ed8f293b4f
Change "blocking" BlockingLoop::Stop to give up and die after a timeout.
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This fixes the global-static fifo object causing infinite hangs in some
cases. Notably, failure to initialize a graphics backend would result in
BlockingLoop::Prepare being called but never executing Run(), leaving the
object in a bad state.
2017-06-25 20:47:30 -07:00
c5fa470ad8
replace DoFileSearch with optimized version
2017-06-23 17:25:53 -07:00
59a947d41d
AbstractTexture: Return config by const reference
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Returning by const value isn't really necessary (and usually an indicator const reference was intended).
2017-06-18 23:38:42 -04:00
07cddf6f7f
AbstractTexture: Add missing includes (and remove unnecessary ones)
2017-06-18 23:29:22 -04:00
0c57543205
VideoCommon: Fix VS filter for AbstractTexture.cpp
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This would cause failures when building with VS.
2017-06-18 22:58:02 -04:00
e63c337830
Merge pull request #5305 from iwubcode/abstract_texture
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Abstract Texture
2017-06-18 12:57:05 -07:00
68fef47aef
Merge pull request #5314 from stenzek/revert-efb-source-truncation
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TextureConversionShader: Use integer math for truncating EFB format
2017-06-17 15:21:48 +10:00
adebe2239e
TextureConversionShader: Use integer math for truncating EFB format
2017-06-17 12:17:09 +10:00
bc9c9b9fe4
Merge pull request #5594 from MerryMage/phack
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Cleanup Projection Hack
2017-06-16 18:36:39 +02:00
cf94ce6305
Add a namespace to OpenFStream
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For consistency with the other functions in FileUtil.h.
2017-06-15 21:34:04 +02:00
f09ceaa735
Move IOFile to a separate file
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Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00
f8a99ca192
VertexShaderManager: Rename projection hack variables
2017-06-15 16:38:10 +01:00
e4896d39bd
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
2017-06-13 00:41:56 -05:00
2cdc93f4ab
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
2017-06-13 00:41:51 -05:00
a0b41c83e7
VideoConfig: Remove bRunning
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Value was set but not used.
2017-06-11 15:06:12 +01:00
774587cbd1
VideoConfig: Remove useless header includes
2017-06-10 20:25:27 +02:00
0e85c47237
VideoConfig: Remove manual panic alert setting load
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This code hadn't been touched since 2010. Nowadays, the panic alert
setting is loaded by ConfigManager and applied in UICommon.
VideoConfig has no business messing with it.
2017-06-10 20:24:18 +02:00
5480efdff2
video: change multisample/AA setting to u32
2017-06-07 20:20:25 -07:00
9357cee2ef
do not assign in conditional statements
2017-06-07 20:09:44 -07:00
e6c15e993b
quiet some sign-conversion-in-parameter warnings
2017-06-07 20:09:43 -07:00
e1a3e41bf3
fix various instances of -1 being assigned to unsigned types
2017-06-07 19:52:07 -07:00
be7c6a0819
msvc: disable warning about using setjmp w/c++ objects in scope
2017-06-07 19:52:07 -07:00
c8166951a0
Merge pull request #5418 from MerryMage/config-again-and-again
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VideoConfig: Port to layered configuration system
2017-06-05 21:11:04 -07:00
98eb192226
Merge pull request #5312 from ligfx/cleanupupdatedrawrectangle
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RenderBase: clean up UpdateDrawRectangle
2017-06-05 20:03:56 -07:00
7431dd3dce
msbuild: make Externals inclusion methods uniform
2017-06-03 18:20:41 -07:00
a3caa14ade
remove duplicate code in msbuild files
2017-06-03 18:20:40 -07:00
397720a9fe
might as well update yet some more pointless version numbers..
2017-06-03 18:20:40 -07:00
f5f45855f0
GameConfigLoader: Add GFX Game INI translations
2017-06-03 18:13:02 +01:00
3443454ba2
Merge pull request #5271 from JosJuice/allow-aslr
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Allow (but don't force) ASLR
2017-06-02 21:53:02 -07:00
072c161445
upgrade to Windows SDK 10.0.15063.0
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this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
3ca03373ae
MSVC: define HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
53acd25de4
Rename define HAVE_LIBAV->HAVE_FFMPEG
2017-05-26 00:53:58 -07:00
d951d2e4c4
CMake: libav/ffmpeg cleanups
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Use @Orphis's FindFFmpeg module from ppsspp:
2149d3db7f
From that commit:
> This new module should be able to handle both libraries in the regular
> paths and fallback to pkg-config.
> It is also able to find dynamic libraries, not just static libraries.
> It will generate imported targets with the name FFmpeg::<lib> that you
> can use in your scripts.
2017-05-26 00:53:58 -07:00
d592bdd4d4
Migrate to Visual Studio 2017.
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Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
4b4cf509f8
Remove code for only allocating low memory
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This is unnecessary when we have position-independent code.
2017-05-20 09:35:53 +02:00
a465c483f3
Remove D3D12
2017-05-18 17:01:12 -07:00
35caf48d7d
Add a workaround for a PowerVR glsl compiler bug
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It seems it doesn't like negating arguments for bitops, so suff like
"var <<= (-othervar);"
fails to compile
2017-05-03 19:33:56 -07:00
cc851c41c1
TextureCache: Move host texture utility functions to VideoCommon
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The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
de348fc952
HiresTextures: Support loading uncompressed .DDS files
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Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
20cbef8e9f
HiresTextures: Move the maximum mip level check from DDS to main loader
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This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
a6a13f51c1
HiresTextures: Support DXT10 extended header in DDS loader
2017-04-29 13:46:43 +10:00
8761c8244d
HiresTextures: Load full mipmap chain from DDS files
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This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
f4b848949c
TextureCache: Support compressed textures and pass pitch/size to upload
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This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
bc8a96d713
HiresTextures: Support parsing DDS files directly
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This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
27ae5b8d34
VideoConfigDiag: Move post-processing shader list to post processor
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The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
a10e8b1ef5
VideoCommon: Move the blit methods to the backend class
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The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
3158a5bc35
RenderBase: clean up UpdateDrawRectangle
2017-04-24 00:39:25 -07:00
fd896bd9e0
OGL: Drop BlendingState.dither
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How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
ddc5275071
VideoCommon: Drop SetDitherMode()
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It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
34ad5b457d
VideoCommon: Add usedualsrc field to BlendingState
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This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00