Stenzek 
							
						 
					 
					
						
						
							
						
						6a4eba1153 
					 
					
						
						
							
							Vulkan: Replace explicit command buffer submits with wrapper function  
						
						... 
						
						
						
						Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers. 
						
						
					 
					
						2016-11-30 23:14:36 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						3adeacb78d 
					 
					
						
						
							
							Vulkan: Fix case where uniforms could be overwritten  
						
						... 
						
						
						
						If a draw caused a command buffer submission, the current uniform storage
should not be used for the new command buffer. 
						
						
					 
					
						2016-11-30 23:14:35 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4c11735bd5 
					 
					
						
						
							
							Vulkan: Fix case where a draw's vertices could be overwritten  
						
						... 
						
						
						
						This could happen because the vertex memory was already committed, if a
uniform buffer allocation failed and caused a command buffer to be
executed, it would be associated with the previous command buffer rather
than the buffer containing the draw that consumed these vertices. 
						
						
					 
					
						2016-11-30 22:45:00 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						37550501cc 
					 
					
						
						
							
							Vulkan: Fix incorrect handling of buffer wrap-around in StreamBuffer  
						
						... 
						
						
						
						This was happening when a fence wait happened mid-frame. The data written
between the fence being queued and the allocation occuring was incorrectly
assumed to be consumed by the GPU. 
						
						
					 
					
						2016-11-30 22:44:52 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						0212741574 
					 
					
						
						
							
							Merge pull request  #4436  from stenzek/vulkan-full-ir-framedump  
						
						... 
						
						
						
						VideoBackends: Internal resolution frame dumping 
						
						
					 
					
						2016-11-28 22:05:16 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b81dee8b9a 
					 
					
						
						
							
							OGL: Support full-resolution frame dumping  
						
						
						
						
					 
					
						2016-11-28 21:54:56 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						93221e7f48 
					 
					
						
						
							
							OGL: Move frame rendering procedures to seperate methods  
						
						
						
						
					 
					
						2016-11-28 21:54:56 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1c1a686f63 
					 
					
						
						
							
							Vulkan: Support full resolution frame dumping  
						
						
						
						
					 
					
						2016-11-28 21:54:55 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						8d48319414 
					 
					
						
						
							
							Vulkan: Validate the pipeline cache before using it  
						
						... 
						
						
						
						This ensures that if a user changes adapters or vendors we're not passing
invalid data to the driver. 
						
						
					 
					
						2016-11-28 21:21:55 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9604b336c8 
					 
					
						
						
							
							Vulkan: Don't destroy the device's pipeline cache on MSAA mode change  
						
						... 
						
						
						
						The user could switch back again, and this would mean this data would be
lost. Disk space is cheap, and it's not going to be much. 
						
						
					 
					
						2016-11-28 21:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						aac66a1b61 
					 
					
						
						
							
							Vulkan: Implement a pipeline UID cache  
						
						... 
						
						
						
						This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format. 
						
						
					 
					
						2016-11-28 21:21:53 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6db0ee9561 
					 
					
						
						
							
							VideoCommon: Remove backbuffer size parameters from methods  
						
						... 
						
						
						
						We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time. 
						
						
					 
					
						2016-11-28 20:14:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						a0a62c0f46 
					 
					
						
						
							
							VideoConfig: Add option for full-resolution frame dumping  
						
						
						
						
					 
					
						2016-11-28 20:14:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e66373b7ff 
					 
					
						
						
							
							Merge pull request  #4456  from stenzek/vulkan-framedump-fix-2  
						
						... 
						
						
						
						Vulkan: Fix black borders in frame dumps 
						
						
					 
					
						2016-11-28 20:03:08 +10:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						72e3f1ecec 
					 
					
						
						
							
							Remove unnecessary ConfigManager includes  
						
						... 
						
						
						
						Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.) 
						
