Markus Wick 
							
						 
					 
					
						
						
							
						
						b9e4370023 
					 
					
						
						
							
							Merge pull request  #4383  from Sintendo/minor-text-fixes  
						
						... 
						
						
						
						Fix minor comment typos 
						
						
					 
					
						2016-10-31 12:51:42 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						d5ca153c26 
					 
					
						
						
							
							Merge pull request  #4401  from JosJuice/rename-getuniqueid  
						
						... 
						
						
						
						DiscIO/SConfig: Rename GetUniqueID to GetGameID 
						
						
					 
					
						2016-10-31 12:39:27 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ce9f717045 
					 
					
						
						
							
							OGL: Fall back to the old dual-source blending behaviour.  
						
						
						
						
					 
					
						2016-10-29 18:00:22 +02:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						1081497cad 
					 
					
						
						
							
							DiscIO/SConfig: Rename GetUniqueID to GetGameID  
						
						... 
						
						
						
						We call this "game ID" everywhere else, and it's not
actually completely unique. 
						
						
					 
					
						2016-10-29 15:24:02 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						afe707bc18 
					 
					
						
						
							
							DriverDetails: Disable dual-source blending on AMD OGL drivers.  
						
						
						
						
					 
					
						2016-10-27 22:03:25 +02:00 
						 
				 
			
				
					
						
							
							
								Sintendo 
							
						 
					 
					
						
						
							
						
						f163bd1048 
					 
					
						
						
							
							Fix various comment typos  
						
						
						
						
					 
					
						2016-10-24 18:27:49 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2536e37ec5 
					 
					
						
						
							
							Merge pull request  #4194  from Armada651/efb-source-format  
						
						... 
						
						
						
						PixelShaderGen: Add support for RGBA6 EFB format truncation. 
						
						
					 
					
						2016-10-21 21:45:29 +00:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						df5eff9ab7 
					 
					
						
						
							
							VideoSW: Use VideoCommon frame dumping.  
						
						
						
						
					 
					
						2016-10-11 22:32:06 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7d5363ffa8 
					 
					
						
						
							
							Merge pull request  #4337  from degasus/framedump  
						
						... 
						
						
						
						AVIDump: Move CoreTiming into caller. 
						
						
					 
					
						2016-10-11 22:25:28 +02:00 
						 
				 
			
				
					
						
							
							
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						dc1b35fa4b 
					 
					
						
						
							
							Fix building with PCH disabled.  
						
						
						
						
					 
					
						2016-10-11 14:25:14 -05:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ab5054c34e 
					 
					
						
						
							
							VideoBackends: Always enable dual-source blending if supported.  
						
						
						
						
					 
					
						2016-10-10 17:32:51 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						9f264c0872 
					 
					
						
						
							
							AVIDump: Move CoreTiming into caller.  
						
						
						
						
					 
					
						2016-10-10 12:03:18 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						a583d36c7f 
					 
					
						
						
							
							Merge pull request  #4326  from degasus/framedump  
						
						... 
						
						
						
						Framedump: Merge screenshot code with framedumping. 
						
						
					 
					
						2016-10-10 11:48:57 +02:00 
						 
				 
			
				
					
						
							
							
								shuffle2 
							
						 
					 
					
						
						
							
						
						c8cb1fa7d7 
					 
					
						
						
							
							Merge pull request  #4319  from leoetlino/sysconf  
						
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						Don't read/store settings directly from/to SYSCONF (and fix config restore) 
						
						
					 
					
						2016-10-09 02:34:52 -07:00 
						 
				 
			
				
					
						
							
							
								shuffle2 
							
						 
					 
					
						
						
							
						
						3ec91a4e33 
					 
					
						
						
							
							Merge pull request  #4330  from ligfx/no_vulkan_on_mac  
						
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						Don't build Vulkan video backend on macOS 
						
						
					 
					
						2016-10-08 20:58:18 -07:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						a86b2c15d8 
					 
					
						
						
							
							Merge pull request  #4322  from Helios747/I_hate_features  
						
						... 
						
