Florent Castelli 
							
						 
					 
					
						
						
							
						
						e55ec1ed35 
					 
					
						
						
							
							cmake: Build D3D and D3D12 video backends  
						
						
						
						
					 
					
						2017-01-21 00:35:55 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						ad84b904e4 
					 
					
						
						
							
							Merge pull request  #4496  from Mystro256/master  
						
						... 
						
						
						
						Fix GCC build issue with Fedora (linux) 
						
						
					 
					
						2017-01-13 23:13:08 +13:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						f12460d1f4 
					 
					
						
						
							
							VideoSW: Fix GL ES shader.  
						
						
						
						
					 
					
						2017-01-07 12:32:15 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						23b0faeba5 
					 
					
						
						
							
							OGL: Use VideoCommon blend state for framebuffer configuration.  
						
						
						
						
					 
					
						2017-01-06 14:01:39 +01:00 
						 
				 
			
				
					
						
							
							
								BhaaL 
							
						 
					 
					
						
						
							
						
						23d99f2f2c 
					 
					
						
						
							
							specify custom brace style to fix unions  
						
						... 
						
						
						
						BreakBeforeBraces: Allman apparently includes all styles,
except for AfterUnion (which is false) when using clang-format -dump-config 
						
						
					 
					
						2017-01-05 12:55:13 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						41b0c74e30 
					 
					
						
						
							
							VideoCommon: Make dst_alpha state implicit.  
						
						
						
						
					 
					
						2017-01-04 20:02:31 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b7d8bd13a6 
					 
					
						
						
							
							OGL/Vulkan: Drop dual pass alpha.  
						
						
						
						
					 
					
						2017-01-04 19:59:41 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						96314a0ec1 
					 
					
						
						
							
							Merge pull request  #4574  from stenzek/vulkan-alpha-clear  
						
						... 
						
						
						
						Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel 
						
						
					 
					
						2017-01-02 12:29:36 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ee7a2edf35 
					 
					
						
						
							
							Update comments  
						
						
						
						
					 
					
						2016-12-27 21:32:52 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						65b5765858 
					 
					
						
						
							
							VideoBackends: Clamp the range to the maximum depth value supported in the z buffer.  
						
						
						
						
					 
					
						2016-12-27 20:25:40 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2ab6711f43 
					 
					
						
						
							
							VideoBackends: Use the full depth range when inverted depth range is unsupported.  
						
						
						
						
					 
					
						2016-12-27 14:31:17 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ef82aebb97 
					 
					
						
						
							
							VideoCommon: Don't process the depth range in the vertex shader if it's not oversized.  
						
						
						
						
					 
					
						2016-12-27 14:31:17 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e6249619a0 
					 
					
						
						
							
							Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer  
						
						
						
						
					 
					
						2016-12-27 13:06:08 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d1dd910f17 
					 
					
						
						
							
							Vulkan: Clear alpha channel to 0 when pixel format has no alpha channel  
						
						
						
						
					 
					
						2016-12-27 12:59:52 +10:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						abf9bb170b 
					 
					
						
						
							
							TextureCache: Drop unused parameter in backend API.  
						
						
						
						
					 
					
						2016-12-26 22:10:32 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						04f319066d 
					 
					
						
						
							
							TextureCache: Extract BP enum check to VideoCommon.  
						
						... 
						
						
						
						We have TOO many video backends. 
						
						
					 
					
						2016-12-26 22:10:21 +01:00 
						 
				 
			
				
					
						
							
							
								Mystro256 
							
						 
					 
					
						
						
							
						
						1963996dd0 
					 
					
						
						
							
							Change RasterFont static const names  
						
						... 
						
						
						
						Fixes build issue with GCC/CPP 6.2.1 build issues on Fedora 26 
						
						
					 
					
						2016-12-24 11:58:07 -05:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
						
						9160be50db 
					 
					
						
						
							
							Merge pull request  #4224  from lioncash/tcache  
						
						... 
						
						
						
						TextureCacheBase: Eliminate static state 
						
						
					 
					
						2016-12-23 04:33:42 -05:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						b5fe0b5b83 
					 
					
						
						
							
							Merge pull request  #4528  from stenzek/vulkan-descriptor-crash  
						
						... 
						
						
						
						Vulkan: Fix crash where a potentially deleted buffer is referenced 
						
						
					 
					
						2016-12-20 11:11:54 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						01047319f8 
					 
					
						
						
							
							Merge pull request  #4517  from stenzek/mp3-blotches  
						
						... 
						
						
						
						TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 
						
						
					 
					
						2016-12-19 22:11:38 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9290bf5844 
					 
					
						
						
							
							Vulkan: Fix crash where a potentially deleted buffer is referenced  
						
						... 
						
						
						
						This happened when the geometry shader was disabled, and the uniform
buffer was grown to a larger size. The update would be skipped, leaving
the old buffer to be included in the descriptor set. 
						
						
					 
					
						2016-12-19 22:00:42 +10:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						989cdc0929 
					 
					
						
						
							
							Merge pull request  #4505  from hthh/macos-likes-pbos  
						
						... 
						
