feos 
							
						 
					 
					
						
						
							
						
						cb6a632c60 
					 
					
						
						
							
							fix missing frame when you start another dump without closing dolphin  
						
						
						
						
					 
					
						2019-11-24 18:02:38 +03:00 
						 
				 
			
				
					
						
							
							
								feos 
							
						 
					 
					
						
						
							
						
						15e6e7ddd2 
					 
					
						
						
							
							figure out new segment on the fly right in FrameDump::Start()  
						
						
						
						
					 
					
						2019-11-24 18:02:36 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						6fbbc2683e 
					 
					
						
						
							
							VideoCommon: Make use of fmt outside of shader generators  
						
						... 
						
						
						
						Migrates most of VideoCommon over to using fmt, with the exception being
the shader generator code. The shader generators are quite large and
have more corner cases to deal with in terms of conversion (shaders have
braces in them, so we need to make sure to escape them).
Because of the large amount of code that would need to be converted, the
conversion of VideoCommon will be in two parts:
- This change (which converts over the general case string formatting),
- A follow up change that will specifically deal with converting over
  the shader generators. 
						
						
					 
					
						2019-11-23 16:00:45 -05:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						5440be96e7 
					 
					
						
						
							
							Merge pull request  #8378  from stenzek/quad-buffer-stereo  
						
						... 
						
						
						
						Various quad-buffered ("HDMI 3D") stereo fixes 
						
						
					 
					
						2019-11-08 10:26:58 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						d3ee0a4535 
					 
					
						
						
							
							Merge pull request  #8379  from stenzek/mali  
						
						... 
						
						
						
						Vulkan: Optimizations for Mali with EFB2RAM on 
						
						
					 
					
						2019-10-31 22:44:19 +10:00 
						 
				 
			
				
					
						
							
							
								feos 
							
						 
					 
					
						
						
							
						
						5d03d5dde0 
					 
					
						
						
							
							Another AVI fix for WinAPI importers  
						
						... 
						
						
						
						When not using native resolution, FFMPEG automatically selects FFV1 version 3 for whatever reason, and that can't be decoded by VirtualDub/AVISynth. 
						
						
					 
					
						2019-10-05 23:31:06 +03:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						ae83d02e54 
					 
					
						
						
							
							Drop 3D Vision Support  
						
						
						
						
					 
					
						2019-10-04 13:40:21 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						328d89db70 
					 
					
						
						
							
							Vulkan: Add a DriverDetails bug for "slow cached readback memory"  
						
						... 
						
						
						
						Using the cached memory type appears to be slower on Mali drivers, with
~10-15% CPU spent in the __pi___inval_cache_range kernel function. 
						
						
					 
					
						2019-10-02 21:34:58 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						33a6d265e5 
					 
					
						
						
							
							PostProcessing: Use interface blocks for shaders  
						
						
						
						
					 
					
						2019-10-02 12:59:50 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						af849126b3 
					 
					
						
						
							
							Renderer: Use interface blocks for ImGui shaders  
						
						
						
						
					 
					
						2019-10-02 12:52:45 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c98a5f7dfd 
					 
					
						
						
							
							Renderer: Draw ImGui interface to both eyes  
						
						
						
						
					 
					
						2019-10-02 12:19:47 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b44a0980eb 
					 
					
						
						
							
							PostProcessing: Use correct layer in quad-buffered modes  
						
						... 
						
						
						
						Previously, only the left eye was being used. 
						
						
					 
					
						2019-10-02 11:52:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e88c269d02 
					 
					
						
						
							
							PostProcessing: Don't use GS expansion shader for quad buffering w/ OpenGL  
						
						... 
						
						
						
						OpenGL doesn't render to a 2-layer backbuffer like D3D/Vulkan for quad-buffered
stereo, instead drawing twice with the eye selected by glDrawBuffer()
(see OGL::Renderer::RenderXFBToScreen). 
						
						
					 
					
						2019-10-02 11:33:25 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						135f0a1385 
					 
					
						
						
							
							ShaderCache: EFB2RAM pipelines should not use a geometry shader  
						
						... 
						
						
						
						Only the left eye is used when creating the RAM copy. 
						
						
					 
					
						2019-10-01 11:44:31 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c989e5c50c 
					 
					
						
						
							
							ShaderCache: Recompile shared pipelines on shader cache reload  
						
						... 
						
						
						
						Fixes broken stereoscopy when switching on/off at runtime. 
						