						
						
						Remove Frameskip 
						
						
					 
					
						2016-10-08 21:41:43 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						64927a2f81 
					 
					
						
						
							
							Renderer: Merge screenshot logic into VideoCommon.  
						
						
						
						
					 
					
						2016-10-08 19:38:57 +02:00 
						 
				 
			
				
					
						
							
							
								anthony 
							
						 
					 
					
						
						
							
						
						b427ead0cc 
					 
					
						
						
							
							Remove Frameskip  
						
						
						
						
					 
					
						2016-10-08 11:49:51 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						db0509560e 
					 
					
						
						
							
							AVIDump: Hard code rgba.  
						
						
						
						
					 
					
						2016-10-08 18:16:32 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0864ef4352 
					 
					
						
						
							
							VideoCommon: Add custom stride for framedumping.  
						
						
						
						
					 
					
						2016-10-08 15:44:54 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						1ef5ba0c53 
					 
					
						
						
							
							D3D: Skip redundant format convertions.  
						
						
						
						
					 
					
						2016-10-08 15:40:49 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b5a91e1dfa 
					 
					
						
						
							
							Framedumps: Add finish() function to limit memory lifetime.  
						
						
						
						
					 
					
						2016-10-08 15:39:22 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						ebc617882b 
					 
					
						
						
							
							VideoCommon: Drop RepeatFrameDumpFrame helper.  
						
						... 
						
						
						
						This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded. 
						
						
					 
					
						2016-10-08 15:39:21 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						6e8901de17 
					 
					
						
						
							
							Merge pull request  #4315  from stenzek/vulkan-aspect  
						
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						Vulkan: Handle forced aspect ratio changes at runtime 
						
						
					 
					
						2016-10-08 11:53:22 +02:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						176b00ded7 
					 
					
						
						
							
							Vulkan: Handle forced aspect ratio changes at runtime  
						
						
						
						
					 
					
						2016-10-08 18:59:46 +10:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						39fd6dcd5b 
					 
					
						
						
							
							Fix missing includes  
						
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						Aren't indirect includes great? 
						
						
					 
					
						2016-10-07 23:46:41 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e82cf46436 
					 
					
						
						
							
							Vulkan: Use VideoCommon framedump helpers.  
						
						
						
						
					 
					
						2016-10-07 23:17:16 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6b08830a95 
					 
					
						
						
							
							D3D12: Use VideoCommon framedump helpers.  
						
						
						
						
					 
					
						2016-10-07 23:15:10 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						64b648f6c8 
					 
					
						
						
							
							D3D: Use VideoCommon framedumping helpers.  
						
						
						
						
					 
					
						2016-10-07 23:10:36 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a530708bb1 
					 
					
						
						
							
							OGL: Use VideoCommon framedump helpers.  
						
						
						
						
					 
					
						2016-10-07 23:09:10 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						34d733d376 
					 
					
						
						
							
							OGL/Render: Drop write-only variable.  
						
						
						
						
					 
					
						2016-10-07 21:44:52 +02:00 
						 
				 
			
				
					
						
							
							
								Michael Maltese 
							
						 
					 
					
						
						
							
						
						f301ebf780 
					 
					
						
						
							
							Don't build Vulkan video backend on macOS  
						
						... 
						
						
						
						There's no official implementation of the Vulkan API,
and Dolphin currently isn't set-up to work with the
single, commercially-available third-party implementation. 
						
						
					 
					
						2016-10-06 16:53:55 -07:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						010514bd39 
					 
					
						
						
							
							Vulkan: Use correct source format to determine palette size  
						
						... 
						
						
						
						Fixes blur in fortune street fifologs. 
						
						
					 
					
						2016-10-06 21:55:27 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b39ac950eb 
					 
					
						
						
							
							Vulkan: Don't save borders to screenshots/frame dumps  
						
						... 
						
						
						
						This matches the behavior on GL, making for easier comparisons. 
						
						
					 
					
						2016-10-05 22:28:51 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						400ba3c7e5 
					 
					
						
						
							
							Vulkan: Stop dumping frames on shutdown if left enabled  
						
						
						
						
					 
					
						2016-10-05 22:28:51 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c422fb7e82 
					 
					
						
						
							
							Vulkan: Set alpha channel of swap chain buffers to 1.0.  
						
