30 Commits

Author SHA1 Message Date
Shawn Hoffman
f92541fbd9 StripSpaces: only strip spaces
StripWhitespace maintains old behavior
2022-07-25 18:40:12 -07:00
Admiral H. Curtiss
d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Lioncash
febd1c3dba Core: Replace usages of StringFromFormat with fmt where applicable
Migrates usages of StringFromFormat over to using fmt.
2019-11-11 07:32:57 -05:00
JosJuice
9cc719db02 Fix TitleDatabase
a2a1e04 regression.
2019-08-09 18:20:45 +02:00
Connor McLaughlin
48ca2c6f2e
Merge pull request #8233 from JosJuice/stringutil-string-view
StringUtil: Use std::string_view more
2019-08-09 23:39:01 +10:00
JosJuice
a2a1e04fc9 StringUtil: Use std::string_view more 2019-07-23 14:49:12 +02:00
JosJuice
f3b9d93737 TitleDatabase: Don't crash on unknown language
This only happens if the GC or Wii language is set to an
invalid value, but it's best to guard against it anyway.
2019-07-21 10:15:38 +02:00
Lioncash
4f1f55093f Common/MsgHandler: Namespace code within the Common namespace
Closes another gap in the Common library where code isn't being
namespaced under it.
2019-06-19 16:03:55 -04:00
JosJuice
71e6243c54 TitleDatabase: Don't hardcode HBC IDs that actually are in GameTDB 2019-02-25 19:55:49 +01:00
JosJuice
9df763b4ac TitleDatabase: Don't merge multiple languages into same map
Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00
JosJuice
8842a0f402 Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.

This fixes:

- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
  and Mario Kart Channel) and making extra HTTP requests. (Android was
  actually doing a better job at this than DolphinQt!)
2019-02-25 19:54:25 +01:00
JosJuice
f834ef1dfe DiscIO: Rename RegionSwitch/CountrySwitch
Callers don't need to know that these functions are implemented
with a switch statement.
2018-10-12 12:32:22 +02:00
JosJuice
57d05293fd DiscIO: Move the Korean GC mess out of VolumeGC 2018-10-08 13:56:13 +02:00
JosJuice
85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00
JosJuice
4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
JosJuice
6902bbb696 When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
2017-11-03 23:17:36 +01:00
Léo Lam
e1c0b8d011 TitleDatabase: Add GetTitleName for title IDs 2017-10-08 18:31:43 +02:00
JosJuice
cd60810d9d Improve Japanese check in TitleDatabase
We should check the language of a game rather than the region.
RegionSwitchGC counts W as NTSC-J, and W games aren't in Japanese.
2017-07-16 14:33:14 +02:00
JosJuice
1d7a57869a Make the built-in wiitdb files optional
There are some cases where overriding the opening.bnr names
isn't desirable, such as when someone has several modded
versions of a game that differ in names but not game IDs.
2017-07-10 10:16:06 +02:00
JosJuice
642e3db3c5 TitleDatabase: Add more information to a comment 2017-06-26 11:25:58 +02:00
JosJuice
ee66c562ab TitleDatabase: Let user files override sys files
This seems like an oversight in the old code, because
what's the point of loading user files if the titles
in them are going to be ignored for nearly all games?

This commit fixes the issue by making the first LoadMap
variant not overwrite entries and making the constructor
do everything in the opposite order. An alternative solution
would be to make the second LoadMap variant overwrite entries.
2017-06-26 11:14:27 +02:00
Lioncash
dd4203bec8 Core: Remove unnecessary includes
Also moves a cpp file's related header file to the top of the inclusions if it isn't already there.
2017-06-15 18:52:22 -04:00
JosJuice
cf94ce6305 Add a namespace to OpenFStream
For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
Lioncash
b676edd80c Core: include what you use
Eliminates a swath of indirectly included standard headers
2017-06-07 01:20:48 -04:00
JosJuice
f71fcd38bd TitleDatabase: Check game ID length before reading characters 2017-06-03 20:46:57 +02:00
JosJuice
4493b1324b TitleDatabase: Allow showing Japanese names for Japanese GC games 2017-06-03 20:46:30 +02:00
Léo Lam
6bc4cc984f TitleDatabase: Fix header includes
Remove unneeded includes, and add missing includes.
2017-05-22 02:02:04 +02:00
Lioncash
73b72c6a62 TitleDatabase: Remove unused <iostream> header
Many implementations of <iostream> inject a static constructor into the
translation unit, it's included in, even if nothing from the header is used.
2017-05-21 17:51:47 -04:00
Léo Lam
4a55d757dd Add a TitleDatabase
Add a TitleDatabase to allow easily querying a title database to get
a user-friendly string for a game ID.
2017-05-21 18:57:55 +02:00