27465 Commits

Author SHA1 Message Date
Lioncash
bc939df69c NWC24Config: Make creation stage an enum class
Makes the enum strongly typed instead of interacting with a raw u32
value. While we're at it, we can add helpers to the NWC24Config to make
using code poke at the internals of the class a little bit less and also
make the querying a little nicer to read.
2021-08-24 12:04:04 -04:00
Lioncash
82371b89fc NetKDRequest: Remove unused include 2021-08-24 12:04:04 -04:00
Lioncash
e65363f05f NetKDRequest: Make use of constexpr arrays containing pairs instead of maps
Currently we were using heap allocating maps that last for the entire
duration of the emulator running.

Given the size N of both of these maps are very small (< 20 elements),
we can just make use of an array of pairs and perform linear scans. This
is also fine, given this code isn't particularly "hot" either, so this
won't be run often.
2021-08-24 12:04:01 -04:00
Lioncash
8c67f13256 ResourcePackManager: Translate unknown author string
This is text that should be translated, since it'll show up as English
for non-English speakers.
2021-08-24 11:31:47 -04:00
Lioncash
89ceef2a8a MainWindow: Use MainWindow variant of tr()
MainWindow derives from QMainWindow, so we can use tr() directly without
the qualification.
2021-08-24 11:13:55 -04:00
Lioncash
47b40698bb MainWindow: Fix typo in resource pack initialization error message
occured -> occurred
2021-08-24 11:10:49 -04:00
Lioncash
75b68c9e96 GBAWidget: Add ellipses for option selections that require more input
Makes the context menu selections consistent with the rest of the
application.
2021-08-24 10:43:34 -04:00
Lioncash
a65fcb5e5b ConvertDialog: Provide complete translation string for conversion
Gives the translator full control over the string's localization instead
of only one part of it.
2021-08-24 10:21:53 -04:00
Lioncash
70399955a0 CheatsManager: Make use of plural variant of tr()
Allows translators to specify different translations if the target
languages have pluralization rules that differ from English.
2021-08-24 10:14:59 -04:00
JosJuice
fb265b610d Android: Don't hold gameFileCache lock during updateAdditionalMetadata
It seems like we spend a lot of the game list scanning time in
updateAdditionalMetadata, which I suppose makes sense considering
how many different files that function attempts to open.

With the addition of just one little atomic operation, we can make
it safe to call updateAdditionalMetadata without holding a lock.
2021-08-24 15:35:39 +02:00
Mai M
7688db3cd3
Merge pull request #10047 from Dentomologist/remove_windows_help_buttons
DolphinQt: Remove Windows dialog help buttons
2021-08-24 08:34:31 -04:00
Mai M
922f53e16e
Merge pull request #10049 from JosJuice/jitarm64-fault-to-handler
JitArm64: Make HandleFastmemFault less unsafe
2021-08-24 08:33:58 -04:00
Mai M
19f8e39929
Merge pull request #10051 from Pokechu22/dsp-jit-revert-acs-extension
Revert "DSPJit: Sign-extend acS.h to 32 bits"
2021-08-24 08:33:32 -04:00
Lioncash
b49bd76d91 NetKDRequest: Fix typo in IOCtl enum names (schedular -> scheduler) 2021-08-24 08:28:14 -04:00
Lioncash
3a38e99001 NetKDRequest: Make hardware model enum strongly typed
Makes it a distinct type instead of decaying to an ambiguous u8.
2021-08-24 07:46:53 -04:00
Lioncash
1e27880014 NetKDRequest: Make private member functions completely internal
These functions don't touch any class state, so they can be turned into
internal helper functions.

