243 Commits

Author SHA1 Message Date
jmlee337
550b9782e1
Do not try portmapping when using traversal server
using portmapping with hosting while using traversal server (which is possible by checking the option while under "direct connect" and flipping back to traversal server) causes dolphin to request a mapping to external port 0.

In UPnP a mapping to external port 0 is actually the wildcard, which means that connection requests on all
external ports (that are not otherwise mapped) will be forwarded to the client.

Additionally it seems like using port mapping with traversal server is probably not expected behavior, as the option checkbox disappears when traversal server is used.
2023-07-13 01:15:12 -07:00
Admiral H. Curtiss
6a339cbdb3
IOS/ES: Split ESDevice into ESCore and ESDevice.
ESCore implements the core functionality that can also be used outside of emulation. ESDevice implements the IOS device and is only available during emulation.
2023-05-15 20:41:05 +02:00
Lioncash
27f38c6c8f Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
Admiral H. Curtiss
00e4fc4b70
Netplay: Check if save is readable before marking it for sync. 2023-04-23 15:52:38 +02:00
Lioncash
e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Lioncash
f5bdfdde1a Common/UPnP: Move interface into Common namespace
Keeps these utilities consistent with the rest of most of the Common
library.
2023-04-12 14:15:58 -04:00
Admiral H. Curtiss
31d2dedcb1
Merge pull request #11749 from lioncash/copy
NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
2023-04-11 22:09:56 +02:00
Lioncash
09e11b8067 Common: Rename ENetUtil.cpp/.h to ENet.cpp/.h 2023-04-11 11:48:46 -04:00
Lioncash
81493ee910 NetPlayServer: Prevent unnecessary copies in GetInterfaceSet()
This was previously copying each pair out of the vector returned by
GetInterfaceListInternal() when we just need to emplace the first entry
of each pair.
2023-04-11 09:17:03 -04:00
Lioncash
64ce2012e3 Common/ENetUtil: Move interface into Common namespace
Rather than just being under a separate ENetUtil namespace, we can unify
this into the common namespace as Common::ENet.
2023-04-11 09:12:04 -04:00
Admiral H. Curtiss
1e1041f299
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132 2023-04-02 17:23:10 +02:00
Admiral H. Curtiss
0ccf24b0c5
Netplay: More logging for server and client thread main loops. 2023-03-30 16:57:39 +02:00
Admiral H. Curtiss
bfe0940bbd
Netplay: More logging before game start. 2023-03-30 00:02:30 +02:00
Admiral H. Curtiss
8a3b8a925e
Core: Add option to force linear texture filtering. 2022-12-09 02:02:16 +01:00
Admiral H. Curtiss
70f353fb37
Merge pull request #11283 from AdmiralCurtiss/netplay-save-sync-log
Netplay: Add more logging to save syncing.
2022-11-26 03:53:17 +01:00
Admiral H. Curtiss
2132e005c3
Core: Add config setting for base GCI folder path. 2022-11-22 10:48:37 +01:00
Admiral H. Curtiss
f0b0fcbb95
Netplay: Add more logging to save syncing. 2022-11-16 04:00:43 +01:00
Admiral H. Curtiss
e9caa09f7b
NetPlay: Split SyncSaveData() into two parts.
This allows the 'save collection' part to run even if no clients are connected. Fixes issue 13095.
2022-11-06 01:51:01 +01:00
Admiral H. Curtiss
66684a392f
Deduplicate NetPlayServer::Send() and NetPlayClient::Send() into ENetUtil::SendPacket(). 2022-10-09 02:25:28 +02:00
Admiral H. Curtiss
aade584180
Netplay: Completely rewrite Wiimote syncing logic to be similar to the GameCube controller one. 2022-10-02 23:22:02 +02:00
Admiral H. Curtiss
0d095b4d9b
Netplay: Simplify save data options. 2022-09-20 01:37:32 +02:00
