjust PostProcessingConfigWindow size on creation.
2025-07-01 22:51:30 +02:00
4126b4e904 DolphinQt: Adjust PostProcessingConfigWindow size on creation. 2025-07-01 15:26:13 -05:00
2871fe08c9 Merge pull request #13782 from noahpistilli/wii_no_pad
IOS/KD: Pad Wii Numbers to 16 digits
2025-07-01 14:52:41 -04:00
0093ed1ac8 MemoryWidget: Fix "Hex Byte String" validation failures
Fix the input string failing to validate when the "Hex Byte
String" input type is selected and either the user adds a 0x prefix or
the "Hex" box is checked (or both).

The latter failure was particularly troublesome because when "Hex Byte
String" is selected the "Hex" checkbox is disabled. Users would have to
switch to a data type that enabled the box, toggle it, then switch back
to "Hex Byte String" to fix it.

Fix these errors by not adding a prefix when the "Hex" box is checked,
and removing the "0x" prefix from the user's input if present.
2025-06-30 11:34:20 -07:00
8f4a0b0e77 MemoryWidget: Allow 0x prefix when Hex box is checked.
Fix validation failing when the user has checked the Hex box and also
includes a "0x" or "-0x" prefix in their input.

Previously an extra "0x" would be inserted, causing the user's input of
"0x13" to become "0x0x13" which would then fail to validate.
2025-06-30 00:12:48 -07:00
9a0d4501f8 Merge pull request #13751 from jordan-woyak/btreal-improvements
Bluetooth Passthrough Improvements
2025-06-29 18:00:02 -04:00
626315d50a Merge pull request #13750 from TryTwo/PR_Symbol_Loading
PPCSymbols: Restructure loading on boot and add a mutex to prevent crashes.
2025-06-29 15:44:52 -04:00
936887838a BTReal: Don't falsely increase a controller's ACL packet number buffer size. WARN_LOG if the size is smaller than that of the original BT module. 2025-06-28 18:54:21 -05:00
7fe4a6e4f3 LibUSBBluetoothAdapter: Change the request type of our generated HCI commands from LIBUSB_RECIPIENT_INTERFACE to LIBUSB_RECIPIENT_DEVICE.
This changes the value from 0x21 to 0x20 which now matches the value that Wii software generates.
2025-06-28 18:54:21 -05:00
25583658d2 State: Increase STATE_VERSION. 2025-06-28 18:54:21 -05:00
0e25979449 BTReal: Attempt to configure HCI_SERVICE_TYPE_GUARANTEED on all connections for improved performance with certain adapters. 2025-06-28 18:54:21 -05:00
350ec54779 BTReal: Improvements:
Separate LibUSB logic into LibUSBBluetoothAdapter class.
Submit transfers on thread with proper timing.
Throttle before ACL input for reduced input latency.
Immediately send IPC replies for outgoing data.
Continuously submit libusb transfers to fill HCI/ACL input queues.
Simplify endpoint handling and state saving.
Other cleanups.
2025-06-28 18:54:16 -05:00
541dbdfead IOS: Move DoStateForMessage from BTEmu to BTBase. 2025-06-28 18:45:52 -05:00
b3e349b4df Merge pull request #13772 from rastshawn/use-btdevice-selection
BTReal: bugfix - BT passthrough uses selected device rather than first compatible device in list
2025-06-28 18:45:05 -05:00
f8e22f448d IOS/KD: Pad Wii Numbers to 16 digits 2025-06-28 19:22:14 -04:00
3a32013740 Merge pull request #13773 from JosJuice/i18n-2025-06-22
i18n: Add comments
2025-06-28 15:13:03 -05:00
bc1d8ffcbb i18n: Add comments 2025-06-28 21:41:44 +02:00
9395238159 PPCSymbolDB: Add a mutex to prevent m_functions from being accessed by two different threads on boot.
On boot should be the only time this happens.
2025-06-25 12:11:46 -07:00
fe121e4c6e PPCSymbolDB: Move loading map on boot logic from boot.cpp into PPCSymbolDB, as it will be needing a mutex.
Cleanup loading code and reduce amount of signals.