While we're at it, we can move the enumerations as well.
2021-08-24 07:45:56 -04:00
Lioncash
ff3947a1b9 NetKDRequest: Minor adjustments to NWC24MakeUserID
- Make use of std::array
- Move helper functions inside it as lambdas
- Eliminate sign-conversions that were occurring (promotion of u8 to int)
2021-08-24 07:13:08 -04:00
JosJuice
6b8d17ce57 Revert "JitArm64: Disable indexed paired loadstore instructions"
This reverts commit f70ddebb402b9b626d81bfa039db5dc16f264d07.
2021-08-23 11:01:07 +02:00
JosJuice
3071a1d13b JitArm64: Indexed paired loadstores workaround, attempt 2
f70ddeb did not make the issue go away.
2021-08-23 10:46:28 +02:00
Pokechu22
1abaff758a Revert "DSPJit: Sign-extend acS.h to 32 bits"
This reverts commit dc2eab17789b39d8fcd6e32e98f8920078f08841.
2021-08-22 18:44:24 -07:00
Pokechu22
779cd479bc DSPLLE: NEG can set the carry and overflow flags 2021-08-22 17:07:44 -07:00
Pokechu22
3ee605d699 DSPJit: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
Pokechu22
4508ca6734 DSPInterpreter: Rework overflow and carry handling 2021-08-22 17:07:44 -07:00
Pokechu22
7cd1b2c4d1 DSPJit: Fix xA and xB 2021-08-22 17:07:44 -07:00
Pokechu22
a30a186d30 DSPInterpreter: Replace IsConditionA with IsConditionB
Although it's not clear what the xA and xB conditions are intended to do, the pattern indicates that xB is the regular version and xA is the inverted version, so for consistency, IsConditionB should be the main function.
2021-08-22 17:07:44 -07:00
Pokechu22
e5d130c4b3 DSPLLE: O is the mnemonic for overflow, not 0 2021-08-22 17:07:44 -07:00
Pokechu22
4865b322d0 DSPInterpreter: Improve CMPAR variable names 2021-08-22 17:07:43 -07:00
Pokechu22
dc2eab1778 DSPJit: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
Pokechu22
74440c468f DSPInterpreter: Sign-extend acS.h to 32 bits
Thus, the 40-bit accumulator is treated as properly sign-extended when read as a 64-bit number.  This affects e.g. overflow detection.
2021-08-22 17:07:43 -07:00
Pokechu22
105d8860fb DSPAnalyzer: Disable update SR analysis
It doesn't work right in all situations, including in the cond_test hardware test.  It could definitely be fixed, but it would be a hassle to do so.
2021-08-22 17:07:43 -07:00
Tilka
67dce9f35d
Merge pull request #10038 from Pokechu22/dsp-rti-srs
DSPLLE: Split SRS into SRS and SRSH and implement conditional variants of RTI
2021-08-23 01:02:45 +01:00
Mai M
c227023375
Merge pull request #10050 from JosJuice/jitarm64-disable-psq-x
JitArm64: Disable indexed paired loadstore instructions
2021-08-22 19:11:16 -04:00
JosJuice
f70ddebb40 JitArm64: Disable indexed paired loadstore instructions
Since the merge of b24b79e, we've gotten reports that the
following games are broken on JitArm64:

* Sonic Heroes
* The SpongeBob SquarePants Movie
* Astérix & Obélix XXL
* The Incredibles: Rise of the Underminer

Disabling the register cache avoids the issue, so the cause
of the bug might not actually have anything to do with the
newly implemented instructions. Nevertheless, I don't want
to ship a beta with this problem present, so I would like to
disable these instructions for the time being.
2021-08-22 22:16:02 +02:00
JosJuice
0cf8405126 JitArm64: Make HandleFastmemFault less unsafe
HandleFastmemFault works correctly when faults only happen in
expected locations, but it does some things that are rather
dangerous for faults in unexpected locations, like decrementing
an iterator without checking whether it's equal to begin.