						
						
						OpenGL: Always use a PBO in EncodeToRamUsingShader 
						
						
					 
					
						2016-12-19 09:47:40 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						accce4294a 
					 
					
						
						
							
							TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM  
						
						
						
						
					 
					
						2016-12-15 02:20:46 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d6cdf49769 
					 
					
						
						
							
							VideoSoftware: Don't drop least significant bit of 5-bit blue channels  
						
						
						
						
					 
					
						2016-12-14 23:56:06 +10:00 
						 
				 
			
				
					
						
							
							
								hthh 
							
						 
					 
					
						
						
							
						
						801d1d1876 
					 
					
						
						
							
							OpenGL: Always use a PBO in EncodeToRamUsingShader  
						
						... 
						
						
						
						This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS. 
						
						
					 
					
						2016-12-12 20:33:41 +11:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						607ce40f0b 
					 
					
						
						
							
							OGL: Fix black screen when MSAA is enabled  
						
						
						
						
					 
					
						2016-12-12 17:51:19 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						58a5395173 
					 
					
						
						
							
							TextureCacheBase: Eliminate static state  
						
						
						
						
					 
					
						2016-12-09 16:50:37 -05:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						af706efaef 
					 
					
						
						
							
							Vulkan: Fix viewport depth when depth clamp is unsupported  
						
						
						
						
					 
					
						2016-12-09 22:45:10 +10:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						31ccfffd38 
					 
					
						
						
							
							Common: Add alignment header  
						
						... 
						
						
						
						Gets rid of duplicated alignment code. 
						
						
					 
					
						2016-12-06 20:33:53 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						7192789c11 
					 
					
						
						
							
							Merge pull request  #4486  from stenzek/gl-minimize-assert  
						
						... 
						
						
						
						OGL: Fix assertion when minimizing window 
						
						
					 
					
						2016-12-05 12:46:29 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						bff394ec8a 
					 
					
						
						
							
							Merge pull request  #4489  from stenzek/vulkan-minor-fixes  
						
						... 
						
						
						
						Vulkan: Minor fixes 
						
						
					 
					
						2016-12-05 12:19:49 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						8f97a24904 
					 
					
						
						
							
							Vulkan: Enable GS instancing  
						
						
						
						
					 
					
						2016-12-04 20:53:49 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9736198c3b 
					 
					
						
						
							
							Vulkan: Use explicit barriers instead of dependancies  
						
						... 
						
						
						
						At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						a475792163 
					 
					
						
						
							
							Vulkan: Fix incorrect logic in readback preemption  
						
						... 
						
						
						
						This could have been causing a large number of command buffer
submissions per frame, depending on when the readbacks occured. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						58978c1440 
					 
					
						
						
							
							Vulkan: Faster path for decoding XFB data  
						
						... 
						
						
						
						Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						804cd0ff03 
					 
					
						
						
							
							Vulkan: Move XFB encoding/decoding to TextureConverter  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d67463e0a7 
					 
					
						
						
							
							Vulkan: Simplify palette texture conversion  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						add638538b 
					 
					
						
						
							
							Vulkan: Combine PaletteTextureConverter and TextureEncoder classes  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						804af42ccc 
					 
					
						
						
							
							Vulkan: Support binding texel buffers in UtilityShaderDraw  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e241ec6666 
					 
					
						
						
							
							Vulkan: Implement StagingTexture2D on top of StagingBuffer  
						
						... 
						
						
						
						Greatly simplifies things, and we weren't using the linear texture
implementation anyway. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4bc0e14995 
					 
					
						
						
							
							Vulkan: Use an enumeration to index pipeline layouts  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						cd3481fbc7 
					 
					
						
						
							
							Vulkan: Differentiate between descriptor set layouts and bind points  
						
						... 
						
						
						
						This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4e9018049d 
					 
					
						
						
							
							Vulkan: Support logging debug reports without enabling validation layers  
						
						... 
						
						
						
						There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance. 
						
						
					 
					
						2016-12-04 19:55:12 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1cfb0a1185 
					 
					
						
						
							
							Vulkan: Fix deadlock in some resize scenarios  
						
						... 
						
						
						
						Only have experienced this on a few occasions when using the anv driver. 
						
						
					 
					
						2016-12-04 19:12:33 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						2ef884893a 
					 
					
						
						
							
							Vulkan: Fix map error when texture dumping is enabled  
						
						
						
						
					 
					
						2016-12-04 00:23:34 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4c860ddb70 
					 
					
						
						
							
							Vulkan: Fix typo in PopulateBackendInfoMultisampleModes  
						
						
						
						
					 
					
						2016-12-04 00:23:30 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						730ec3809a 
					 
					
						
						
							
							Vulkan: Remove unused variable  
						
						
						
						
					 
					
						2016-12-04 00:23:25 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						107e8c8ee7 
					 
					
						
						
							
							OGL: Fix assertion when minimizing window  
						
						... 
						
						
						
						Also fixes a potential divide by zero in Renderer::RenderText. 
						
						
					 
					
						2016-12-03 20:35:14 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						7b1966a680 
					 
					
						
						
							
							Vulkan: Fix assertion triggering when geometry shaders are unsupported  
						
						... 
						
						
						
						Happened when loading the pipeline UID cache. 
						
						
					 
					
						2016-12-02 17:37:10 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						ca691a9d95 
					 
					
						
						
							
							Vulkan: Allow re-use of uniform buffers when doing per-stage uploads  
						
						... 
						
						
						
						This is safe now because we invalidate the pointers after submitting a
command buffer. 
						
						
					 
					
						2016-11-30 23:34:46 +10:00