379ffc268d
IMUGyroscope: make GetState update optional (on by default), fix const, clean code
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My future PRs will split the UI state from the Emulation State of some of these emulated
controller values and this readies the code for it.
2021-05-19 20:51:35 +03:00
a19a0096db
InputCommon: improve code that returns a controller attachment index
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casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.
Heavily tested.
2021-05-19 20:51:34 +03:00
d43a06ff6a
IMUAccelerometer: consistency of BoundCount checks
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Similar to the guitar, only control[0] was checked, and that felt random.
2021-05-19 20:51:34 +03:00
9f91fb6447
Merge pull request #9688 from Filoppi/input_cleanup
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Input cleanup
2021-05-14 20:51:33 +12:00
4625359a4f
InputCommon: clamp the attachment setting max to its actual enum max
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NumericSettings support a max, so let's use it.
It might not do much now, but the max and min values will be used to give visual feeback
in the UI in one of my upcoming input PRs
2021-05-12 18:27:24 +03:00
f4fec42165
Add mixed comments to input code, make some tooltip clearer
2021-05-12 18:27:23 +03:00
574477866f
InputCommon: fix serialization of control expression with line breaks
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The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
2021-05-12 18:25:56 +03:00
e9e41b925b
InputCommon: follow coding conventions and rename GetState() to UpdateState()
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And remove useless include
2021-05-10 23:48:10 +03:00
a261e61e9e
InputCommon: add a ton of missing consts
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fix some related grammar errors
only the ButtonManager required code changes
2021-05-10 23:48:10 +03:00
8055919905
InputCommon: Allow for partial gyro mapping; for Free Look, this allows you to only pitch or only yaw
2021-03-17 20:58:33 -05:00
7e1df34735
rename InputCommon/ControllerInterface/Device to CoreDevice
2021-01-27 14:29:48 -08:00
52c615f1b1
Remove a redundant i18n comment
2020-11-17 18:23:27 +01:00
55dd3d7337
Virtual Notch settings and UI for octagonal stick
2020-11-03 22:06:27 +00:00
1dae834c62
WiimoteEmu: Tweak IMUCursor total yaw setting tool-tip.
2020-10-19 17:08:02 -05:00
0295d470b1
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
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Removed "Total Yaw" from included Wii remote input profile to take on the default value.
2020-09-28 18:09:34 -05:00
f766c89a08
ControllerEmu: Increase Total Yaw/Pitch default values to compensate for new FOV and to reach screen edges in the Wii Menu.
2020-09-28 18:09:34 -05:00
d2b06f4786
Fix various -Wshadow warnings
2020-08-08 21:45:03 +01:00
d9e7d0514c
WiimoteEmu: Allow writes of the i2c bus to play speaker data.
2020-07-11 21:19:16 -05:00
18a4afb053
Android: Use touch emulation of IR by default
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While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
2020-04-27 17:02:53 +02:00
d80fd13b17
DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers".
2020-02-24 16:26:26 -06:00
58448d74c5
InputCommon: Add real Wii Remote support to ControllerInterface. Add option to connect additional Wii Remotes.
2020-02-17 16:14:01 -06:00
1e652d7d34
InputCommon: Add calibration functionality to IMUGyroscope.
2020-02-17 15:57:43 -06:00
82a3aa5ff6
InputCommon: Add "Dead Zone" setting to raw gyro inputs.
2020-02-17 15:57:43 -06:00
47877ecf2c
InputCommon: Clean up creation of inputs.
2020-02-09 19:08:26 -06:00
f07457b6cc
InputCommon: Eliminate some duplicated button threshold logic.
2020-02-09 10:37:18 -06:00
0a1634bedf
InputCommon: Allow Wii remote extension to be set with an input expression.
2020-02-08 16:03:13 -06:00
e8152b700f
InputCommon: Allow controller settings specified with input expresions.
2020-02-08 14:01:55 -06:00
a61dff67da
InputCommon: List IMUAccelerometer's Up/Down inputs first for consistency.
2020-01-18 13:56:11 -06:00
91993b46d9
InputCommon/IMU*: Remove unnecessary includes
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Trims out unnecessary includes to avoid unnecessary header dependencies.
This also resolves indirect inclusions of <optional> within
IMUAccelerometer.h and IMUGyroscope.h
2019-11-22 15:41:38 -05:00
f7a50545e3
Motion Input: Add "enable" checkbox for motion controlled cursor.
2019-11-03 11:56:01 +01:00
d67a2304b0
Input: Add optional "enable" setting to the ControlGroup class.
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The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
2019-11-03 11:55:52 +01:00
fd4bf5f0a2
Merge pull request #8438 from JosJuice/tilt-tooltip-string
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Change Wii Remote tilt tooltip string based on translator feedback
2019-10-30 05:39:13 -04:00
f4da08eb13
Change Wii Remote tilt tooltip string based on translator feedback
2019-10-28 11:16:55 +01:00
4cb3baba5c
Add support for motion controllers via the CemuHook controller input protocol.
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This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
2019-10-26 02:19:53 +02:00
a21b7b1bdd
Merge pull request #8390 from jordan-woyak/wiimote-emu-tilt-fix
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WiimoteEmu: Tilt fixes.
2019-10-16 16:14:42 -07:00
b120b08726
ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on.
2019-10-15 15:35:07 -05:00
673f13b7ac
WiimoteEmu: Change default tilt angle to 85 degrees.
2019-10-06 09:56:41 -05:00
260cefd60b
WiimoteEmu: Expose maximum tilt acceleration.
2019-10-06 09:56:39 -05:00
c62570c527
Added key for relative input
2019-06-10 13:23:16 +01:00
ec734065db
Merge pull request #8087 from spycrab/cmake_win2019
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Support CMake on Windows
2019-05-14 21:07:26 +02:00
374585f128
WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.
2019-05-08 20:27:41 -05:00
12a26453e9
InputCommon/ControlGroup.h: Add missing include
2019-05-08 21:03:11 +02:00
ab9ece9bca
Replace MathUtil::Clamp with std::clamp
2019-05-04 23:12:17 +02:00
ba1b335118
WiimoteEmu: Improve emulated swing.
2019-04-23 19:02:41 -05:00
4374600367
WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.
2019-04-23 18:38:00 -05:00
80d21b8ffb
Merge pull request #8002 from JMC47/CursorSlowdown
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Slow down relative input cursor
2019-04-15 20:43:31 -04:00
f3aaf5deaa
Reduce Relative Input Cursor Speed Dramatically
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
2019-04-15 17:23:17 -04:00
c89ddf8cba
WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.
2019-04-12 16:50:59 -05:00
5efb717873
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
2019-04-07 09:32:49 -05:00
4db4840d7c
WiimoteEmu: Reimplement tilt/swing/camera/orientation data using matrix math.
2019-03-03 12:43:25 -06:00