						... 
						
						
						
						Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump. 
						
						
					 
					
						2016-10-05 22:02:04 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						abb5a64919 
					 
					
						
						
							
							Merge pull request  #4295  from stenzek/vulkan-dbz-bloom  
						
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						Vulkan: Fix bug with palette converted EFB copies 
						
						
					 
					
						2016-10-05 20:24:36 +10:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						ef1bfc26b2 
					 
					
						
						
							
							Merge pull request  #4291  from degasus/shader_gen  
						
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						PixelShaderGen: Fix UID issues. 
						
						
					 
					
						2016-10-05 12:20:58 +02:00 
						 
				 
			
				
					
						
							
							
								Chris Burgener 
							
						 
					 
					
						
						
							
						
						43c48a6f48 
					 
					
						
						
							
							Fix frame dumps on file close in certain situations  
						
						
						
						
					 
					
						2016-10-04 09:26:23 -04:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						db09c05eec 
					 
					
						
						
							
							Vulkan: Fix bug with palette converted EFB copies  
						
						... 
						
						
						
						This happened when the source texture was an EFB copy, therefore it had
not been populated prior to the draw command buffer being executed, and
the conversion was occurring in the init command list. 
						
						
					 
					
						2016-10-04 22:30:37 +10:00 
						 
				 
			
				
					
						
							
							
								shuffle2 
							
						 
					 
					
						
						
							
						
						ea33405feb 
					 
					
						
						
							
							Merge pull request  #4270  from stenzek/vulkan-defer-fix  
						
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						Vulkan: Miscellaneous minor fixes 
						
						
					 
					
						2016-10-04 01:47:59 -07:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						829fc8f0ad 
					 
					
						
						
							
							PixelShaderGen: Drop dstAlphaMode constant in shader generation.  
						
						... 
						
						
						
						It is already stored within the UID. 
						
						
					 
					
						2016-10-04 10:13:46 +02:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						86112c7258 
					 
					
						
						
							
							VideoCommon: Minor changes  
						
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						Make Renderer::GetMaxTextureSize return u32 instead of int. 
						
						
					 
					
						2016-10-03 06:51:46 -07:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						28e5fa8d26 
					 
					
						
						
							
							Vulkan: Handle both destination alpha and logic ops being enabled  
						
						... 
						
						
						
						Same way as GL with the dual-pass fallback. Not highly accurate, but does
fix the Kirby shadow bug. 
						
						
					 
					
						2016-10-03 19:11:50 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f595fe080f 
					 
					
						
						
							
							Vulkan: Fix bug with fractional LOD bias and min/max LOD  
						
						
						
						
					 
					
						2016-10-03 19:11:48 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						5e29508b8f 
					 
					
						
						
							
							Vulkan: Fix vsync behavior when throttler is temp disabled  
						
						
						
						
					 
					
						2016-10-03 19:11:48 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b193282830 
					 
					
						
						
							
							Vulkan: Correct logic for handling target and window size changes  
						
						... 
						
						
						
						Should fix a possible reference to deleted framebuffers, as well as fixing
the issues with the render area being correct if the game's source area
changes, or auto-scaling is enabled. 
						
						
					 
					
						2016-10-03 19:11:47 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						7d14b9b48b 
					 
					
						
						
							
							Vulkan: Add missing call to TextureCache::OnConfigChanged  
						
						... 
						
						
						
						This was preventing certain settings from being updated when changed at
runtime. 
						
						
					 
					
						2016-10-03 19:11:47 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4a8766cec4 
					 
					
						
						
							
							Vulkan: Fix resource leaks present at shutdown and mode changes  
						
						... 
						
						
						
						Infrequent, but still happened. 
						
						
					 
					
						2016-10-03 19:11:47 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1286c309e3 
					 
					
						
						
							
							Vulkan: Fix compilation on 32-bit targets  
						
						
						
						
					 
					
						2016-10-03 19:11:47 +10:00