Commit Graph

480 Commits

Author SHA1 Message Date
640bfb8135 VideoConfig: Add a field for indicating logic op support in the backend 2018-05-26 00:07:20 +10:00
c51ae9c62a Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
505d45a233 EfbInterface: Move buffer constant from the header to the cpp file
This is only ever used internally, so we can limit its scope to the only
usage point.
2018-05-18 16:23:34 -04:00
5eef8ba984 EfbInterface: Make efb and perf_values std::arrays 2018-05-18 16:23:29 -04:00
c58b5e9b9b EfbInterface: Make perf_values internally linked
Instead, expose functions to operate with it. This way we keep the
internal representation concealed.
2018-05-18 15:35:08 -04:00
f3a8874214 EfbInterface: Move efb array into the EfbInterface namespace 2018-05-18 15:09:37 -04:00
9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
a192a3bb30 While I'm here, fix some chroma sub-sampling bugs.
RE4's brightness screen is actually very good for spotting these.

Bug 1: Colors at the end of the scanlines are clamped, instead of a black
       border
Bug 2: U and V color channels share coordinates, instead of being offset
       by a pixel.
2018-04-29 17:56:53 +10:00
fc96479f12 VideoSoftware: Implement xfb copy filter (Deflickering/Brightness) 2018-04-29 17:56:51 +10:00
40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
8b43a31855 Software/CMakeLists: Migrate off add_dolphin_library
Continues the migration work started in 3a4c3bbe01
2018-04-02 08:24:40 -04:00
50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
51a586d11a GLUtil: Encapsulate functions in a namespace 2018-03-10 16:11:19 +10:00
f9c829c7f7 OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
dec0c3bce8 Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00
4c24a69710 VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
6374a4c4a8 AbstractTexture: Support multisampled abstract texture 2018-03-01 17:31:24 +10:00
fec6bb4d56 VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
84b990faa0 VideoConfig: Remove bForceCopyToRam field
It's the inverse of supports-copy-to-vram.
2018-02-11 15:29:37 +10:00
096131c908 Merge pull request #6334 from stenzek/startup
Video Backend Initialization/Core Boot Improvements
2018-02-07 23:35:54 -08:00
260d5b7aa7 BPMemory: Handle fog configuration where both A and C are infinity/NaN
The console appears to behave against standard IEEE754 specification
here, in particular around how NaNs are handled. NaNs appear to have no
effect on the result, and are treated the same as positive or negative
infinity, based on the sign bit.

However, when the result would be NaN (inf - inf, or (-inf) - (-inf)),
this results in a completely fogged color, or unfogged color
respectively. We handle this by returning a constant zero for the A
varaible, and positive or negative infinity for C depending on the sign
bits of the A and C registers. This ensures that no NaN value is passed
to the GPU in the first place, and that the result of the fog
calculation cannot be NaN.
2018-02-01 17:40:39 +10:00
c790077c13 VideoBackend: Remove PeekMessages method
The video thread and backend no longer create any windows, therefore
there will never be any messages dispatched to their thread.
2018-01-27 13:53:55 +10:00
d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
38e0b6e2ab AbstractTexture: Move Bind() method to Renderer
This makes state tracking simpler, and enables easier porting to command
lists later on.
2018-01-22 13:22:09 +10:00
29a9ed043b Implement dual-source blending in shader
For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful.
2018-01-05 09:56:46 -08:00
02dd062518 VideoCommon: Drop now unused efb2tex matrix generation. 2017-12-06 09:30:03 +01:00
d95177526f VideoBackends: Fix -Wswitch warnings 2017-12-02 21:52:07 +01:00
491c10ec96 VideoBackends: Use VideoCommon shader generators for efb2tex copies.
This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.

Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
2017-12-02 15:17:39 +01:00
cd68b3606c Merge pull request #6193 from stenzek/readbacks
Abstract Staging Textures - VideoCommon interface for texture readbacks/uploads
2017-12-01 14:24:06 +10:00
32125cf181 OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
2017-11-23 16:53:55 +10:00
db1d9de933 AbstractTexture: Drop slow map readback path 2017-11-22 18:49:33 +10:00
56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00
f43d85921d VideoBackends: Add AbstractStagingTexture class
Can be used for asynchronous readback or upload of textures.
2017-11-22 18:47:04 +10:00
49a9c33bd7 VideoCommon: Move abstract texture creation function to Renderer 2017-11-22 18:47:04 +10:00
73a67aa413 Merge pull request #6204 from stenzek/downscaled-screenshots
Frame Dumping: Fix window-size framedumping
2017-11-22 07:53:23 +01:00
efb9759862 LightingShaderGen: Always calculate lighting for both color channels
Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.

We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value.
2017-11-22 01:52:18 +10:00
39559f6358 VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Field is unused as of Hybrid XFB.
2017-11-21 17:19:43 +10:00
364eaadfe5 VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Just some inclusions that weren't removed in the initial Hybrid XFB PR.
2017-11-19 00:53:10 -05:00
bf7db3f888 Software Backend: Remove reinterpret_cast which violates the strict aliasing rule 2017-11-17 22:11:33 -06:00
1a1c3560ce Software Backend: Rename 'copy_region' to 'CopyRegion' 2017-11-17 22:11:33 -06:00
0f7f4ccaf9 Software Backend: allow screenshots/video to be taken with valid data 2017-11-17 22:11:33 -06:00
7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
1090549552 Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
6e686f6ea1 Software Backend: Fix xfb output and add vertical scaling support 2017-11-17 22:11:31 -06:00
4d13f69dc1 Remove TODOs 2017-11-17 22:11:29 -06:00
a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
343bde2712 Software/TextureSampler: const correctness 2017-09-11 20:13:47 -04:00