						
					 
					
						2016-11-27 22:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d6d3341183 
					 
					
						
						
							
							D3D: Fix strided XFB copies  
						
						
						
						
					 
					
						2016-11-19 20:29:51 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6b88a854a7 
					 
					
						
						
							
							Vulkan: Handle strided XFB copies  
						
						... 
						
						
						
						Where src_rect.width * 2 != dst_stride. 
						
						
					 
					
						2016-11-19 20:29:47 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						725ef4c5dc 
					 
					
						
						
							
							Vulkan: Pass target_rect to framebuffer draw methods  
						
						... 
						
						
						
						Fixes the black borders in frame dumps when the window was not sized to
the framebuffer aspect ratio. 
						
						
					 
					
						2016-11-18 22:55:22 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						3c92b35422 
					 
					
						
						
							
							Vulkan: Use multiple command pools, one per frame  
						
						... 
						
						
						
						Instead of resetting two command buffers, now we only have to call
vkResetCommandPool once at the start of a frame.
NV's recommends using one pool per frame/thread. May offer a very small
boost in performance on some systems. 
						
						
					 
					
						2016-11-15 00:40:15 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						bd67adb362 
					 
					
						
						
							
							Vulkan: Use correct sample count for EFB pokes with MSAA enabled  
						
						
						
						
					 
					
						2016-11-14 20:24:16 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						89176fe2ab 
					 
					
						
						
							
							Vulkan: Fix crash on EFB poke  
						
						
						
						
					 
					
						2016-11-14 20:19:59 +10:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						99de9fbe33 
					 
					
						
						
							
							Merge pull request  #4443  from Armada651/exclusive-ui  
						
						... 
						
						
						
						D3D: Move exclusive mode switching to UI thread. 
						
						
					 
					
						2016-11-14 01:45:07 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7e35a47b51 
					 
					
						
						
							
							Cosmetics.  
						
						
						
						
					 
					
						2016-11-13 22:17:40 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						bc98ec77be 
					 
					
						
						
							
							Merge pull request  #4441  from stenzek/vulkan-max-image-count  
						
						... 
						
						
						
						Vulkan: Handle maxImageCount of zero when creating swap chain 
						
						
					 
					
						2016-11-13 14:12:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						c723532f0d 
					 
					
						
						
							
							Merge pull request  #4430  from stenzek/vulkan-no-relaxed-vsync  
						
						... 
						
						
						
						Vulkan: Don't use FIFO_RELAXED present mode for vsync. 
						
						
					 
					
						2016-11-13 14:10:58 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d7cf5e28b6 
					 
					
						
						
							
							Frame: Use PauseAndLock when switching fullscreen modes.  
						
						... 
						
						
						
						This allows us to regain exclusive mode directly from OnActive(). 
						
						
					 
					
						2016-11-11 20:36:10 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9909babe2c 
					 
					
						
						
							
							D3DBase: Create the swapchain in fullscreen mode if enabled.  
						
						
						
						
					 
					
						2016-11-11 20:36:10 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0a194f8a3e 
					 
					
						
						
							
							VideoConfig: Remove fullscreen flags.  
						
						... 
						
						
						
						These weren't actually settings, they were used as a bad way to communicate with the GPU thread. 
						
						
					 
					
						2016-11-11 20:36:09 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c21efa0cad 
					 
					
						
						
							
							D3D: Move exclusive mode switching to UI thread.  
						
						... 
						
						
						
						This prevents deadlocks when switching to exclusive mode.
And it also allows the CPU thread to block until we've completed the switch. 
						
						
					 
					
						2016-11-11 20:36:04 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						160fee6791 
					 
					
						
						
							
							Vulkan: Handle maxImageCount of zero when creating swap chain  
						
						... 
						
						
						
						anv seems to set this to zero, which is fine according to the spec, but
we were using it as a maximum, which was resulting in a swap chain
without any buffers being created. 
						
						
					 
					
						2016-11-11 23:33:40 +10:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						3816207d7b 
					 
					
						
						
							
							OGL: Fix frame dump on emulation close.  
						