Admiral H. Curtiss
0a517ebdbd
Core: Pass Netplay SRAM through boot process.
This removes the Netplay classes touching emulated hardware structures before emulation even starts.
2022-09-19 21:47:12 +02:00
Admiral H. Curtiss
9963637463
HW: Remove global state from functions in Sram.h. 2022-09-19 21:42:43 +02:00
Admiral H. Curtiss
bec4850fc3
Netplay: Rename variable names in NetSettings to match style guide. 2022-09-19 01:25:46 +02:00
Admiral H. Curtiss
1845a13cbe
Merge pull request #10905 from shuffle2/netplay-hash
netplay: use sha1 instead of md5
2022-08-22 15:57:49 +02:00
Sage King
da803adf15 Work around for compiler bug on Debian and FreeBSD 2022-08-09 16:26:54 -06:00
Sage King
66276ac61b Added type to SyncIndentifierComparison enum in SyncIdentifier.h in an
attempt to fix a failed call to operator<< in SendResponse()
2022-08-09 16:26:53 -06:00
Sage King
978b6a8724 Added comment explaining obscure folding syntax in NetPlayServer.cpp 2022-08-09 16:26:53 -06:00
Sage King
a12099404e Added SendResponseToAllPlayers() and SendResponseToPlayer() to NetPlayServer.cpp and refactored OnConnect to use them 2022-08-09 16:26:52 -06:00
Sage King
477c20e28d Updated comment explaining enet_peer_timeout's use in NetPlayClient.cpp and NetPlayServer.cpp; Corrected syntax related to PEER_TIMEOUT in NetplayClient.cpp 2022-08-09 16:26:52 -06:00
Sage King
2f367d7a9b Updated PEER_TIMOUT in NetPlayCommon.h to use chrono literals; Updated NetPlayServer.cpp OnConnect() by putting commonly used code into named functions 2022-08-09 16:26:52 -06:00
Sage King
d81756e9b9 Refactored parameter to OnConnect() in NetPlayServer.cpp from rpac to received_packet 2022-08-09 16:26:51 -06:00
Sage King
9d14d95737 Removed code duplicating comments in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:51 -06:00
Sage King
5dea8aaed0 Added initializer braces to Client player; in NetPlayServer.cpp OnConnect() 2022-08-09 16:26:50 -06:00
Sage King
d11df2b700 Refactored variable declared in NetPlayServer.cpp OnConnect() from npver to netplay_version 2022-08-09 16:26:50 -06:00
Shawn Hoffman
c7ce035a7f NetPlay: rename md5 -> game digest 2022-08-02 22:25:05 -07:00
Shawn Hoffman
09089eeee0 Common::Timer: use chrono::steady_clock internally 2022-08-02 22:24:06 -07:00
Admiral H. Curtiss
deb9964333
Core: Unify handling of raw memory card path. 2022-06-05 21:43:48 +02:00
Admiral H. Curtiss
2081e2f2a1
Config: Move ToGameCubeRegion(), GetDirectoryForRegion(), and GetBootROMPath() to new config system namespace. 2022-06-05 21:24:45 +02:00
Pokechu22
f6ab317374 Fix typo (GFX_HACK_VERTEX_ROUDING -> GFX_HACK_VERTEX_ROUNDING) 2022-04-08 18:30:59 -07:00
Techjar
302dedbd24 NetPlay: Introduce constant for peer timeout 2022-03-15 01:26:55 -04:00
Admiral H. Curtiss
407aefb6b9
Netplay: Get memory card size override setting from config system instead of manually parsing INI. 2022-01-26 00:57:44 +01:00
JosJuice
7b8e846d0a
Merge pull request #10367 from Pokechu22/fmt-8.1.1
Update to fmt 8.1.1
2022-01-20 21:14:41 +01:00
Pokechu22
777bb4d82c Use Slot in EXI devices 2022-01-16 14:21:28 -08:00
Pokechu22
3f0b23ed2b Create Slot enum class for EXI slots 2022-01-14 20:24:53 -08:00
Pokechu22
d354163fbe Replace TEXIDevices with an enum class 2022-01-14 20:24:53 -08:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Pokechu22
1a92699455 Cast to int for enums that are not formattable 2022-01-13 11:11:08 -08:00
Pokechu22
161c627466 Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
a0a0bfc5ca
Config: Port EXI device settings to new config system. 2022-01-08 19:57:58 +01:00