On boot. allow previously loaded map to be kept, if its filename matches. Useful for restarting a game with a large symbol map.
2025-06-25 12:01:16 -07:00
8f0ef62a71 ClickBlurLabel: Create a label which is blurred until it is clicked
This is particularly useful for people who stream their desktop and don't want to accidentally leak their IP or room.
2025-06-25 04:08:04 +02:00
43aa7e9b96 Merge pull request #13694 from jordan-woyak/sdl3
Update to SDL3
2025-06-24 18:59:48 -04:00
43c156084b Merge pull request #13759 from jordan-woyak/calibrate-autocomplete
DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is returned to neutral position.
2025-06-24 18:22:48 -04:00
71fa08813a BT passthrough uses selected device rather than first alphabetical compatible device 2025-06-24 15:39:46 -05:00
e9b57393a6 Merge pull request #13766 from JosJuice/powerpc-missing-updates
PowerPC: Add missing SDRUpdated/MSRUpdated calls
2025-06-24 16:36:49 -04:00
97febd9477 Merge pull request #13763 from Dentomologist/mainwindow_show_hardcore_mode_error_for_recording_playback
MainWindow: Show hardcore mode error for recording playback
2025-06-24 16:35:56 -04:00
0946814711 Merge pull request #13761 from Dentomologist/qt_use_nonautodismissiblemenu_in_more_places
Qt: Use NonAutodismissibleMenu in more places
2025-06-24 16:35:40 -04:00
3627cfb7b1 Merge pull request #13758 from Dentomologist/threadwidget_fix_line_edit_margins
ThreadWidget: Fix line edit margins
2025-06-24 16:35:12 -04:00
59d2611a94 VideoCommon: remove unused struct fields 2025-06-24 19:38:45 +01:00
6a0963908d DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is returned to neutral position. 2025-06-24 02:18:25 -05:00
fa9f71e482 Merge pull request #13769 from JosJuice/merge-dbat-mappings
Memmap: Optimize UpdateLogicalMemory by merging mappings
2025-06-22 15:29:51 -04:00
5836ca133c PPCSymbolDB: Move function for finding file path to PPCSymbolDB, so MenuBar doesn't have to randomly access boot.cpp to get the file path. 2025-06-22 11:03:03 -07:00
c2aaca2b16 Merge pull request #13765 from TryTwo/CodeWidget_clear_unused
CodeWidget: Clear calls/callers if no symbol exists.
2025-06-22 01:05:59 -04:00
19f3b7e61f Merge pull request #13691 from TryTwo/PR_Notes
Debugger Add note-type symbols .
2025-06-22 01:05:42 -04:00
ac84ea17a6 Memmap: Optimize UpdateLogicalMemory by merging mappings
Instead of creating many 128 KiB mappings, we can create a few large
mappings. On my Windows PC, this speeds up GameCube (FakeVMEM) game boot
times by about 200 ms and Wii game boot times by about 60 ms. Loading
savestates is also faster, by about 45 ms for GameCube (FakeVMEM) games
and 5 ms for Wii games. The impact is presumably smaller on other OSes
because Windows is particularly slow at creating mappings.
2025-06-21 20:54:05 +02:00
10c3b0b4e4 CodeWidget: Clear calls and callers box if there is no symbol, otherwise outdated data will persist. 2025-06-20 10:55:11 -07:00
e002fcdf2f PowerPC: Use SPR_LR constant in an additional location 2025-06-20 10:42:47 +02:00
8c643693a9 PowerPC: Add missing SDRUpdated/MSRUpdated calls 2025-06-20 10:42:43 +02:00
c9b815526c Debugger CodeViewWidget: Add context options for making and managing Notes. Add popup dialog for editing functions and notes. 2025-06-19 18:00:10 -07:00
78065359bb Debugger CodeWidget : Add search box for notes. 2025-06-19 17:55:45 -07:00
040d9a4336 Debugger symbols: Add new symbol type: Notes.. Notes are for naming single instructions, or small groups of instructions.
Notes are separate from function symbols, and can be searched separately.
Unlike functions, notes of different length can overlap each other.
In the instruction window, a note will always display over the function symbol.
2025-06-19 17:55:35 -07:00
e21ae90073 MainWindow: Show hardcore mode error for recording playback
Show an error message when attempting to play an input recording while
RetroAchievements hardcore mode is active, instead of silently doing
nothing.
2025-06-17 12:21:39 -07:00
413b7475ec Merge pull request #13762 from Dentomologist/dolphinqt_add_vcxproj_clinclude
DolphinQt: Add DolphinQt.vcxproj ClInclude line
2025-06-17 13:06:04 -05:00
e8c9c7a403 DolphinQt: Add DolphinQt.vcxproj ClInclude line
Add a missing ClInclude line in DolphinQt.vcxproj for
NonAutodismissibleMenu.h. Missing the ClInclude doesn't break
compilation, but prevents various IntelliSense features in Visual
Studio from working properly with the file.
2025-06-16 23:11:11 -07:00
c488545091 GameListModel: Update tag list and sorting immediately
Emit the dataChanged signal when adding or removing tags from a game.
This both updates the contents of the game's Tags column immediately
(instead of having to wait for the context menu to be closed), and
updates the sorting if games are being sorted by the Tags column.
2025-06-16 22:58:30 -07:00