This change cleans up the logic by making m_fault_to_handler's
key be the end of the fastmem region instead of the start.
2021-08-22 19:51:21 +02:00
Pokechu22
44129dda4c dsp_rom: Add version numbers and hashes to VerifyRoms and readme 2021-08-22 10:49:46 -07:00
Pokechu22
a5e2a0d973 dsp_rom: Remove illegal use of AX with SRS 2021-08-22 10:49:46 -07:00
Pokechu22
9b1d370478 DSPLLE: Implement conditional variants of RTI 2021-08-22 10:49:46 -07:00
Pokechu22
f9e36bfa67 DSPLLE: Split SRS into SRS and SRSH
Hardware testing indicated that SRS uses a different list of registers than LRS (specifically, acS.h can be used with SRSH but not LRS, and SRS does not support AX registers, and there are 2 encodings that do nothing).
2021-08-22 10:49:46 -07:00
Pokechu22
88d2a7260d DSPLLE: Improve various instruction comments
* DSP*Arithmetic: Fix grammar for ANDCF and ANDF
* DSP*Arithmetic: Fix registers used by MOVAX and MOV
* DSP*Branch: Fix documentation for JMPR
* DSP*Branch: Fix HALT encoding ("I think I saw a two")
* DSP*ExtOps: Fix 'LN encoding (The listed encoding was for 'L)
* DSP*ExtOps: Improve documentation for 'LD and 'LDAX
* DSPJitExtOps: Correct typo
* DSP*LoadStore: Remove obsolete comment about pc in SRS (This was fixed in 1419e7e5b2d8aad63ef9c2bf3ef9f5b7db759b49)
* DSP*LoadStore: Fix comments for LRR/SRR
* DSP*Misc: Improve documentation for SBCLR and SBSET
* DSP*Multiplier: Fix MULXAC encoding (The previous encoding was for MULXMVZ)
* DSP*Multiplier: Fix tabs in MULCAC and MULCMVZ (There are some other tabs in comments in the JIT, but these are the only ones that are in instruction comments instead of indicating the corresponding interpreter code.  Those other comments can be corrected in a different PR, as they're not documentation related.)
* DSPJitMultiplier: Fix MULXMVZ typo
2021-08-21 17:07:14 -07:00
Pokechu22
602163b623 docs/DSP: Fix typo with MULCMVZ and MULCMV 2021-08-21 17:07:14 -07:00
Pokechu22
211c2b5d99 docs/DSP: Add most missing instructions
These instructions were already implememented by Dolphin, but never added to the manual.  Extension instructions will be handled in a later commit, as wlil instructions that were not previously implememented by Dolphin.
2021-08-21 16:05:05 -07:00
Dentomologist
87924f2ddd DolphinQt: Remove Windows dialog help buttons 2021-08-21 10:53:12 -07:00
JosJuice
90fcaf7e96 Jit: Use one less register in dcbx
We were using a "value" register to avoid clobbering physical_addr,
but this isn't actually needed anymore. The only bits we need from
physical_addr after we start clobbering it are bits 5-9, and
those bits are identical in effective_addr and physical_addr,
so we can read them from effective_addr instead.
2021-08-19 23:26:11 +02:00
Admiral H. Curtiss
f5cd17925a PowerPC: Fix for calling InvalidateICacheLines() with a count of 1 causing a (harmless) second invalidation. 2021-08-19 22:54:34 +02:00
Tilka
3aaab25810
Merge pull request #10032 from Pokechu22/dsp-lle-masks
DSP masking and sign extension fixes
2021-08-18 20:20:31 +01:00
Pokechu22
c3dec34391 UberShaderVertex: Simplify color channel logic 2021-08-18 10:40:54 -07:00
Pokechu22
06579e4d53 VertexShaderGen: Simplify color channel logic 2021-08-18 10:40:54 -07:00
Pokechu22
2519d14e36 UberShaderVertex: Fix Tony Hawk Pro Skater 4
Fixes https://bugs.dolphin-emu.org/issues/12620

The changed code did not match the corresponding code in VertexShaderGen.  Some parts of the sky have 2 color channels in each vertex, while others only have 1, despite only color channel 0 being used and XFMEM_SETNUMCHAN being set to 1 for both of them.  The old code (from #4601) caused channel 0 to be set to channel 1 if the vertex contained both color channels but the number of channels was set to 1, which is wrong.
2021-08-18 10:40:53 -07:00
JosJuice
4f09c320e8 Interpreter: Simplify mcrfs implementation 2021-08-18 18:18:19 +02:00
Lioncash
b7b45eb111 Interpreter: Make signedness and narrowing conversions explicit
Makes our conversions between the different signs explicit to indicate
that they're intentional and also silences compiler warnings when
compiling with sign conversion or stricter truncation warnings enabled.
2021-08-18 09:56:00 -04:00