Ryan Houdek
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40b3534319
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[Android] Remove the now unused texture loader on the JNI side of things.
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2013-12-11 20:09:54 -06:00 |
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Ryan Houdek
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49eef423a8
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[Android-overlay] Add the new overlay icons. Support configuring them. Disable hardfloat since it has issues since Dalvik doesn't understand passing floats due to ABI differences.
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2013-11-29 18:37:33 -06:00 |
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Ryan Houdek
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7718c9959e
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[Android-overlay] Multiple physical gamepad support.
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2013-11-25 10:58:05 -06:00 |
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Ryan Houdek
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f6f2b1fc60
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[Android-overlay] Support multiple gamepads with touch screen controls.
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2013-11-24 15:04:53 -06:00 |
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Ryan Houdek
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ae11fba069
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[Android] Make joysticks less dumb from a configuration standpoint.
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2013-11-18 14:48:08 -06:00 |
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Ryan Houdek
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feedee5c23
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[Android-overlay] Support touch screen axises in native. Have a non-configurable main joystick on screen at this point.
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2013-11-14 15:18:33 -06:00 |
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Ryan Houdek
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1942d79c5b
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[Android-overlay] Had the action reversed.
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2013-11-13 16:36:30 -06:00 |
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Ryan Houdek
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2a23bdde6f
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Merge branch 'master' into android-new-control-input-overlay
Conflicts:
Source/Core/DolphinWX/Src/Android/ButtonManager.h
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2013-11-13 16:17:42 -06:00 |
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comex
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c579637eaf
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Run code through the advanced tool 'sed' to remove trailing whitespace.
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2013-11-03 20:54:05 -05:00 |
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Ryan Houdek
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c24dfe559b
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[Android] Change how the onTouchEvent native method works. Just pass in the correct Button ID and Action and it'll be pressed or not. Not actually rigged up to the Java code yet. Doesn't support anything with an Axis yet so no C stick, main stick, L and R triggers
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2013-10-26 05:36:20 -05:00 |
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Ryan Houdek
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96a77f9feb
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[Android] Fix the ability to stop the game and start another.
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2013-09-23 01:43:18 -05:00 |
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Ryan Houdek
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2897619ddb
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Removal of my terrible idea.
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2013-09-02 05:31:48 -05:00 |
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Ryan Houdek
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831963616f
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[Android] Make texture loading/deleting/drawing backend non-specific by making them happen in the backend instead of somewhere else. Just a clean up commit really.
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2013-09-02 01:40:05 -05:00 |
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Ryan Houdek
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7223778520
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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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2013-06-18 07:09:38 -05:00 |
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Ryan Houdek
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7772f0d071
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Merge branch 'Android-trash' since it is no longer quite so trashy.
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2013-04-14 23:36:00 -05:00 |
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Ryan Houdek
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44bbb54a62
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Add a Androind ControllerInterface class for allowing input in a non-hacky way. Add a default GCPad.ini file so it actually works.
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2013-04-14 23:02:53 -05:00 |
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Ryan Houdek
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bde7ea00ef
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Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
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2013-04-14 20:39:56 -05:00 |
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