XTra.KrazzY
4d4d37c32c
Changed TAS to reflect wiki, added Frame Stepping/Advance to the GUI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4032 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 02:05:02 +00:00
XTra.KrazzY
f8e410e0e6
Fixed a few TAS bugs. TASing should now work, provided that you DON'T change your frameskipping value...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4030 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-21 20:15:33 +00:00
XTra.KrazzY
1612c6a2b8
TAS GC Recording/Playing with GUI! Yay! (Bonus: Lag Counter)
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Works with frameskipping/throttling and so forth.
Only one bug: Every subsequent play plays the same, regardless of framerate, frameskipping and throttling. The only problem is that the recording and the plays act differently, with analog sticks ONLY.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-21 19:55:03 +00:00
XTra.KrazzY
fb507ce676
TAS: Recording now has GUI!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4026 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-21 09:26:34 +00:00
XTra.KrazzY
7ed4b06e48
Implemented frame counter and TAS GC recording. What's left: A lot of GUI, actually playing the TASes, and begin recording from savestate.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4025 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-20 23:31:48 +00:00
Shawn Hoffman
fea2aa344d
fix wiimote in homebrew, thanks to vorte[x]! :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4012 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-17 05:20:05 +00:00
LPFaint99
86e585a66a
Work towards issue 1229; initial framework for including exi devices in savestates.
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Another Unicode fix :( - exporting gci works again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3999 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 08:26:57 +00:00
omegadox
b71b0e3da2
GFX:
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- FIFO changes - minor cleanup, code organization based on Nolan's changes
- Minor code cleanup
- CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges.
- Revived old SetFifoIdle code
Gets Pokemon XD to run, but will crash to any CPU-GPU desync. Other games like Metroid Prime, look happy with the new FIFO changes.
Please report any problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:33:35 +00:00
nakeee
c0bb42ae43
Frameskip: Small fix from r3972
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3977 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-13 12:58:53 +00:00
sl1nk3.s
1cb10791c0
Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 23:31:57 +00:00
daco65
ea561430ff
auto frameskip by Iulius. the automatic should make it so that dolphin doesn't skip more then needed (example: you have frameskip 9 but only need 4.2, auto will make it skip on 4.2)
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framelimit should be on
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3972 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 16:42:51 +00:00
daco65
122d044404
set fpAccurateFcmp to false by default (again). if it kills anything kill chaoscode cause he made me do it :P (it looked pretty safe to me too btw)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3971 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 16:18:46 +00:00
cottonvibes
57dab769da
Made fcmpx JIT64 set UN compare flag for NaN operands.
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I think this is all thats needed to fix problematic games.
This is untested since I don't have Dolphin setup yet :/
Set 'jo.fpAccurateFcmp' to 'false' to test.
p.s. Yes its my first commit, and yes I'm drunk lol
Note to Devs:
The sNaN flag logic isn't implemented yet (and qNaN for fcmpo isn't either); I don't think games are going to be picky about that, but I might implement it later if games are still complaining (when I'm sober... xD)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3970 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 07:12:20 +00:00
LPFaint99
b4faea0186
fix changedisc (broken by switch to unicode)
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char * was deallocated before callback was reached, How did it work before XTra.KrazzY?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3969 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 05:57:59 +00:00
Shawn Hoffman
70f5d17d43
do r3967 in a better way (only turn on fpAccurateFcmp), don't force the other fpu ops into interpreter all the time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3968 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 04:37:13 +00:00
Shawn Hoffman
b2dd5c1cd6
make bEnableFPRF true by default
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3967 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 04:15:16 +00:00
Shawn Hoffman
f44b971086
fix some /dev/di stuff: DVDLowInquiry, DVDLowGetCoverReg, and DVDLowGetCoverStatus
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3966 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 03:56:59 +00:00
sl1nk3.s
69f32a76c6
Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
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And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 05:47:08 +00:00
XTra.KrazzY
51ddedf512
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
XTra.KrazzY
9cbfadb885
Added the per-frame action manager. Implemented all TAS features: Auto Firing/Holding, Frame Advance. They all work perfectly (test it yourselves by changing the globals), they just need some GUI.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3947 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-07 16:03:57 +00:00
Shawn Hoffman
5013ab957c
code style cleanup for bba which has been sitting around my hdd for a long time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3944 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-06 23:08:18 +00:00
sl1nk3.s
3ac6b08456
Disable the framelimiter by default as it will not work correctly on some games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3935 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-03 21:44:40 +00:00
sl1nk3.s
8b0bc273c5
Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)
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Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-03 18:35:25 +00:00
Nolan Check
d68303219c
Fix Linux build?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3932 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 22:02:16 +00:00
Nolan Check
402abca90a
Separate DVD thread.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3930 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 20:07:40 +00:00
sl1nk3.s
a9cf2e09d0
This should fix the framelimiter, looks a bit inaccurate though (was it like that already ?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3929 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 17:04:21 +00:00
tmator
10443c3f3a
better fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3923 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 19:16:15 +00:00
tmator
1e9bb4ed9a
fix non gui build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:31:25 +00:00
sl1nk3.s
69c0613160
Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:16:12 +00:00
Nolan Check
833bf693f0
More "correct" VI interrupt behavior.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3902 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 02:46:00 +00:00
sl1nk3.s
caf152fdd0
Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
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Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
cec4b65512
revert part of r3896
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bad decision to move all ini paths to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99
22427f89bc
Njoy can now be build with wxUSE_UNICODE 1 on windows
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move all static ini paths to Common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
death2droid
73a7686044
Fix up all copyright dates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
Nolan Check
758d5c234d
Corrections to r3875.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3876 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-23 22:02:03 +00:00
Nolan Check
ce8b679d76
Revert most of r3855.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3875 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-23 21:17:14 +00:00
XTra.KrazzY
3c9b5bbf7b
Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-22 22:50:52 +00:00
hrydgard
bf671bbcf6
JIT: another one bites the dust (cntlzwx)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3862 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20 20:00:08 +00:00
hrydgard
a1904ba721
JIT: this should remove bclrx from TD's profiles...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3861 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20 19:48:45 +00:00
Nolan Check
c6661a2272
Re-enable BP irq clearing. If this doesn't fix MP1 then I might as well revert r3855.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3858 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20 16:33:55 +00:00
Nolan Check
5b6b732378
Simplify fifo code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3855 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20 01:10:00 +00:00
hrydgard
1157055ec6
fix JitIL build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 10:43:23 +00:00
hrydgard
486445c6c7
Turn fpAccurateFcmp off by default. Shouldn't cause any problems and should give you a small speedup (a few fps in ZWW for example) with the regular JIT. Let me know if anything breaks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3849 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 10:28:22 +00:00
hrydgard
9ccf22093d
fabsx was showing up in TD's profiles, so jit it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3848 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 10:16:10 +00:00
hrydgard
45d9d3191b
Move define to the right place, get some free speed (just a tiny bit though)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3841 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 23:40:30 +00:00
Nolan Check
ccfc004161
CP: Replace a couple spin-waits with event signals.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3828 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 06:16:24 +00:00
Nolan Check
a5d65b3b22
No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
sl1nk3.s
664f017fec
Fix a hang on stop on linux (why is that done better on linux ?? strange :P)
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Fix what must have been a typo for Pikmin PAL CRC, the game still doesn't work though :(
Fix a crash on stop in nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 16:20:55 +00:00
LinesPrower
8c466e1a62
Fixes Issue 1077.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3820 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 13:50:51 +00:00