						
						
						
					 
					
						2016-11-10 12:59:22 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						21774bdc81 
					 
					
						
						
							
							OGL: Only flush the frame dumping thread on dumping.  
						
						... 
						
						
						
						This fixes the screenshot stutter, as this needs more than a frame.
So we won't stall on the png writing at all until emulation stops or
a new screenshot is requested. 
						
						
					 
					
						2016-11-10 12:59:22 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						38c3ca5cd4 
					 
					
						
						
							
							Vulkan: Implement asynchronous frame dumping  
						
						
						
						
					 
					
						2016-11-10 01:07:46 +10:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						741debe229 
					 
					
						
						
							
							OGL: Avoid reallocation of frame dumping PBO.  
						
						
						
						
					 
					
						2016-11-07 22:32:54 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						f6a6cc9c67 
					 
					
						
						
							
							OGL: Use PBO for framedump, with async readback.  
						
						
						
						
					 
					
						2016-11-07 22:17:32 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c09ce029df 
					 
					
						
						
							
							Vulkan: Don't use FIFO_RELAXED present mode for vsync.  
						
						
						
						
					 
					
						2016-11-07 19:22:27 +10:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						be29090aae 
					 
					
						
						
							
							AVIDump: Add a struct for the state.  
						
						... 
						
						
						
						So AddFrame use no global state and can be threaded well. 
						
						
					 
					
						2016-11-04 18:35:42 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c880c37244 
					 
					
						
						
							
							Vulkan: Rename screenshot buffer to frame dump buffer.  
						
						... 
						
						
						
						Name makes more sense given the methods it calls in the base class. 
						
						
					 
					
						2016-11-03 22:38:48 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9aed27cdcf 
					 
					
						
						
							
							Vulkan: Combine frame dumping and present into one command buffer.  
						
						... 
						
						
						
						Small optimization that should make things slightly more efficient when
frame dumping is enabled. 
						
						
					 
					
						2016-11-03 22:38:48 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						690a6deeb3 
					 
					
						
						
							
							Vulkan: Fix swapped top/bottom images in TAB stereo mode  
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						70eb904536 
					 
					
						
						
							
							Vulkan: Fix incorrect geometry shader input/output usage  
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						5250f3c6a4 
					 
					
						
						
							
							Vulkan: Add missing call to ObjectCache::RecompileSharedShaders  
						
						... 
						
						
						
						This was causing issues when the stereo mode was changed at runtime. 
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d67877d27e 
					 
					
						
						
							
							Vulkan: Fix fast clear path not being used in all cases  
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						5182e6b549 
					 
					
						
						
							
							Vulkan: Implement virtual/real XFB support  
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						3593fa27ab 
					 
					
						
						
							
							Vulkan: Move CopyRectangleFromTexture to TextureCache  
						
						
						
						
					 
					
						2016-11-03 22:01:55 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						01b3c0f036 
					 
					
						
						
							
							Vulkan: Make TextureCache::TCacheEntry public  
						
						
						
						
					 
					
						2016-11-03 22:01:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b066d51dfa 
					 
					
						
						
							
							Vulkan: Remove parameters/members of single-instance classes  
						
						... 
						
						
						
						There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance(). 
						
						
					 
					
						2016-11-03 22:01:54 +10:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						9ce1cdde98 
					 
					
						
						
							
							Merge pull request  #4414  from linkmauve/single-newline  
						
						... 
						
						
						
						Remove double newlines at the end of *_LOG messages 
						
						
					 
					
						2016-11-02 12:20:46 +01:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
							
						
						c9e6b05ce9 
					 
					
						
						
							
							Core: Remove double newlines at the end of *_LOG messages.  
						
						
						
						
					 
					
						2016-11-02 02:09:33 +00:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						086f839435 
					 
					
						
						
							
							DriverDetails: Make the bug identifiers humanly readable.  
						
						
						
						
					 
					
						2016-10-31 15:02:08 +01:00