						
					 
					
						2019-10-01 11:43:02 +10:00 
						 
				 
			
				
					
						
							
							
								Silent 
							
						 
					 
					
						
						
							
						
						37ef5a54c9 
					 
					
						
						
							
							Core: Use move semantics for Renderer::SaveScreenshot  
						
						
						
						
					 
					
						2019-08-28 19:52:35 +02:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						48ca2c6f2e 
					 
					
						
						
							
							Merge pull request  #8233  from JosJuice/stringutil-string-view  
						
						... 
						
						
						
						StringUtil: Use std::string_view more 
						
						
					 
					
						2019-08-09 23:39:01 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						22ed2c0e0c 
					 
					
						
						
							
							Merge pull request  #8269  from lioncash/osd-move  
						
						... 
						
						
						
						VideoCommon/OnScreenDisplay: Minor cleanup 
						
						
					 
					
						2019-08-08 12:38:44 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						1092efa77a 
					 
					
						
						
							
							Merge pull request  #8276  from stenzek/adreno-efb-access  
						
						... 
						
						
						
						Fix CPU EFB access on Adreno with Vulkan backend 
						
						
					 
					
						2019-08-08 12:23:27 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						9477c8b0ed 
					 
					
						
						
							
							Merge pull request  #8293  from lioncash/ref  
						
						... 
						
						
						
						VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference 
						
						
					 
					
						2019-08-08 12:17:26 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						24718c1a38 
					 
					
						
						
							
							Merge pull request  #8294  from lioncash/render-const  
						
						... 
						
						
						
						VideoCommon/RenderBase: Make functions const where applicable 
						
						
					 
					
						2019-08-05 16:25:21 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						07aa18eb2b 
					 
					
						
						
							
							VideoCommon/TextureCacheBase: Collapse for loop into a fill() in Invalidate()  
						
						... 
						
						
						
						Same thing, less code. 
						
						
					 
					
						2019-08-04 23:30:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						d52dd2e04f 
					 
					
						
						
							
							VideoCommon/TextureCacheBase: Use emplace_back where applicable  
						
						... 
						
						
						
						Same thing, less code. 
						
						
					 
					
						2019-08-04 23:28:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						fd12ae1408 
					 
					
						
						
							
							VideoCommon/TextureCacheBase: Remove use of the texture cache global  
						
						... 
						
						
						
						We can just call the functions that are part of the interface instead of
using the global in order to execute those functions. 
						
						
					 
					
						2019-08-04 23:23:04 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						7366b4281f 
					 
					
						
						
							
							VideoCommon/RenderBase: Remove dependency on renderer global within renderer  
						
						... 
						
						
						
						There's no need to have a dependency when we can simply call the
function itself as part of the instance itself. 
						
						
					 
					
						2019-08-04 23:01:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						cfdfbbff38 
					 
					
						
						
							
							VideoCommon/RenderBase: Use structured bindings where applicable  
						
						... 
						
						
						
						Same behavior, but immediately assigns to variables, allowing them to be
const. 
						
						
					 
					
						2019-08-04 22:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						dd5b8895fe 
					 
					
						
						
							
							VideoCommon/RenderBase: Make functions const where applicable  
						
						
						
						
					 
					
						2019-08-04 22:52:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						86a651e27f 
					 
					
						
						
							
							VideoCommon/TextureCacheBase: Remove dependence on global variables from OnConfigChanged()  
						
						... 
						
						
						
						The active config will always be passed as the reference parameter, we
can make use of the parameter instead of accessing the global variable. 
						
						
					 
					
						2019-08-04 22:33:18 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						7d017be666 
					 
					
						
						
							
							VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference  
						
						... 
						
						
						
						This reference isn't actually modified within this function 
						
						
					 
					
						2019-08-04 22:31:27 -04:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						7de6b57c13 
					 
					
						
						
							
							Merge pull request  #8284  from stenzek/logic-op-hack  
						
						... 
						
						
						
						RenderState: Approximate logic op with blending if unsupported 
						
						
					 
					
						2019-08-04 14:39:38 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f6f9dc0cac 
					 
					
						
						
							
							RenderState: Approximate logic op with blending if unsupported  
						
						... 
						
						
						
						This is a giant hack which was previously removed because it causes
broken rendering. However, it seems that some devices still do not
support logical operations (looking at you, Adreno/Mali). Therefore, for
a handful of cases where the hack actually makes things slightly better,
we can use it.
... but not without spamming the log with warnings. With my warning
message PR, we can inform the users before emulation starts anyway. 
						
						
					 
					
						2019-08-04 14:06:08 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d6460e0b18 
					 
					
						
						
							
							FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL  
						
						
						
						
					 
					
						2019-08-03 01:48:57 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						25b3e5e029 
					 
					
						
						
							
							FramebufferManager: Fix restoring of EFB depth buffer  
						
						... 
						
						
						
						Correct state wasn't being set. 
						
						
					 
					
						2019-08-03 01:46:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						06daf58032 
					 
					
						
						
							
							FramebufferManager: Correctly handle read back D24S8 textures  
						
						... 
						
						
						
						Needed for the Adreno/Vulkan workaround, and if we ever switch to a D24
texture for the depth buffer w/ unrestricted depth range. 
						
						
					 
					
						2019-07-31 15:33:28 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						3f947f086f 
					 
					
						
						
							
							VideoCommon/OnScreenDisplay: Use deduction guides for std::lock_guard  
						
						... 
						
						
						
						Same behavior without hardcoding the type of the mutex within the lock
guards. This means the type of the mutex would be able to be changed
without needing to also change all occurrences lock guards are used. 
						
						
					 
					
						2019-07-28 23:08:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a565e41cb8 
					 
					
						
						
							
							VideoCommon/OnScreenDisplay: Remove unused headers  
						
						... 
						
						
						
						While we're at it, fix up the imgui include to use the convention we use
for referencing external library headers. 
						
						
					 
					
						2019-07-28 23:04:52 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						c212310fbe 
					 
					
						
						
							
							VideoCommon/OnScreenDisplay: Take Message's std::string parameter by value  
						
						... 
						
						
						
						Allows callers to std::move strings into the functions (or automatically
assume the move constructor/move assignment operator for rvalue
references, potentially avoiding copies altogether. 
						
						
					 
					
						2019-07-28 23:00:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						50b240fcbd 
					 
					
						
						
							
							VideoCommon/OnScreenDisplay: Default initialize all Message members  
						
						... 
						
						
						
						Provides a deterministic initial state in the case of the default
constructor. 
						
						
					 
					
						2019-07-28 22:42:45 -04:00 
						 
				 
			
				
					
						
							
							
								Silent 
							
						 
					 
					
						
						
							
						
						890f781cd0 
					 
					
						
						
							
							Factorize software renderer backend switching warning to be fetched from a new GetWarningMessage in video backend - will be needed for DX11.1 feature set warnings  
						
						
						
						
					 
					
						2019-07-26 19:39:07 +02:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						d48dabc1fd 
					 
					
						
						
							
							Merge pull request  #8259  from stenzek/macos-disable-reversed-depth  
						
						... 
						
						
						
						Vulkan: Disable reversed viewport depth on macOS/MoltenVK 
						
						
					 
					
						2019-07-25 14:11:09 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						53e30c06e8 
					 
					
						
						
							
							Config: Add an option to skip saving texture cache to save state  
						
						
						
						
					 
					
						2019-07-24 05:19:22 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						137009affe 
					 
					
						
						
							
							FramebufferManager: Support saving EFB to save state  
						
						
						
						
					 
					
						2019-07-24 05:19:22 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						1082468133 
					 
					
						
						
							
							TextureCache: Support saving cache entries, including EFB copies  
						
						
						
						
					 
					
						2019-07-24 04:10:38 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b26bb0605b 
					 
					
						
						
							
							VideoBackendBase: Do save state logic on the GPU thread  
						
						
						
						
					 
					
						2019-07-24 04:08:25 +10:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						a2a1e04fc9 
					 
					
						
						
							
							StringUtil: Use std::string_view more  
						
						
						
						
					 
					
						2019-07-23 14:49:12 +02:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						8b44a48383 
					 
					
						
						
							
							Vulkan: Disable reversed viewport depth on macOS/MoltenVK  
						
						... 
						
						
						
						Apparently this is broken despite being allowed by the spec. 
						
						
					 
					
						2019-07-21 13:27:35 +10:00 
						 
				 
			
				
					
						
							
							
								Connor McLaughlin 
							
						 
					 
					
						
						
							
						
						fc8859a414 
					 
					
						
						
							
							Merge pull request  #8249  from lioncash/rect  
						
						... 
						
						
						
						VideoCommon: Remove unused MathUtil.h include from VideoCommon.h 
						
						
					 
					
						2019-07-19 16:32:30 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						97d81ac97c 
					 
					
						
						
							
							FramebufferShaderGen: Fix format reinterpret shaders on GLES  
						
						
						
						
					 
					
						2019-07-19 15:33:32 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6f53a4d0da 
					 
					
						
						
							
							TextureCache: Don't crash when conversion pipelines fail to compile  
						
						
						
						
					 
					
						2019-07-19 15:32:50 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f269c4c798 
					 
					
						
						
							
							EFB2Tex: Set alpha channel of Z24X8 copies to 1  
						
						... 
						
						
						
						Matches EFB2RAM. 
						
						
					 
					
						2019-07-18 23:51:07 +10:00